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暮悲邸™:鬼屋惊魂发布释疑


原文发布于 2024/09/13

作者:Eric Levine

译者:我


译者注:使用机器翻译试验性地生成了单卡部分的释疑,尚待进一步校对。


文档更新于2024年9月16日

本「发布释疑」文章当中含有与万智牌新系列发布相关之信息,同时集合该系列牌张中所有厘清与判定。随着新机制与互动的不断增加,新的牌张不免会让牌手用错误的观念来解读,或是混淆其用法;此文之目的就在于厘清这些常见问题,让牌手能尽情享受新牌的乐趣。随着新系列发售,万智牌的规则更新有可能让本文的资讯变得过时。请至 Magic.Wizards.com/Rules 来了解最新的规则。

「通则释疑」段落内含牌张允用范围资讯,并解释本系列中的机制与概念。

通则释疑

牌张允用范围

暮悲邸:鬼屋惊魂系列中印制之系列代码为DSK的牌张可在以下赛制中使用:标准、先驱、摩登,此外也能用于指挥官及其他赛制。自系列发售始,标准赛制中将可使用下列牌张系列:多明纳里亚:众志成城兄弟之战非瑞克西亚:万界归一邪军压境邪军压境:终战回响艾卓仙踪依夏兰迷窟卡洛夫庄园谋杀案光雷驿镖客斑隆洛以及暮悲邸

对于暮悲邸指挥官产品中的新牌张:其上印制之系列代码为DSC、编号为1-40(及编号41-76的特别版)的牌张可在以下赛制中使用:指挥官、特选和薪传。其上印制之系列代码为DSC、编号为68-327、368-373的重印牌张可以用于该牌原本允用的赛制。

请至 Magic.Wizards.com/Formats 查询各种赛制可用牌张系列与禁用牌的完整列表。

请至 Magic.Wizards.com/Commander 查询有关指挥官玩法的详情。

请至 Locator.Wizards.com 查询你附近的活动或贩售店。

新结界类别:隔间

被困在一座横跨整个时空的诡异建筑里?不妨四处探索一番!你会在这座宅邸里发现各种各样的隔间。事实上,由于这座宅邸总是在不断变化,你可能会遇到任何类型的隔间。有些隔间可能不符合你对房间的常规认知,而大多数隔间都是阴森恐怖的。

不过让我们进入正题吧。它们是如何运作的?隔间是一种新的结界类别。隔间牌类似于连体牌,但有一个重大而本质的区别:它们是永久物牌。每张隔间牌都有两边,称为「偏门」。你可以任选一边来施放,该扇偏门将在战场上解锁,给予你该半边的异能。稍后你可以支付法术力来解锁另一扇偏门,并获得全部的异能!「当你解锁此偏门时」触发的异能能够以上面任何一种方式触发。

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  • 要施放隔间咒语,你必须选择其中一边(或一扇「偏门」)来施放。你不能同时施放两边。当隔间咒语结算时,相应的偏门会于隔间进场时解锁。
  • 隔间牌的两个牌面共用一个类别栏。咒语在堆叠上时,你未选择的那一边的特征会被忽略。
  • 每张隔间牌都是一张单独的牌。例如,当你弃掉一张隔间牌时,你实际上只弃掉了一张牌,而不是两张。如果某个效应计算你坟墓场中牌的数量,无底泳池 // 更衣房间只算作一张。
  • 每张隔间牌有两个名称。如果某个效应要求你选择一个牌名,你可以选择其中一个,但不能同时选择两个。
  • 如果某效应允许你施放具有特定特征的咒语,只需要考虑你施放的那扇偏门的特征。例如,如果某效应允许你从坟墓场中施放法术力值等于或小于3的咒语,你可以藉由此效应施放无底泳池,但无法施放更衣房间。
  • 当隔间牌处于堆叠或战场以外的任何区域时,其特征是两扇偏门之特征的组合。例如,无底泳池 // 更衣房间在牌库中的法术力值为6。如果某效应允许你从牌库中搜寻一张法术力值等于或小于4的牌,你不能找到无底泳池 // 更衣房间。
  • 当隔间牌在战场上时,其特征是已解锁偏门之特征的组合。例如,如果无底泳池 // 更衣房间在战场上且两扇偏门都已解锁,则其名称同时为无底泳池和更衣房间,法术力值为6,是隔间结界,并具有两扇偏门之文字栏中的所有异能。
  • 如果某咒语或异能复制堆叠上的一个隔间咒语,复制的咒语选择的偏门会与原本咒语保持一致,但依旧具有其完整特征。未施放之偏门的特征在复制品位于堆叠上时依然会被忽略,当复制品结算时,它将为相应的偏门已解锁地进场。
  • 如果隔间从堆叠之外的任何区域进场,它将两扇偏门都已上锁地进场。
  • 如果隔间的两扇偏门均已上锁,它将是一个没有名称和异能的隔间结界。
  • 在你回合的行动阶段,当你拥有优先权且堆叠为空时,你可以支付已上锁之偏门的法术力费用(也被称为「解锁费用」)。该偏门将解锁。这属于特殊动作,它不用到堆叠,且不能被响应。
  • 一个「当你解锁此偏门时」触发的异能会在该偏门解锁时触发。这可能是由于以下两种方式:(1) 该偏门在战场上被解锁,或(2) 该偏门因你施放时选择了此偏门,而于隔间进战场时解锁。在后一种情况下,由于此异能是因偏门解锁而触发,永久物进战场时触发的异能额外触发一次的效应(诸如万和琴)不会生效。
  • 一些异能允许你解锁由你操控的隔间的一扇偏门。已解锁的偏门无法通过此类异能再次解锁。如果此类异能需要目标,你可以选择两扇偏门都已解锁的隔间为目标,但该异能结算时,什么都不会发生。
  • 一些异能允许你上锁由你操控的隔间的一扇偏门。已上锁的偏门无法通过此类异能再次上锁。如果此类异能需要目标,你可以选择两扇偏门都已上锁的隔间为目标,但该异能结算时,什么都不会发生。
  • 一些偏门具有当你解锁此偏门时触发,且需要一个或数个目标的异能。即使没有足够的合法目标,你仍然可以解锁该偏门。在这种情况下,触发式异能不会进入堆叠。
  • 一个「每当你完全解锁一个隔间时」触发的异能会在一扇偏门解锁,且该隔间的另一扇偏门已解锁时触发,或当该隔间的两扇偏门同时解锁时触发。

新关键字异能:隐现

有时候,最恐怖的东西就在你的视线之外。你知道它就在那里,却看不到它。最糟糕的是,你知道它即将降临,但却无能为力。这就是隐现异能的本质。支付一个生物咒语的隐现费用来施放它,则它会带着计时指示物进场,但暂时不是生物。一旦所有计时指示物都被移去,它将你早已预见的恐怖形态现身。隐现异能只出现在一组五张名为「霸主」的秘稀牌上。

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  • 「隐现N~[费用]」此关键字代表了数个异能。其官方规则如下:
    1. 你可以选择支付[费用],而非支付此咒语的法术力费用。
    2. 如果你选择支付此咒语的隐现费用,则其进战场时上面有N个计时指示物。
    3. 只要该永久物上有计时指示物,如果你曾支付其隐现费用来施放之,它便不是生物。
    4. 在你的结束步骤开始时,若你曾支付此永久物的隐现费用来施放之,则从其上移去一个计时指示物。
  • 如果你选择支付一个咒语的隐现费用而非法术力费用,你仍然在施放该咒语。它会照常进入堆叠,并能够被响应、反击等。
  • 如果你选择支付一个生物咒语的隐现费用,它在堆叠上仍然是生物咒语。你以隐现费用施放它时,也只能在通常能够施放该生物咒语的时机下施放。大多数时候,这意味着在你的行动阶段且堆叠为空时。
  • 如果某个物件当作一个曾以隐现费用施放的永久物之复制品来进场,它进场时上面不会有计时指示物,并将直接成为生物。

新关键字动作:显化惧象

在暮悲邸,你最可怕的噩梦会成真。顺带一提,这可不是比喻;这是真实的,而且无比危险。从机制上,这表现为显化惧象此关键字动作,它允许你从两张牌中选择一张,牌面朝下地放进战场。如果它是生物牌,便可在稍后翻回正面,以震慑你的对手。

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  • 显化惧象的流程是,检视你牌库顶的两张牌。将其中一张显化(牌面朝下地放进战场),另一张则置入你的坟墓场。放进战场的牌成为2/2的牌面朝下生物,且没有名称、法术力费用、生物类别和异能。此生物为无色,且法术力值为0。其他会对此永久物生效的效应,仍能让其获得它原本不具有的特征,或是改变它原本具有的特征。
  • 在你拥有优先权的时机下,你可以展示由你操控之已显化生物的正面以示其为生物牌(忽略所有可能作用于该牌之复制效应或更改类别的效应)并支付其法术力费用,来将它翻回正面。这属于特殊动作。它不用到堆叠,且不能被响应。
  • 如果已显化的生物牌于牌面朝上之状态会具有伪装(或变身)异能,则你也可以支付其伪装(或变身)费用来将它翻回正面。
  • 与利用伪装或变身异能施放而成的牌面朝下生物不同,如果显化的生物是生物牌,则就算此生物失去了所有异能,也依然能将其翻回正面。
  • 如果某张双面牌被显化,那么它会牌面朝下地放进战场。于其处于牌面朝下之状态期间,它不能转化。如果该牌的正面是生物牌,则你可以支付其法术力费用,来将其翻成牌面朝上。若你如此作,则朝上的会是该牌之正面。
  • 如果在显化惧象时,你的牌库中只有一张牌,则你检视该牌并将其牌面朝下地放进战场。你不能选择将其置入坟墓场。如果在显化惧象时,你的牌库中没有牌,则什么都不会发生。
  • 暮悲邸中的一些卡牌具有「每当你显化惧象时」触发的异能。在你被指示显化惧象但无法完成部分或全部步骤的情况下,这些异能仍会触发。

「牌面朝下的牌」通则:

  • 在任何时候,你都可以检视由你操控之牌面朝下的咒语或永久物。除非有效应要求或允许你如此作,否则你不能检视不由你操控之牌面朝下的永久物或咒语。
  • 如果某个牌面朝下的生物失去了所有异能,则由于其在牌面朝上的状态下不再具有伪装或变身异能(或相关费用),故无法利用该异能将其翻回正面。
  • 由于永久物翻回正面前后都在战场上,因此将永久物翻回正面不会触发进战场异能。
  • 由于牌面朝下的生物没有名称,所以这类生物不可能与其他生物同名,包括其他牌面朝下的生物。
  • 虽然永久物转为牌面朝上或朝下会改变其特征,但依旧是同一个永久物。对于以该永久物为目标的咒语和异能,以及已贴附在该永久物上的灵气和武具而言,除非该物件因此等改变而成的新特征会使前述目标或贴附条件不合法,否则这类咒语、异能、灵气、武具都不会受到影响。
  • 将某永久物翻转为牌面朝上或朝下时,并不会影响它是已横置或未横置。
  • 如果某个牌面朝下的咒语离开堆叠并进入除战场之外的其他区域(举例来说,它被反击),你必须将之展示。类似的,如果某个牌面朝下的永久物离开战场,你也必须展示它。如果你离开游戏或如果游戏结束,则你也必须展示所有由你操控之牌面朝下的咒语和永久物。
  • 你必须随时确保你牌面朝下的咒语和永久物之间有显著的分别。你不能弄乱在战场上用于代表此类永久物的牌张,以此来迷惑其他牌手。对于牌面朝下之永久物而言,应保证其进战场的顺序、因何异能而牌面朝下这两点清晰不致混淆。(这包括显化、伪装、匿伏、变身,以及过往系列中其他能将牌张翻为牌面朝下的效应。)常见做法包括使用指示物或骰子来做标记,或者只是将它们依照顺序在战场上排列。
  • 如果某东西试图将战场上之牌面朝下的瞬间或法术牌翻回正面,则向所有牌手展示该牌,以示其为瞬间或法术牌。该永久物依然会以牌面朝下的状态留在战场上。注记于「每当一个永久物翻回正面时」触发的异能不会因此触发,这是因为尽管你展示了此牌,但它却从未翻回正面。

新异能提示:生还

当你困在暮悲邸时,你唯一的目标就是生存。有时候这意味着与人合作以求安全,有时候则意味着跑得比别人快。生还此异能提示指代那些在你的第二个行动阶段开始时,若具有生还异能的生物已横置则会触发的异能。

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  • 生还异能(以及在你的第二个行动阶段开始时触发的任何其他异能)会在你回合中的第二个行动阶段开始时触发。如果某些效应使得你在一个回合中拥有三个或更多的行动阶段,这些异能不会在额外的行动阶段触发。
  • 如果具有生还异能的生物在你的第二个行动阶段开始时未横置,则该异能不会触发。你不能在第二个行动阶段开始时再将它横置以触发该异能。
  • 如果某生物的生还异能触发,但在该异能结算时该生物已不再横置,则该异能不会有任何效应。
  • 如果某生物的生还异能触发后,该生物在异能结算前离开了战场,则会根据该生物最后在战场上时横置与否来确定该异能产生效应。

新异能提示:异景

我们都有过那种瞬间,感觉有什么不对劲,似乎有些……异样。这是好事还是坏事?那取决于你是谁。异景此异能提示表示每当一个结界在你的操控下进场和每当你完全解锁一个隔间时,会触发的异能。

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  • 如果一个具有异景异能的永久物与一个或数个结界同时进场,它的异能会为每个这些结界分别触发一次。
  • 一个「每当你完全解锁一个隔间时」触发的异能会在一扇偏门解锁,且该隔间的另一扇偏门已解锁时触发,或当该隔间的两扇偏门同时解锁时触发。

新非基本地组合

暮悲邸系列包含一组十个双色地组合,除非有牌手的总生命为13或更少,否则便须横置进场。

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  • 如果这些地牌与一张「电震地」(最早出现于拉尼卡环境的一组地牌,允许你支付生命或让其横置进场)同时进场,则利用在电震地的替代性效应作出选择前所有牌手的总生命来决定这些地牌是否横置进场。例如,如果一个湖边棚屋和一个滋生之池同时在你的操控下进场(可能是由于变境之类的效应),且你的总生命为14,对手的总生命为20,那么无论你是否选择于滋生之池进场时支付2点生命,湖边棚屋都会横置进场。

复出异能提示:躁狂

在暮悲邸中,即使是最坚韧的求生者也会被持续的恐惧折磨。这种恐惧导致的迷茫状态就由躁狂此异能提示体现,标识那些需要你的坟墓场中有四种或更多牌张类别的异能。

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  • 万智牌中的牌张类别包括神器、战役、生物、结界、瞬间、亲缘、地、鹏洛客和法术。传奇、基本和雪境是超类别,不是牌张类别;惊惧兽和隔间是副类别,也不是牌张类别。
  • 同一张牌在计算躁狂时可以提供多种牌张类别。举例来说,如果你的坟墓场中有一张夺命惊奇箱(神器生物)、一张碎片法师救援(结界)和一张突发惊吓(瞬间),那么你的坟墓场中有四种牌张类别,从而达到躁狂。
  • 由于当双面牌不在战场上时只考虑其正面的特征,因此在计算躁狂时不会将其背面的类别计算在内。
  • 某些具有躁狂异能的瞬间或法术牌,如果坟墓场中有四种或更多牌张类别,在结算时会有加强版的效应,或是在施放时费用会改变。这类咒语只会在它们结算或施放的过程中检查坟墓场中的牌张类别数量,由于此时它们尚不在你的坟墓场中,因此不会将自身的类别计算在内。
  • 某些躁狂异能是永久物的起动式异能。你坟墓场中牌的牌张类别必须要有四种或更多,才能起动这类异能。这类异能结算时,不会再度检查牌的类别数量。
  • 大多数触发式的躁狂异能会包括以「若」开头的字句。你坟墓场中牌的牌张类别必须要有四种或更多,才会让这类异能触发;否则其根本不会触发。如果你坟墓场中牌的牌张类别数量不足,便无法让这类异能触发,就算是你想要以响应此触发式异能的方式增加坟墓场中牌的牌张类别数量也不行。于此类触发式异能结算时,会再度检查你坟墓场中牌的牌张类别数量,如果此时该数量因故不足,则什么都不会发生。如果在你坟墓场中具体的牌张类别发生了变化,但类别的总数量没变(或有所增加),则触发式的躁狂异能依旧会结算。
  • 在某些罕见的情况下,你能让某衍生物或咒语的复制品在消失之前,于具躁狂异能之物件计算你坟墓场中牌的牌张类别数量时留在你的坟墓场中。由于衍生物和咒语的复制品不是牌,所以就算他们是其他牌的复制品,也不会将其类别计算在内。

复出机制:邪计

新玩法:魔王指挥官

随着暮悲邸:鬼屋惊魂指挥官套牌的发布,魔王赛制也强势回归!四套指挥官套牌中各包含一副邪计套牌(包括本系列发售的新邪计),你可以用这些牌让你的对手心生恐惧。

如果你不熟悉魔王赛制,这是一个由三位或更多牌手组成队伍对抗一位强大牌手的赛制,这位强大牌手就是魔王,他拥有一副充满邪计的套牌。不过这回有一个新变化:魔王指挥官赛制,它结合了指挥官赛制和魔王的三对一结构。在魔王指挥官赛制中,三位或更多牌手组成的队伍共享一个回合和60点总生命,而魔王也单独拥有60点总生命。(这与经典的魔王赛制有所不同,经典赛制中,队伍共享回合,但每位牌手的总生命各自独立。)如你所料,两方只有一方才能获胜。

魔王有一些工具可以帮他平衡战局。首先,魔王总是先手(这让对局更有史诗大片的感觉)。其次,魔王有一副邪计套牌,放置在统帅区中,其中包含至少十张邪计牌,且不能重复。于魔王的每个回合中,在其第一个行动阶段开始时,魔王会发动其邪计套牌顶的牌,释放它那令人胆寒的力量!

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要发动一个邪计,将你的邪计套牌顶牌翻开,并将其放置在统帅区中靠近邪计套牌的位置。邪计牌上「当你发动此邪计时」触发的异能会在此时触发。(虽然你不一定非得用反派般的戏剧化语气念出邪计的名字,但这样做可能会让游戏更有趣。)一旦没有邪计的触发式异能在堆叠中或是等待进入堆叠时,便将该邪计牌翻为牌面朝下,并放回邪计套牌底。

长效邪计有点不一样;一旦它们翻开,就会一直留在统帅区,并持续产生效应,直到满足某个条件导致你撤废它们为止。你在统帅区中翻开的长效邪计数量没有限制,它们的存在不会影响你在第一个行动阶段开始时发动新的邪计。

如果大家难以抵挡邪计带来的紧张刺激,那我们推荐「群魔乱斗」玩法。群魔乱斗不是团队对抗魔王,而是每个魔王自成一派的大混战!它的规则与普通的指挥官多人自由竞赛类似——没有队伍,起始生命值为40点,但有一个变化:每位牌手都在指挥官套牌之外拥有自己的邪计套牌。邪计套牌的规则与之前相同:必须包含至少十张邪计牌,且不能重复。构筑出最邪恶的邪计组合,然后投入战斗,看看谁的阴谋能够得逞!

暮悲邸:鬼屋惊魂主系列单卡解惑

恶心眼球怪
生物~眼
从你的坟墓场放逐六张牌,以作为施放此咒语的额外费用。
飞行
在每位对手的维持开始时,你显化惧象。(检视你牌库顶的两张牌。将其中一张牌面朝下地放进战场,当成2/2生物,另一张则置入你的坟墓场。如果该牌是生物牌,则可随时支付其法术力费用使其翻回正面。)

  • 恶心眼球怪's additional cost must be paid even if it's cast "without paying its mana cost" or for any alternative cost.
  • 就算是以「不需支付其法术力费用」或支付替代性费用的方式来施放恶心眼球怪,也必须支付其额外费用。

舞空啦啦队员
生物~人类/求生者
生还~在你的第二个行动阶段开始时,若舞空啦啦队员已横置,则在其上放置一个飞行指示物。此异能只会触发一次。

  • Once 舞空啦啦队员's ability triggers, it won't trigger again as long as it remains on the battlefield, even if the triggered ability is countered or the flying counter is somehow removed. If an effect would cause 舞空啦啦队员's ability to trigger again, that part of the effect won't do anything.

  • 一旦舞空啦啦队员的异能触发,只要它留在战场上,该异能就不会再度触发,就算该触发式异能被反击或飞行指示物因故被移除也是如此。如果某效应将使舞空啦啦队员的异能再度触发,则该效应的此部分不会生效。

  • If 舞空啦啦队员 leaves the battlefield and then returns, it's a new object with no memory of its previous existence. Its ability will be able to trigger again.

  • 如果舞空啦啦队员离开战场后再返回,则它会是一个全新的物件,不会记得先前的存在。其异能会再度触发。


三呼现身阿纳克
传奇生物~昆虫/野兽
践踏
每当三呼现身阿纳克成为由对手操控之咒语或异能的目标时,你抓一张牌。
{1}{G},弃掉三呼现身阿纳克:将目标地牌从你的坟墓场横置移回战场。

  • Altanak's second ability resolves before the spell or ability that caused it to trigger. It resolves even if that spell or ability is countered or otherwise leaves the stack without resolving.

  • 阿塔纳克的第二个异能会比触发它的咒语或异能先一步结算。就算该咒语或异能被反击,或因故离开堆叠而未能结算,此异能仍会结算。

  • If a spell or ability targets Altanak more than once, its second ability still triggers only once.

  • 如果某咒语或异能多次指定阿塔纳克为目标,则其第二个异能仍只会触发一次。


人手蜈蚣
生物~昆虫
延势
当人手蜈蚣进场时,你可以弃一张牌或支付{2}。当你如此作时,消灭目标隔间。

  • You don't choose a target for Anthropede's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you discard a card or pay {2} this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
  • 在人形异足的最后一个异能触发时,你不需为其选择目标。而是当你以此法弃一张牌或支付{二}时,会触发另一个「自身」异能。于该异能进入堆叠时,你需为其选择一个目标。每位牌手都可以如常回应此触发式异能。

遭弃娃娃阿拉贝拉
传奇神器生物~玩具
每当遭弃娃娃阿拉贝拉攻击时,它向每位对手各造成X点伤害且你获得X点生命,X为由你操控且力量等于或小于2的生物数量。

  • The value of X is determined only once, as Arabella's ability resolves.
  • X的数值,只于阿拉贝拉的异能结算时确定一次。

栏外亚龙
生物~亚龙
此咒语不能被反击。
践踏,敏捷
躁狂~{2}{G}{G}:将栏外亚龙从你的坟墓场移回战场,且上面有一个终命指示物。只能于你坟墓场中牌的牌张类别有四种或更多时起动,且仅限法术时机。

  • If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.

  • 如果其上有终命指示物的永久物将从战场进入坟墓场,则改为将其放逐。

  • Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.

  • 终结指示物不会阻止生物从战场进入坟墓场以外的其他区域。举例来说,如果某个其上有终结指示物的永久物将从战场进入其拥有者的手上,则它会如常如此作。

  • Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.

  • 终结指示物不是关键字指示物,且终结指示物不会让其上之永久物获得任何异能。如果该永久物失去了所有异能,然后将进入坟墓场,则它仍会改为被放逐。

  • Multiple finality counters on a single permanent are redundant.

  • 同一个永久物上的多个终结指示物并无意义。


兽伴强击
法术
选择目标由你操控的生物和目标由对手操控的生物。
躁狂~如果你坟墓场中牌的牌张类别有四种或更多,则在该由你操控的生物上放置两个+1/+1指示物。
该由你操控的生物向该由对手操控的生物造成伤害,其数量等同于前者的力量。

  • You can't cast 兽伴强击 unless you choose a creature you control and a creature an opponent controls as targets.

  • 除非你能同时指定一个由你操控的生物和一个由对手操控的生物为目标,否则你不能施放兽伴强击。

  • If either creature is an illegal target as 兽伴强击 tries to resolve, the creature you control won't deal damage. If the creature you control is an illegal target, you won't put two +1/+1 counters on it even if you have delirium.

  • 如果于兽伴强击试图结算时,其中任一生物已经是不合法目标,则由你操控的生物不会造成伤害。如果由你操控的生物是不合法目标,则就算你具躁狂,你也不会在其上放置两个+1/+1指示物。


叛徒交易
瞬间
牺牲一个生物或结界或支付{2},以作为施放此咒语的额外费用。
叛徒交易对目标生物造成5点伤害。如果本回合中该生物将死去,则改为将它放逐。

  • If 叛徒交易 resolves, its effect causes the creature to be exiled any time it would die that turn, not just if it would die as a result of damage dealt by 叛徒交易.
  • 如果叛徒交易结算,则在该生物于该回合中任何将死去的时刻,其效应都会将其放逐,而不仅限于它将因叛徒交易所造成之伤害而死去的情况。

沸角开膛客
生物~人类/杀手
当沸角开膛客进场时,你可以牺牲另一个生物或结界。当你如此作时,沸角开膛客对任意一个目标造成2点伤害。

  • You don't choose a target for 沸角开膛客's ability at the time it triggers. Rather, a second "reflexive" ability triggers when you sacrifice another creature or enchantment this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
  • 在沸角开膛客的异能触发时,你不需为其选择目标。而是当你以此法牺牲另一个生物或结界时,会触发另一个「自身」异能。于该异能进入堆叠时,你需为其选择一个目标。每位牌手都可以如常回应此触发式异能。

无底泳池 // 更衣房间
结界~隔间
(你可以施放任意一边。该扇偏门会在战场上解锁。你可以支付已上锁之偏门的法术力费用来解锁之,但仅限法术时机。)
当你解锁此偏门时,将至多一个目标生物移回其拥有者手上。
(你可以施放任意一边。该扇偏门会在战场上解锁。你可以支付已上锁之偏门的法术力费用来解锁之,但仅限法术时机。)
每当由你操控的一个或数个生物对任一牌手造成战斗伤害时,抓一张牌。

  • If creatures you control deal combat damage to multiple players at the same time, 更衣房间's ability will trigger once for each player dealt combat damage this way.
  • 如果由你操控的生物同时对多位牌手造成战斗伤害,则每有一位以此法受到战斗伤害的牌手,更衣房间的异能便会触发一次。

感人分别
法术
目标由对手操控之神器或结界的拥有者将它洗入其牌库。你可以将至多四张目标牌从你的坟墓场洗入你牌库。

  • You may target zero cards in your graveyard and still choose to shuffle your library.
  • 你可以将你坟墓场中的零张牌指定为目标,然后仍选择将你的牌库洗牌。

中央电梯 // 通天阶梯
结界~隔间
(你可以施放任意一边。该扇偏门会在战场上解锁。你可以支付已上锁之偏门的法术力费用来解锁之,但仅限法术时机。)
当你解锁此偏门时,从你牌库中搜寻一张隔间牌,且其不能与任一由你操控的隔间同名,展示该牌,将它置于你手上,然后洗牌。
(你可以施放任意一边。该扇偏门会在战场上解锁。你可以支付已上锁之偏门的法术力费用来解锁之,但仅限法术时机。)
在你的维持开始时,刺探1。如果由你操控之隔间的已解锁偏门中有八个或更多不同名称,则你赢得这盘游戏。

  • Two or more objects (cards, permanents, spells, etc.) have the same name if they have at least one name in common, even if one or more of those objects have additional names. 中央电梯's ability lets you search your library for any 隔间 card that shares a name with a 隔间 you control on the battlefield, checking only the names of 已解锁 偏门. If a 隔间 on the battlefield has no 已解锁 偏门, it doesn't have either of its names.

  • 两个或数个物件(牌、永久物、咒语等)具有相同名称的情形,是指它们至少有一个名称相同,即使其中一个或数个物件具有额外的名称也一样。中央电梯的异能让你从你的牌库中搜寻任一与战场上由你操控的隔间同名的隔间,只检查已解锁偏门的名称。如果战场上的隔间没有已解锁偏门,则它就没有任何名称。

  • 通天阶梯's ability counts names, not permanents. A 隔间 with two 已解锁 偏门 has two names.

  • 通天阶梯的异能是计算名称,而非永久物数量。一个已解锁两个偏门的隔间有两个名称。


焦毁门厅 // 扭曲空间
结界~隔间
(你可以施放任意一边。该扇偏门会在战场上解锁。你可以支付已上锁之偏门的法术力费用来解锁之,但仅限法术时机。)
在你的维持开始时,放逐你的牌库顶牌。本回合中,你可以使用该牌。
(你可以施放任意一边。该扇偏门会在战场上解锁。你可以支付已上锁之偏门的法术力费用来解锁之,但仅限法术时机。)
限每回合一次,你可以支付{0},而不支付你从放逐区施放之咒语的法术力费用。

  • You pay all costs and follow all timing rules for cards played with the permission granted by 焦毁门厅's ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

  • 你使用焦毁门厅之异能所赋予之许可来使用牌时,仍须支付所有费用且遵循所有时机规则。举例来说,如果所放逐的牌是地牌,则你只能在你的行动阶段中且堆叠为空的时候使用之。

  • If you cast a spell for an alternative cost of {0}, you can't pay any other alternative costs. You can, however, pay additional costs, such as kicker. If the card has any mandatory additional costs, you must pay those.

  • 如果你以{零}此替代性费用来施放咒语,则你不能支付其他替代性费用。不过,你可以支付额外费用,例如增幅。如果此牌含有任何强制性的额外费用,则你必须支付之。


发条敲鼓猴
神器生物~猴/玩具
敏捷
当发条敲鼓猴死去时,放逐你的牌库顶牌。直到你下一个回合的回合结束,你可以使用该牌。

  • You pay all costs and follow all timing rules for cards played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
  • 你以此法使用牌时,仍需支付所有费用且遵循所有时机规则。举例来说,如果所放逐的牌是地牌,你只能在你的行动阶段中且堆叠为空的时候使用之。

恶念重返
法术
消灭目标生物。如果以此法将某张生物牌置入坟墓场,则将其在你的操控下移回战场。在你的下一个结束步骤开始时将它牺牲。

  • Players can't take actions in between the time you destroy the target creature and the time it returns to the battlefield under your control. Notably, they can't try to remove that creature card from the graveyard to stop it from returning to the battlefield.
  • 在「你消灭目标生物」与「该生物牌在你的操控下移回战场」这两个时点之间,没有牌手能有所行动。特别一提,他们不能试图将该生物牌从坟墓场移除,好让它无法移回战场。

通导砍刀
神器~武具
当通导砍刀进场时,显化惧象,然后将通导砍刀贴附在该生物上。(检视你牌库顶的两张牌。将其中一张牌面朝下地放进战场,当成2/2生物,另一张则置入你的坟墓场。如果该牌是生物牌,则可随时支付其法术力费用使其翻回正面。)
佩带此武具的生物得+2/+1。
佩带

  • You'll still 显化惧象 even if this 武具 isn't on the battlefield when its first ability resolves.
  • 就算当此武具的第一个异能结算时,它还不在战场上,你也会显化惧象。

协同痛击
法术
横置一个或两个目标由你操控且未横置的生物。它们各依其力量向目标由对手操控的生物造成伤害。

  • If one of the target creatures you control is an illegal target when 协同痛击 begins to resolve (perhaps because it's no longer on the battlefield or because it's tapped), that creature won't deal any damage. If the target creature an opponent controls is an illegal target, no damage will be dealt.
  • 如果在协同痛击开始结算时,其中一个由你操控的目标生物已经是不合法目标(也许是因为它已不在战场上,或是因为它已横置),则该生物不会造成任何伤害。如果由对手操控的目标生物是不合法目标,则不会造成伤害。

匍行魔眼
生物~眼
{T}:加{U}。此法术力只能用来施放结界咒语,解锁偏门或是将永久物翻回正面。

  • Mana produced by 匍行魔眼's activated ability can be used to pay morph or disguise costs when turning a face-down permanent face up or to pay costs associated with turning a manifested or cloaked permanent face up.
  • 匍行魔眼之起动式异能产生的法术力,可以用来支付将牌面朝下的永久物翻回正面时所需的变身或伪装费用,也可以用来支付将显化或伪装永久物翻回正面时所需的费用。

教派治疗师
生物~人类/医生
异景~每当一个由你操控的结界进场和每当你完全解锁一个隔间时,教派治疗师获得系命异能直到回合结束。

  • Multiple instances of lifelink on the same creature are redundant.
  • 同一个生物上的数个系命异能并无意义。

受诅录影
神器
每当你施放瞬间或法术咒语时,在受诅录影上放置一个计时指示物。然后如果其上有七个或更多计时指示物,则移去这些指示物,且它对你造成20点伤害。
{T}:本回合中,当你下一次施放瞬间或法术咒语时,复制该咒语。你可以为该复制品选择新的目标。

  • The copy created by 受诅录影's last ability will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.

  • 受诅录影最后一个异能所产生的复制品,其目标将与原版咒语相同,除非你选择新的目标。你可以改变任意数量的目标,不论全部改变或部分改变都行。新的目标必须合法。

  • If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode or modes. You can't choose different ones.

  • 如果所复制的咒语具有模式(也就是说,它注记着「选择一项~」或类似者),则复制品的模式会与原版咒语相同。你不能选择其他的模式。

  • If the spell that's copied has an X whose value was determined as it was cast, the copy will have the same value of X.

  • 如果所复制的咒语包括了于施放时决定的X数值,则此复制品的X数值与原版咒语相同。

  • You can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.

  • 你不能选择去支付该复制品的任何额外费用。不过,会基于为原版咒语所支付的任何额外费用而产生的效应都会被复制,就好像每个复制品都支付过同样的费用一样。

  • The copy made by 受诅录影's last ability is created on the stack, so it's not "cast."

  • 受诅录影最后一个异能所产生的复制品是在堆叠上产生,所以它并不是被「施放」的。


受诅风衣
神器~武具
当受诅风衣进场时,显化惧象,然后将受诅风衣贴附在该生物上。(检视你牌库顶的两张牌。将其中一张牌面朝下地放进战场,当成2/2生物,另一张则置入你的坟墓场。如果该牌是生物牌,则可随时支付其法术力费用使其翻回正面。)
佩带此武具的生物具有飞行异能。
佩带

  • You'll still 显化惧象 even if this 武具 isn't on the battlefield when its first ability resolves.
  • 就算当此武具的第一个异能结算时,它还不在战场上,你也会显化惧象。

愤世独行客
生物~人类/求生者
愤世独行客不能被烁光体阻挡。
生还~在你的第二个行动阶段开始时,若愤世独行客已横置,则你可以从你牌库中搜寻一张牌,将它置入你的坟墓场,然后洗牌。

  • Once 愤世独行客 has been blocked by a creature, giving that creature the 烁光体 creature type won't cause 愤世独行客 to become unblocked.
  • 一旦愤世独行客已被某生物阻挡,此时再赋予该生物烁光体此生物类别,也不会使愤世独行客成为未受阻挡。

迷人吸血妖
生物~吸血鬼/战士
异景~每当一个由你操控的结界进场和每当你完全解锁一个隔间时,直到回合结束,迷人吸血妖得+2/+0且获得系命异能。

  • Multiple instances of lifelink on the same creature are redundant.
  • 同一个生物上的数个系命异能并无意义。

眩目剧院 // 道具备间
结界~隔间
(你可以施放任意一边。该扇偏门会在战场上解锁。你可以支付已上锁之偏门的法术力费用来解锁之,但仅限法术时机。)
你施放的生物咒语具有召集异能。(这些咒语能用你的生物来协助施放。你于施放生物咒语时每横置一个生物,就能为该咒语支付{1}或一点该生物颜色之法术力。)
(你可以施放任意一边。该扇偏门会在战场上解锁。你可以支付已上锁之偏门的法术力费用来解锁之,但仅限法术时机。)
于每位其他牌手的重置步骤中,重置所有由你操控的生物。

  • If you sacrifice 眩目剧院 while casting a creature spell (to activate a mana ability, for example), the spell won't have convoke when you pay its costs unless it has convoke some other way.

  • 如果你在施放生物咒语的过程中牺牲眩目剧院(例如起动法术力异能),则除非该咒语因其他原因具有召集异能,否则你在支付其费用时,它不会具有召集异能。

  • You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.

  • 你可以横置任意一个由你操控且未横置的生物来召集咒语,就算是你并未在自己最近的一回合开始时持续操控者也是一样。

  • When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.

  • 在计算咒语的总费用时,需将所有替代性费用、额外费用,以及其他任何会增加或减少施放该咒语所需费用的效应计算在内。召集会在总费用计算完毕后生效。召集不会改变咒语的法术力费用或法术力值。

  • If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.

  • 如果某个由你操控的生物具有费用中包含{横置}的法术力异能,则在你施放具召集异能的咒语时起动该异能,会导致该生物在你支付咒语费用之前就已横置。你无法再为召集异能横置它。类似地,如果你在施放具召集异能的咒语时牺牲生物来起动法术力异能,则在你支付咒语费用时,该生物已不在战场上,因此你无法为召集异能横置它。

  • Some effects can prevent creatures from untapping during an untap step. However, effects that stop a creature from untapping "during your untap step" or "during its controller's untap step" won't stop that creature from untapping during another player's untap step, and as such, 道具备间's ability will cause that creature to untap.

  • 有些效应会阻止生物在重置步骤中重置。不过,阻止生物在「你的重置步骤中」或「其操控者的重置步骤中」重置的效应,并不会阻止该生物在其他牌手的重置步骤中重置,因此道具备间的异能会使该生物重置。

  • All of your creatures untap during each other player's untap step if 道具备间 is 已解锁. You have no choice about what untaps unless another effect says otherwise.

  • 如果道具备间已解锁,则在每位对手的重置步骤中,所有你的生物都会重置。除非另有其他效应注明,否则你无法选择哪些生物要重置。


恶魔商议
法术
从你牌库中搜寻一张恶魔牌,展示该牌,将它置于你手上,然后洗牌。
躁狂~如果你坟墓场中牌的牌张类别有四种或更多,则改为从你牌库中搜寻任意一张牌,将它置于你手上,然后洗牌。

  • In the case where 恶魔商议's delirium ability allows you to search your library for any card, you won't have to reveal that card. (You could, but as your demonic counsel, I wouldn't advise it.)
  • 在恶魔商议的躁狂异能让你从牌库中搜寻任意一张牌的情况下,你不需展示该牌。(你可以展示,但作为你的恶魔商议,我不建议你如此作。)

荒废阁楼 // 眺望高台
结界~隔间
(你可以施放任意一边。该扇偏门会在战场上解锁。你可以支付已上锁之偏门的法术力费用来解锁之,但仅限法术时机。)
当你解锁此偏门时,你抓两张牌且失去2点生命。
(你可以施放任意一边。该扇偏门会在战场上解锁。你可以支付已上锁之偏门的法术力费用来解锁之,但仅限法术时机。)
每当一个由你操控的生物单独攻击时,直到回合结束,它得+1/+0且获得死触异能。

  • A creature attacks alone if it's the only creature declared as an attacker during the declare attackers step (including creatures controlled by your teammates, if applicable). For example, the ability granted by 眺望高台 won't trigger if you attack with multiple creatures and all but one of them are removed from combat. Similarly, creatures that enter attacking later in combat won't be considered when determining whether a creature attacked alone.
  • 如果在宣告攻击者步骤中,某生物是唯一宣告为攻击者的生物(包括由队友操控的生物,如果适用的话),则该生物便是「单独攻击」。举例来说,如果你宣告数个生物一起攻击,但之后除了其中一个生物之外的其他生物都被移出战斗,则眺望高台所赋予的异能不会触发。类似地,在战斗稍后时段中进场且进行攻击的生物,在判断某生物是否单独攻击时,不会被考虑在内。

解剖工具
神器~武具
当解剖工具进场时,显化惧象,然后将解剖工具贴附在该生物上。
佩带此武具的生物得+2/+2且具有死触与系命异能。
佩带~牺牲一个生物。

  • You'll still 显化惧象 even if this 武具 isn't on the battlefield when its first ability resolves.

  • 就算当此武具的第一个异能结算时,它还不在战场上,你也会显化惧象。

  • You can sacrifice any creature you control to pay 解剖工具's equip cost, including the creature 解剖工具 is currently equipping.

  • 你可以牺牲任一由你操控的生物来支付解剖工具的佩带费用,包括解剖工具当前正佩带的生物。

  • If you sacrifice the creature targeted by the equip ability, then the ability won't resolve and the 武具 will remain attached to whatever it was attached to (if anything). We don't recommend pointlessly dissecting your own creatures under most circumstances, but if you're just looking to sacrifice something, you have the right tools now.

  • 如果你牺牲了该佩带异能所指定的生物,则该异能不会结算,武具会继续贴附在原本所贴附的生物上(如果有的话)。在大多数情况下,我们不建议你无故剖析自己的生物,但如果你只是想牺牲点东西,现在你有了合适的工具。


不安喜悦
结界
当不安喜悦进场时,你可以牺牲另一个结界或生物。若你如此作,则抓两张牌。
当你牺牲不安喜悦时,显化惧象。(检视你牌库顶的两张牌。将其中一张牌面朝下地放进战场,当成2/2生物,另一张则置入你的坟墓场。如果该牌是生物牌,则可随时支付其法术力费用使其翻回正面。)

  • You can't sacrifice 不安喜悦 unless another effect allows you to.
  • 除非另有效应允许你,否则你不能牺牲不安喜悦。

欺敌能手
生物~人类/战士
威慑(此生物只能被两个或更多生物阻挡。)
{1},牺牲另一个生物或结界:放逐你的牌库顶牌。本回合中,你可以使用该牌。

  • You pay all costs and follow all timing rules for cards played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
  • 以此法使用牌时,你仍需支付所有费用且遵循所有时机规则。举例来说,如果所放逐的牌是地牌,你只能在你的行动阶段中且堆叠为空的时候使用之。

人偶工房 // 瓷作展室
结界~隔间
(你可以施放任意一边。该扇偏门会在战场上解锁。你可以支付已上锁之偏门的法术力费用来解锁之,但仅限法术时机。)
每当一个或数个由你操控的非玩具生物攻击任一牌手时,派出一个1/1白色玩具衍生神器生物。
(你可以施放任意一边。该扇偏门会在战场上解锁。你可以支付已上锁之偏门的法术力费用来解锁之,但仅限法术时机。)
由你操控的生物之基础力量与防御力各等同于由你操控的生物数量。

  • 人偶工房's ability will trigger once for each player you attack with one or more non-玩具 creatures.

  • 每当你以一个或数个非玩具生物攻击某牌手时,人偶工房的异能便会触发一次。

  • 生物 that enter attacking are never declared as attackers, and as such, they won't cause 人偶工房's ability to trigger.

  • 以「正进行攻击」状态进战场的生物从未宣告为攻击者,因此不会触发人偶工房的异能。

  • 瓷作展室's ability overrides all previous effects that set the base power and toughness of creatures you control to specific values. Any power- or toughness-setting effects that start to apply to a creature you control after 瓷作展室 is 已解锁 will overwrite this effect on that creature.

  • 瓷作展室的异能会覆盖所有先前将由你操控之生物的基础力量与防御力设定为某特定值的效应。任何设定由你操控之生物之力量或防御力的效应,如果是在瓷作展室已解锁之后才开始生效,则会盖过该生物上的此效应。

  • Effects that modify a creature's power and/or toughness, such as the effect of 突发惊吓, will apply to that creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch its power and toughness.

  • 会更改生物之力量和/或防御力的效应,例如突发惊吓,则不论其效应是在何时开始,都会对该生物生效。而会改变其力量和/或防御力的指示物,以及将其力量和防御力互换的效应,也会如此生效。

  • Because damage remains marked on creatures until the damage is removed as the turn ends, nonlethal damage dealt to creatures you control while 瓷作展室 is 已解锁 may become lethal if other creatures you control leave the battlefield during that turn.

  • 由于标记在生物上的伤害要到回合结束时才会移除,因此在瓷作展室已解锁期间,由你操控的生物受到之非致命伤害,可能会因为在该回合中其他由你操控的生物离开战场而变成致命伤害。


末日拷打魔
生物~恶魔
飞行
当末日拷打魔进场时,若它经施放,则每位牌手各只留下其牌库中底下的六张牌,其余则牌面朝下地放逐。
在你的维持开始时,抓一张牌。

  • A player with six or fewer cards remaining in their library when 末日拷打魔's second ability resolves won't exile any cards.
  • 当末日拷打魔的第二个异能结算时,若某牌手的牌库中剩余六张或更少牌,则该牌手不会放逐任何牌。

拖入根脉
瞬间
躁狂~只要你坟墓场中牌的牌张类别有四种或更多,此咒语便减少{2}来施放。
消灭目标非地永久物。

  • Once you've announced that you're casting 拖入根脉, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove cards from your graveyard to change the cost of 拖入根脉.
  • 一旦你宣告施放拖入根脉,则直到你完成施放为止,没有牌手能有所行动。特别一提,对手不能试图移除你坟墓场中的牌,好改变拖入根脉的费用。

受控暮悲邸
结界~灵气
结附于生物
你操控所结附的生物。
所结附的生物得-3/-0且失去所有异能。

  • If the enchanted creature gains an ability after 受控暮悲邸 becomes attached to it, it will keep that ability.
  • 如果在受控暮悲邸结附于某生物之后,该生物才获得某异能,则它依旧会具有该异能。

永续勇气体
结界生物~狗/烁光体
每当另一个由你操控的生物进场时,直到回合结束,它得+2/+0且获得敏捷异能。
当永续勇气体死去时,若它是生物,则将它在其拥有者的操控下移回战场。它是结界。(移回后它便不再是生物。)

  • 狗 and 烁光体 are both creature types. 永续勇气体 won't have those creature types when its last ability returns it to the battlefield because it won't be a creature.

  • 狗和烁光体都是生物类别。当永续勇气体的最后一个异能将其移回战场时,它不会具有这两种生物类别,因为它不是生物。

  • A token that's a copy of 永续勇气体 won't return to the battlefield when its last ability resolves.

  • 如果某衍生物是永续勇气体的复制品,则当其最后一个异能结算时,它不会移回战场。

  • If a nontoken permanent that's a copy of 永续勇气体 dies while it's a creature, it will return to the battlefield as an enchantment when its last ability resolves. It won't have any card types other than enchantment.

  • 如果某个复制品永续勇气体的非衍生物永久物于其是生物期间死去,则它会在其最后一个异能结算时作为结界返回战场。它不会具有结界以外的其他牌张类别。


永续好奇体
结界生物~猫/烁光体
闪现
每当一个由你操控的生物对任一牌手造成战斗伤害时,抓一张牌。
当永续好奇体死去时,若它是生物,则将它在其拥有者的操控下移回战场。它是结界。(移回后它便不再是生物。)

  • 猫 and 烁光体 are both creature types. 永续好奇体 won't have those creature types when its last ability returns it to the battlefield because it won't be a creature.

  • 猫和烁光体都是生物类别。当永续好奇体的最后一个异能将其移回战场时,它不会具有这些生物类别,因为它不是生物。

  • A token that's a copy of 永续好奇体 won't return to the battlefield when its last ability resolves.

  • 如果某衍生物是永续好奇体的复制品,则当其最后一个异能结算时,它不会移回战场。

  • If a nontoken permanent that's a copy of 永续好奇体 dies while it's a creature, it will return to the battlefield as an enchantment when its last ability resolves. It won't have any card types other than enchantment.

  • 如果某个复制品永续好奇体的非衍生物永久物于其是生物时死去,则它会在其最后一个异能结算时作为结界返回战场。它不会具有结界以外的其他牌张类别。


永续无瑕体
结界生物~绵羊/烁光体
系命
每当一个或数个由你操控且力量等于或小于2的其他生物进场时,抓一张牌。此异能每回合只会触发一次。
当永续无瑕体死去时,若它是生物,则将它在其拥有者的操控下移回战场。它是结界。(移回后它便不再是生物。)

  • 永续无瑕体's second ability checks the power of the other creatures only at the moment they enter. If a creature enters with counters, those counters are included. If a creature's power is 2 or less when it enters but becomes greater than 2 while 永续无瑕体's second ability is still on the stack, you'll still draw a card when the ability resolves.

  • 永续无瑕体的第二个异能,只在其他生物进场的那一刻检查其力量。如果某生物进场时上面有指示物,则也会将这些指示物计算在内。如果某生物进场时力量为2以下,但在永续无瑕体的第二个异能仍在堆叠上时其力量因故变为大于2,则当该异能结算时,你仍会抓一张牌。

  • 绵羊 and 烁光体 are both creature types. 永续无瑕体 won't have those creature types when its last ability returns it to the battlefield because it won't be a creature.

  • 绵羊和烁光体都是生物类别。当永续无瑕体的最后一个异能将其移回战场时,它不会具有这两种生物类别,因为它不是生物。

  • A token that's a copy of 永续无瑕体 won't return to the battlefield when its last ability resolves.

  • 如果永续无瑕体的最后一个异能结算时,战场上有复制品为永续无瑕体的衍生物,则该衍生物不会移回战场。

  • If a nontoken permanent that's a copy of 永续无瑕体 dies while it's a creature, it will return to the battlefield as an enchantment when its last ability resolves. It won't have any card types other than enchantment.

  • 如果某个复制品永续无瑕体的非衍生物永久物于其是生物期间死去,则它会在其最后一个异能结算时作为结界返回战场。它不会具有结界以外的其他牌张类别。


永续顽强体
结界生物~蛇/烁光体
每当你获得生命时,目标对手失去等量的生命。
当永续顽强体死去时,若它是生物,则将它在其拥有者的操控下移回战场。它是结界。(移回后它便不再是生物。)

  • If an ability triggers whenever an opponent loses life and its effect causes you to gain life, such as the ability of 精选之血, this will loop until either you win the game or a player takes an action to break the loop.

  • 如果某异能会在每当对手失去生命时触发,且其效应会让你获得生命(例如精选之血的异能),则此异能会不断循环,直到你赢得游戏或有牌手采取行动来打破此循环为止。

  • Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, 永续顽强体's first ability will trigger twice and you may choose a different opponent for each trigger. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.

  • 每个具系命异能的生物造成战斗伤害,都是不同的获得生命事件。举例来说,如果两个由你操控且具系命异能的生物同时造成战斗伤害,则永续顽强体的第一个异能会触发两次,且你可以为每个触发选择不同的对手。不过,如果某个由你操控且具系命异能的生物同时对数个生物、牌手、鹏洛客和/或战役造成伤害(也许是因为它具有践踏异能或被一个以上的生物阻挡),则该异能只会触发一次。

  • If you gain an amount of life "for each" of something, that life is gained as one event and 永续顽强体's first ability triggers only once.

  • 如果你因「每有一个」某东西便获得一定数量的生命,则这只会算作一个获得生命事件,永续顽强体的第一个异能只会触发一次。

  • In a 双头巨人 game, life gained by your teammate won't cause 永续顽强体's first ability to trigger, even though it caused your team's life total to increase.

  • 在双头巨人游戏中,尽管由你队友获得的生命也会增加你队伍的总生命,但这不会触发永续顽强体的第一个异能。

  • 蛇 and 烁光体 are both creature types. 永续顽强体 won't have those creature types when its last ability returns it to the battlefield because it won't be a creature.

  • 蛇和烁光体都是生物类别。当永续顽强体的最后一个异能将其移回战场时,它不会具有这些生物类别,因为它不是生物。

  • A token that's a copy of 永续顽强体 won't return to the battlefield when its last ability resolves.

  • 如果某衍生物是永续顽强体的复制品,则当其最后一个异能结算时,它不会移回战场。

  • If a nontoken permanent that's a copy of 永续顽强体 dies while it's a creature, it will return to the battlefield as an enchantment when its last ability resolves. It won't have any card types other than enchantment.

  • 如果某个复制品永续顽强体的非衍生物永久物于其是生物期间死去,则它会在其最后一个异能结算时作为结界返回战场。它不会具有结界以外的其他牌张类别。


永续活力体
结界生物~麋鹿/烁光体
警戒
由你操控的生物具有「{T}:加一点任意颜色的法术力。」
当永续活力体死去时,若它是生物,则将它在其拥有者的操控下移回战场。它是结界。(移回后它便不再是生物。)

  • 麋鹿 and 烁光体 are both creature types. 永续活力体 won't have those creature types when its last ability returns it to the battlefield because it won't be a creature.

  • 麋鹿和烁光体都是生物类别。当永续活力体的最后一个异能将其移回战场时,它不会具有这些生物类别,因为它不是生物。

  • A token that's a copy of 永续活力体 won't return to the battlefield when its last ability resolves.

  • 如果某衍生物是永续活力体的复制品,则当其最后一个异能结算时,它不会返回战场。

  • If a nontoken permanent that's a copy of 永续活力体 dies while it's a creature, it will return to the battlefield as an enchantment when its last ability resolves. It won't have any card types other than enchantment.

  • 如果某个复制品永续活力体的非衍生物永久物于其是生物期间死去,则它会在其最后一个异能结算时作为结界返回战场。它不会具有结界以外的其他牌张类别。


进入迷局
法术
目标生物本回合不能被阻挡。
抓一张牌。

  • If the target creature is an illegal target when 进入迷局 tries to resolve, it won't resolve and none of its effects will happen. You won't draw a card.
  • 如果当进入迷局试图结算时,该目标生物已经是不合法目标,则它不会结算,且其所有效应都不会生效。你不会抓牌。

绑架惧影
结界生物~梦魇
放逐一个由你操控的生物,以作为施放此咒语的额外费用。
飞行
当绑架惧影进场时,放逐目标由对手操控的生物。
当绑架惧影离开战场时,将所有以其放逐的牌移回各自拥有者手上。

  • If 绑架惧影 leaves the battlefield before its third ability resolves, the ability still exiles the target creature.

  • 如果绑架惧影在其第三个异能结算前就已离开战场,则该异能仍会放逐该目标生物。

  • If there are no exiled cards when 绑架惧影's last ability resolves (most likely because its third ability hasn't resolved yet), the ability won't do anything.

  • 如果当绑架惧影的最后一个异能结算时,所放逐的牌数量为零(最有可能的原因是其第三个异能还没有结算),则该异能没有效果。


生焚惧影
结界生物~梦魇
当生焚惧影进场时,它向每位对手各造成4点伤害。
躁狂~每当一个由你操控的来源向任一对手造成非战斗伤害时,若你坟墓场中牌的牌张类别有四种或更多,则生焚惧影对目标由该牌手操控的生物造成该伤害数量的伤害。

  • Combat damage is the damage that's dealt automatically by attacking and blocking creatures. Any other damage is noncombat damage, even if it's dealt during a combat phase by an attacking or blocking creature.

  • 战斗伤害是由进行攻击和阻挡的生物自动造成的伤害。其他所有伤害都是非战斗伤害,就算是由进行攻击或阻挡的生物在战斗阶段中造成的伤害也算非战斗伤害。

  • If a source you control deals noncombat damage to multiple opponents simultaneously while there are four or more card types among cards in your graveyard, 生焚惧影's last ability will trigger once for each opponent dealt noncombat damage this way.

  • 如果某个由你操控的来源同时对数位对手造成非战斗伤害,且此时你坟墓场中牌的类别数量为四种或更多,则每有一位以此法受到非战斗伤害的对手,生焚惧影的最后一个异能便会触发一次。


高坠惧影
结界生物~梦魇
飞行
每当高坠惧影攻击时,直到你的下一个回合,目标由防御牌手操控的生物得-2/-0且失去飞行异能。

  • A creature that loses flying due to the effect of 高坠惧影's last ability can still gain flying from the effect of another spell or ability, such as 突发惊吓.
  • 因高坠惧影的最后一个异能之效应而失去飞行异能的生物,仍能因其他咒语或异能之效应而获得飞行异能,例如突发惊吓。

冒名惧影
结界生物~梦魇
闪现
当冒名惧影进场时,反击目标咒语。其操控者显化惧象。(该牌手检视其牌库顶的两张牌,然后将其中一张牌面朝下地放进战场,当成2/2生物,另一张则置入其坟墓场。若该牌是生物牌,则可随时支付其法术力费用来翻回正面。)

  • A spell that can't be countered is a legal target for 冒名惧影's last ability. The spell won't be countered when the ability resolves, but its controller will still 显化惧象.
  • 注记着「不能被反击」的咒语是冒名惧影最后一个异能的合法目标。当该异能结算时,该咒语不会被反击,但其操控者仍会显化惧象。

失齿惧影
结界生物~梦魇
当失齿惧影死去时,它对任意一个目标造成1点伤害且你获得1点生命。

  • If the target of 失齿惧影's ability is an illegal target as the ability tries to resolve, it won't resolve and none of its effects will happen. You won't gain life.
  • 如果于失齿惧影的异能试图结算时,其目标已经是不合法目标,则它不会结算,且其所有效应都不会生效。你不会获得生命。

患失惧影
结界生物~梦魇
当患失惧影进场时,弃一张牌,然后抓一张牌。
躁狂~每当患失惧影每回合首度攻击时,若你坟墓场中牌的牌张类别有四种或更多,则重置目标生物。在此阶段后,额外多出一个战斗阶段。

  • If the target creature is an illegal target as 患失惧影's last ability tries to resolve, it won't resolve and none of its effects will happen. There won't be an additional combat phase.

  • 如果于患失惧影的最后一个异能试图结算时,该目标生物已经是不合法目标,则它不会结算,且其所有效应都不会生效。不会有额外的战斗阶段。

  • 患失惧影's last ability doesn't give you any additional main phases. This means that you will move directly from the end of combat step of one combat phase to the beginning of combat step of the next one.

  • 患失惧影的最后一个异能不会让你获得额外的行动阶段。这意味着你会直接从一个战斗阶段的战斗结束步骤,移动到下一个战斗阶段的战斗开始步骤。


洪坑沉溺客
生物~人鱼
闪现
警戒
当洪坑沉溺客进场时,横置目标由对手操控的生物并在其上放置一个晕眩指示物。
{1}{U},{T}:将洪坑沉溺客和目标其上有晕眩指示物的生物洗入各自拥有者的牌库。

  • If the target creature is an illegal target as 洪坑沉溺客's last ability tries to resolve, it won't resolve and none of its effects will happen. 洪坑沉溺客 won't be shuffled into its owner's library.
  • 如果于洪坑沉溺客的最后一个异能试图结算时,该目标生物已经是不合法目标,则它不会结算,且其所有效应都不会生效。洪坑沉溺客不会被洗入其拥有者的牌库。

拾得片段
神器~线索
你可以随时检视由对手操控且牌面朝下的生物。
{2},牺牲拾得片段:刺探2,然后抓一张牌。(刺探2的流程是检视你牌库顶的两张牌,然后将其中任意数量的牌置入你的坟墓场,其余则以任意顺序置于你牌库顶。)

  • 拾得片段's first ability lets you look at face-down creatures whenever you want, even if you don't have priority. This action doesn't use the stack. Knowing what those cards are becomes part of the information you have access to, just like you can look at the cards in your hand.

  • 拾得片段的第一个异能让你随时检视牌面朝下的生物,就算你没有优先权也是一样。此动作不用到堆叠。这些牌的内容成为你可知信息的一部分,就像你可以检视你手上的牌一样。

  • 拾得片段's first ability doesn't let you look at face-down spells you don't control on the stack.

  • 拾得片段的第一个异能不会让你检视由你不操控之堆叠上的牌面朝下的咒语。


葬仪室 // 觉醒厅
结界~隔间
(你可以施放任意一边。该扇偏门会在战场上解锁。你可以支付已上锁之偏门的法术力费用来解锁之,但仅限法术时机。)
当你解锁此偏门时,将所有生物牌从你的坟墓场移回战场。
(你可以施放任意一边。该扇偏门会在战场上解锁。你可以支付已上锁之偏门的法术力费用来解锁之,但仅限法术时机。)
每当一个由你操控的生物死去时,每位对手各失去1点生命且你获得1点生命。

  • If 葬仪室 is 已解锁 and this 隔间 leaves the battlefield at the same time one or more creatures you control die, its ability will trigger once for each of those creatures.
  • 如果葬仪室已解锁,且此隔间与一个或数个由你操控的生物同时离开战场,则每有一个此类生物,其异能便会触发一次。

退离此处
瞬间
选择一项~
·反击目标生物或结界咒语。
·将一个或两个目标由你拥有的生物和/或结界移回你手上。

  • 退离此处's last mode can target any creatures and/or enchantments you own, including ones controlled by other players.
  • 退离此处的最后一个模式可以指定任何由你拥有的生物和/或结界为目标,包括由其他牌手操控者。

苦痛伤
结界~灵气
结附于牌手
所结附的牌手不能获得生命。
每当所结附的牌手受到伤害时,其失去一半数量的生命,小数点后进位。

  • Spells and abilities that cause the enchanted player to gain life still resolve while 苦痛伤 is on the battlefield. The enchanted player won't gain life, but any other effects of that spell or ability will still happen.

  • 在苦痛伤于战场期间,令所结附的牌手获得生命之咒语和异能仍会结算。所结附的牌手不会获得生命,但该咒语或异能的其他效应仍会生效。

  • If an effect says to set the enchanted player's life total to a number that's higher than their current life total, that player's life total won't change.

  • 如果某效应将所结附之牌手的总生命设定为一个比其当前总生命更高的数值,则该牌手的总生命不会改变。

  • 苦痛伤's last ability triggers and resolves after the damage is dealt. For example, if the enchanted player has 10 life and is dealt 1 damage, that damage will reduce their life total to 9. Then 苦痛伤's ability will cause that player to lose 5 life, leaving their life total at 4.

  • 苦痛伤的最后一个异能是在造成伤害之后触发并结算。举例来说,如果所结附的牌手有10点生命,且受到1点伤害,则该伤害会将其总生命降至9点。然后苦痛伤的异能会令该牌手失去5点生命,令其总生命降至4点。

  • 苦痛伤's last ability triggers only once whenever enchanted player is dealt combat damage, no matter how many creatures deal combat damage to them at the same time.

  • 无论有多少个生物同时对所结附的牌手造成战斗伤害,苦痛伤的最后一个异能都只会触发一次。


闹鬼荧屏
神器
{T}:加{W}或{B}。
{T},支付1点生命:加{G},{U}或{R}。
{7}:在闹鬼荧屏上放置七个+1/+1指示物。它成为0/0精怪生物,且仍具有原本类别。只能起动一次。

  • If 闹鬼荧屏 leaves the battlefield and then returns, it's a new object with no memory of its previous existence. You may activate its last ability again.
  • 如果闹鬼荧屏离开战场后再返回,则它是全新物件,与先前的存在状况毫无关联。你可以再次起动其最后一个异能。

凶林啸鸣兽
生物~野兽/突变体
每当凶林啸鸣兽攻击时,显化惧象。(检视你牌库顶的两张牌。将其中一张牌面朝下地放进战场,当成2/2生物,另一张则置入你的坟墓场。如果该牌是生物牌,则可随时支付其法术力费用使其翻回正面。)
{1}{G}:展示目标牌面朝下的永久物。如果它是生物牌,则你可以将它翻回正面。

  • 凶林啸鸣兽's last ability considers only the characteristics of the printed card. Static abilities that affect the characteristics of permanents on the battlefield aren't taken into account. For example, if the revealed card is a noncreature artifact card and 器械进击 (an enchantment with "Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value.") is on the battlefield, it won't be turned face up.
  • 凶林啸鸣兽的最后一个异能只会考虑所展示之牌的印制特征。不会考虑会影响战场上永久物特征的静止式异能。举例来说,如果所展示的牌是非生物神器牌,且器械进击(具有「每个非生物神器都是神器生物,且其力量和防御力均等同于其法术力值。」的结界)在战场上,则它不会被翻回正面。

树篱伐木械
神器~载具
每当树篱伐木械攻击时,你可以磨两张牌。
每当一张或数张地牌从你的牌库进入你坟墓场时,将它们横置放进战场。
搭载1(横置任意数量由你操控且力量总和等于或大于1的生物:此载具成为神器生物直到回合结束。)

  • If your library contains one or fewer cards when 树篱伐木械's first ability begins to resolve, you can't choose to mill two cards.
  • 如果当树篱伐木械的第一个异能开始结算时,你的牌库中只有一张牌或更少,则你不能选择磨两张牌。

宅邸制图师
生物~人类/斥候/求生者
生还~在你的第二个行动阶段开始时,若宅邸制图师已横置,则从你牌库顶开始展示牌,直到展示出一张地牌为止。将该牌置于你手上,其余则以随机顺序置于你的牌库底。

  • If you reveal your entire library and don't reveal a land card, you'll put all revealed cards back in a random order. Since you were never instructed to shuffle your library, abilities that trigger whenever a player shuffles their library won't trigger.
  • 如果你展示了整个牌库,但未展示出地牌,则你会将所有展示的牌以随机顺序放回。由于你从未被指示要将你的牌库洗牌,因此会因牌手洗牌而触发的异能不会触发。

绝灭狱火
瞬间
绝灭狱火对目标生物造成6点伤害。
躁狂~如果你坟墓场中牌的牌张类别有四种或更多,则放逐你的牌库顶牌。直到你下一个回合的回合结束,你可以使用该牌。

  • You pay all costs and follow all timing rules for cards played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
  • 你以此法使用牌时,仍需支付所有费用且遵循所有时机规则。举例来说,如果所放逐的牌是地牌,你只能在你的行动阶段中且堆叠为空的时候使用之。

炼狱幽魅
生物~精怪
异景~每当一个由你操控的结界进场和每当你完全解锁一个隔间时,炼狱幽魅得+2/+0直到回合结束。
当炼狱幽魅死去时,它对任意一个目标造成等同于其力量的伤害。

  • Use 炼狱幽魅's power as it last existed on the battlefield to determine how much damage it deals due to its last ability.
  • 利用炼狱幽魅最后在战场上时的力量,来决定它因其最后一个异能而造成的伤害数量。

好奇烁光体
结界生物~狐/烁光体
你施放的结界咒语减少{1}来施放。
你支付的解锁费用减少{1}。

  • The cost reduction from 好奇烁光体's first ability applies only to generic mana in the total cost of enchantment spells you cast. Similarly, the cost reduction from its second ability applies only to generic mana in the 解锁 costs of 隔间 you control. (In other words, it's impossible for these abilities to combine to make anything cost {2} less.)

  • 好奇烁光体第一个异能的减少费用之效应,只会对你施放的结界咒语总费用中一般法术力的部分生效。类似地,其第二个异能的减少费用之效应,只会对由你操控之隔间的解锁费用中一般法术力的部分生效。(换句话说,这两个异能不可能联手让任何东西的费用减少{二}。)

  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as a flashback cost), add any cost increases (such as kicker costs), then apply any cost reductions (such as that of this ability). The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.

  • 要计算咒语的总费用,先从要支付的法术力费用或替代性费用开始(例如返照费用),加上费用增加的数量(例如增幅费用),然后再减去费用减少的数量(例如此异能的效应)。咒语的法术力值仅由其法术力费用决定,与施放该咒语时所支付的总费用无关。


隐伏真菌
生物~真菌
{2},牺牲隐伏真菌:选择一项~
·消灭目标神器。
·消灭目标结界。
·抓一张牌。然后你可以将一张地牌从你手上横置放进战场。

  • Putting a land card onto the battlefield with the last mode of 隐伏真菌's ability doesn't count as playing a land. You can put a land card onto the battlefield even if you've already played a land for the turn.
  • 以隐伏真菌异能的最后一个模式将地牌放进战场,不算作使用地。就算你在该回合中已使用过地,也能将地牌放进战场。

无礼怪灵
生物~怪灵
威慑(此生物只能被两个或更多生物阻挡。)
每当另一个由你操控且力量等于或小于2的生物进场时,你可以弃一张牌。若你如此作,则抓一张牌。每回合只能如此作一次。

  • 无礼怪灵's second ability checks the power of the other creature only at the moment that creature enters. If a creature enters with counters, those counters are included. If a creature's power is 2 or less when it enters but becomes greater than 2 while 无礼怪灵's second ability is still on the stack, you'll still have the choice to discard a card when the ability resolves.
  • 无礼怪灵的第二个异能,只在其他生物进战场的那一刻检查其力量。如果某生物进战场时上面有指示物,则也会将这些指示物计算在内。如果某生物进战场时其力量为2以下,但在无礼怪灵的第二个异能仍在堆叠上时其力量变为大于2,则当该异能结算时,你仍有选择是否要弃牌的机会。

突发惊吓
瞬间
直到回合结束,目标生物得+2/+2,获得飞行异能,成为惊惧兽结界生物,且仍具有原本类别。

  • 突发惊吓's versatility makes it an excellent example for card interactions explained in many other release notes entries. Boo!
  • 突发惊吓的多功能性使其成为许多其他发行说明条目中解释牌张互动的绝佳示例。吓!

吹气文丑
传奇生物~人类/小丑
敏捷
{1},{T}:派出一个衍生物,此衍生物为另一个目标由你操控的生物之复制品,但它是1/1红色气球生物,仍具有原本颜色与类别,且具有飞行与敏捷异能。在下一个结束步骤开始时将它牺牲。只能于法术时机起动。

  • Except for the listed exceptions, the token created by 吹气文丑's ability copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or 灵气 and 武具 attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.

  • 除所列特征外,由吹气文丑的异能派出的衍生物只会复制原版生物上所印制的东西而已(除非该生物也复制了其他东西或是个衍生物;后文将详述)。它不会复制下列状态:该生物是否为横置,它上面有没有指示物、结附了灵气或武具,或是其他改变了其力量、防御力、类别、颜色等等的非复制效应。

  • If the copied creature has {X} in its mana cost, X is 0.

  • 如果所复制的生物法术力费用中包含{X},则X为0。

  • If the copied creature is a token, the token that's created copies the original characteristics of that token as stated by the effect that created that token, with the stated exceptions.

  • 如果所复制的生物是个衍生物,则派出的衍生物会复制派出该衍生物的效应原本所注明的特征,但具有所述的特例。

  • If the copied creature is copying something else, then the token enters as whatever that creature copied, with the stated exception.

  • 如果所复制的生物本身已经复制了别的东西,则该衍生物进场时,会是所选的生物复制的样子,但具有所注释的特例。

  • Any enters abilities of the copied creature will trigger when the token enters. Any "as [this creature] enters" or "[this creature] enters with" abilities of the copied creature will also work

  • 当此衍生物进场时,所复制的生物之任何进场异能都会触发。所复制的生物上面任何「于[此生物]进场时」或「[此生物]进场时上面有…」的异能也都会生效。


梦魇克星魁渡
传奇鹏洛客~魁渡
忍术{1}{U}{B}({1}{U}{B},将一个由你操控且未受阻挡的攻击生物回手:将此牌从你手上横置放进战场,且正进行攻击。)
于你的回合中,只要魁渡上有一个或数个忠诚指示物,他便是3/4忍者生物,且具有辟邪异能。
+1:你获得具有以下异能的徽记~「由你操控的忍者得+1/+1。」
0:刺探2。然后每有一位本回合中失去过生命的对手,你便抓一张牌。
-2:横置目标生物。在其上放置两个晕眩指示物。

  • The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked.

  • 只有在宣告完阻挡者之后,才可以起动忍术异能。在此之前,攻击生物既未被阻挡,也未被不阻挡。

  • As you activate 魁渡's ninjutsu ability, you reveal 魁渡 from your hand and return the attacking creature. 魁渡 isn't put onto the battlefield until the ability resolves. If 魁渡 leaves your hand before then, he won't enter at all.

  • 于你起动魁渡的忍术异能时,你从你手上展示魁渡,并移回该进行攻击的生物。魁渡要等到该异能结算后才会进入战场。如果在此之前魁渡就已离开你的手牌,他就根本不会进战场。

  • 魁渡 enters attacking the same player, planeswalker, or battle the returned creature was attacking. This is a rule specific to ninjutsu; in other cases, when a creature is put onto the battlefield attacking, that creature's controller chooses which player, planeswalker, or battle it's attacking.

  • 魁渡进战场时,依旧攻击与所移回的生物相同的牌手、鹏洛客或战役。这是忍术特有的规则;在其他情况下,当生物以「正进行攻击」的状态放进战场时,该生物的操控者选择它所攻击的牌手、鹏洛客或战役。

  • Although 魁渡 enters attacking when his ninjutsu ability resolves, he was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example).

  • 虽然魁渡是于其忍术异能结算时以「正进行攻击」的状态进战场,但他从未被宣告为攻击生物(举例来说,有些异能会在「每当一个生物攻击时」触发)。

  • The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. If you wait until after the declare blockers step, because all combat damage is dealt at once, 魁渡 won't normally deal combat damage.

  • 可以在宣告阻挡者步骤、战斗伤害步骤或战斗结束步骤中起动忍术异能。如果你等到宣告阻挡者步骤之后再起动忍术,则由于所有战斗伤害是同时造成,魁渡通常不会造成战斗伤害。

  • If at least one creature in combat has first strike or double strike, you can activate 魁渡's ninjutsu ability during the first-strike combat damage step. In that case, 魁渡 will deal combat damage during the regular combat damage step, even if he has first strike.

  • 如果战斗中至少有一个生物具有先攻或双击异能,则你可以在先攻战斗伤害步骤中起动魁渡的忍术异能。在此情况下,魁渡会在常规战斗伤害步骤中造成战斗伤害,就算他具有先攻异能也是一样。

  • 魁渡's second ability causes him to stop being a planeswalker during your turn as long as he has at least one loyalty counter on him. While he's a creature, damage dealt to him won't cause loyalty counters to be removed. You can still activate 魁渡's loyalty abilities.

  • 魁渡的第二个异能会在你的回合中,只要其上有至少一个忠诚指示物,就使他不再是鹏洛客。于他是生物期间,对他造成的伤害不会移去其上的忠诚指示物。你仍能起动魁渡的忠诚异能。

  • 魁渡's fourth ability cares whether opponents lost life this turn, not how their life totals changed. For example, an opponent who gained 2 life and lost 1 life in the same turn still lost life that turn.

  • 魁渡的第四个异能关心的是本回合中对手是否失去过生命,而非其生命总值的具体变化。举例来说,如果某对手在同一回合中获得了2点生命并失去了1点生命,则该对手在该回合中仍算作失去过生命。

  • If an opponent lost life this turn and subsequently lost the game, 魁渡's fourth ability still counts that player when determining how many cards to draw.

  • 如果某对手在本回合中失去过生命,且随后输掉了这盘游戏,则在决定要抓多少张牌时,魁渡的第四个异能仍会将该牌手计算在内。

  • One or more stun counters on a permanent create a single replacement effect that stops the permanent from untapping. That effect is "If a permanent with a stun counter on it would become untapped, instead remove a stun counter from it."

  • 一个永久物上的一个或数个晕眩指示物会产生一个替代性效应,令该永久物不能重置。该效应为「如果某个其上有晕眩指示物的永久物将重置,则改为从其上移去一个晕眩指示物。」


杀手面具
神器~武具
当杀手面具进场时,显化惧象,然后将杀手面具贴附在该生物上。(检视你牌库顶的两张牌。将其中一张牌面朝下地放进战场,当成2/2生物,另一张则置入你的坟墓场。如果该牌是生物牌,则可随时支付其法术力费用使其翻回正面。)
佩带此武具的生物具有威慑异能。
佩带

  • You'll still 显化惧象 even if this 武具 isn't on the battlefield when its first ability resolves.
  • 就算当此武具的第一个异能结算时,它还不在战场上,你也会显化惧象。

希望地脉
结界
如果你的起手牌中包含了希望地脉,则你可以让它在战场上来开始游戏。
如果你将获得生命,则改为你获得原数量加1点生命。
只要你的总生命比你的起始总生命至少多7点,由你操控的生物便得+2/+2。

  • A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.

  • 牌手的「起手牌」是指在所有牌手都已再调度之后,该牌手所持有的手牌。如果牌手有任何手牌允许其从起手牌中执行动作,则先由先手牌手先行执行所有此类动作(顺序不限),然后其他牌手按照回合顺序依次执行。然后开始第一个回合。

  • If you control two Leylines of Hope and you would gain life, you gain that much life plus 2. A third 希望地脉 has you gain that much life plus 3, and so on.

  • 如果你操控两个希望地脉,且你将获得生命,则你获得的生命会是原本数量加2。操控三个希望地脉则是原本数量加3,以此类推。

  • The second ability of 希望地脉 applies just once to each life-gaining event, no matter how much life is gained. If you gain an amount of life "for each" of something or "equal to the number" of something, that life is gained as one event and 希望地脉's second ability applies only once.

  • 希望地脉的第二个异能对每个获得生命的事件只会生效一次,无论获得了多少生命。如果你获得的生命是因「每有一个」某东西或「等同于」某东西的数量而获得,则这只算作一个事件,且希望地脉的第二个异能只会生效一次。

  • Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, 希望地脉's second ability will apply to those two events separately. However, if a single creature you control with lifelink deals combat damage to multiple permanents and/or players at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will apply only once.

  • 每个具系命异能的生物造成战斗伤害,都是不同的获得生命事件。举例来说,如果两个由你操控且具系命异能的生物同时造成战斗伤害,则希望地脉的第二个异能会分别对这两个事件生效。但是,如果某个由你操控且具系命异能的生物同时对数个永久物和/或牌手造成伤害(也许是因为它具有践踏异能或被一个以上的生物阻挡),则该异能只会生效一次。

  • In a 双头巨人 game, life gained by your teammate won't cause 希望地脉's second ability to apply, even though it will cause your team's life total to increase.

  • 在双头巨人游戏中,虽然由你队友获得的生命也会增加你队伍的总生命,但这不会触发希望地脉的第二个异能。

  • Because damage remains marked on creatures until the damage is removed as the turn ends, nonlethal damage dealt to creatures you control may become lethal if 希望地脉 leaves the battlefield or if your life total drops below 7 life more than your starting life total.

  • 由于标记在生物上的伤害要到回合结束时才会移除,因此由你操控的生物受到之非致命伤害,可能会因为希望地脉离开战场或你的总生命低于你起始总生命7点以上而变成致命伤害。


异变地脉
结界
如果你的起手牌中包含了异变地脉,则你可以让它在战场上来开始游戏。
你可以支付{W}{U}{B}{R}{G},而不支付你施放之咒语的法术力费用。

  • A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.

  • 牌手的「起手牌」是指在所有牌手都已再调度之后,该牌手所持有的手牌。如果牌手有任何手牌允许其从起手牌中执行动作,则先由先手牌手先行执行所有此类动作(顺序不限),然后其他牌手按照回合顺序依次执行。然后开始第一个回合。

  • If you cast a spell for another cost "rather than pay" its mana cost, you can't choose to cast it for any other alternative cost. You can, however, pay additional costs. If the spell has any mandatory additional costs, such as that of 恶心眼球怪, those must be paid to cast the spell.

  • 如果你是以「不支付」其法术力费用的方式来施放咒语,则你不能选择支付其任何其他替代性费用来施放之。不过,你可以支付额外费用。如果该咒语含有任何强制性的额外费用(例如恶心眼球怪),则必须支付之,才能施放该咒语。

  • If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

  • 如果某咒语的法术力费用中包含{X},则你在以「不需支付其法术力费用」的方式施放它时必须将X的值选为0。

  • If you cast a spell for which mana may be spent as though it were mana of any color, you may cast it for 异变地脉's second ability's alternative cost and still spend mana as though it were mana of any color.

  • 如果你施放的咒语具有「可将法术力视同任意颜色的法术力来支付其费用」的效应,则你可以支付异变地脉第二个异能的替代性费用来施放之,且仍能将法术力视同任意颜色的法术力来支付其费用。


共振地脉
结界
如果你的起手牌中包含了共振地脉,则你可以让它在战场上来开始游戏。
每当你施放仅以单一由你操控之生物为目标的瞬间或法术咒语时,复制该咒语。你可以为该复制品选择新的目标。

  • A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.

  • 牌手的「起手牌」是指在所有牌手都已再调度之后,该牌手所持有的手牌。如果牌手有任何手牌允许其从起手牌中执行动作,则先由先手牌手先行执行所有此类动作(顺序不限),然后其他牌手按照回合顺序依次执行。然后开始第一个回合。

  • The copy created by 共振地脉's last ability will have the same targets (all the same creature you control) as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.

  • 共振地脉最后一个异能所产生的复制品,其目标(由你操控的所有生物)与原版咒语相同,除非你选择新的目标。你可以改变任意数量的目标,不论全部改变或部分改变都行。新的目标必须合法。

  • If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode or modes. You can't choose different ones.

  • 如果所复制的咒语具有模式(也就是说,它注记着「选择一项~」或类似者),则复制品的模式会与原版咒语相同。你不能选择其他的模式。

  • If the spell that's copied has an X whose value was determined as it was cast, the copy will have the same value of X.

  • 如果所复制的咒语包括了于施放时决定的X数值,则此复制品的X数值与原版咒语相同。

  • You can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.

  • 你不能选择去支付该复制品的任何额外费用。不过,会基于为原版咒语所支付的任何额外费用而产生的效应都会被复制,就好像每个复制品都支付过同样的费用一样。

  • The copy made by 共振地脉's last ability is created on the stack, so it's not "cast."

  • 共振地脉最后一个异能所产生的复制品是直接在堆叠上产生,所以它并不是被「施放」的。


虚空地脉
结界
如果你的起手牌中包含了虚空地脉,则你可以让它在战场上来开始游戏。
如果某牌将从任何区域进入对手的坟墓场,则改为将它放逐。

  • A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.

  • 牌手的「起手牌」是指在所有牌手都已再调度之后,该牌手所持有的手牌。如果牌手有任何手牌允许其从起手牌中执行动作,则先由先手牌手先行执行所有此类动作(顺序不限),然后其他牌手按照回合顺序依次执行。然后开始第一个回合。

  • If your opponent discards a card while you control 虚空地脉, abilities that check whether a card is discarded (such as 空壳石椁, or a madness ability of the discarded card) still work, even though that card never reaches that player's graveyard. In addition, spells or abilities that check the characteristics of the discarded card can find that card in exile.

  • 如果对手在你操控虚空地脉期间弃了一张牌,则会检查是否有牌被弃掉的异能(例如空壳石椁,或所弃之牌的疯魔异能)仍会生效,就算该牌从未进入该牌手的坟墓场也是一样。此外,会检查所弃之牌特征的咒语或异能也能在放逐区找到该牌。

  • While 虚空地脉 is on the battlefield, nontoken creatures your opponents control won't die. They'll be exiled instead. Abilities that would trigger when those creatures die won't trigger.

  • 于虚空地脉在战场期间,由对手操控的非衍生物生物不会死去。它们会改为被放逐。会在这些生物死去时触发的异能不会触发。

  • 衍生 can still die while 虚空地脉 is on the battlefield.

  • 衍生在虚空地脉进战场后仍能死去。


转变地脉
结界
如果你的起手牌中包含了转变地脉,则你可以让它在战场上来开始游戏。
于转变地脉进场时,选择一种生物类别。
由你操控的生物均额外具有该类别。由你操控的生物咒语和由你拥有且不在战场上的生物牌也是如此。

  • A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.

  • 牌手的「起手牌」是指在所有牌手都已再调度之后,该牌手所持有的手牌。如果牌手有任何手牌允许其从起手牌中执行动作,则先由先手牌手先行执行所有此类动作(顺序不限),然后其他牌手按照回合顺序依次执行。然后开始第一个回合。

  • To choose a creature type, you must choose an existing creature type, such as 人类 or 求生者. You can't choose multiple creature types, such as "人类 求生者." Card types such as artifact can't be chosen, nor can subtypes that aren't creature types, such as 魁渡, 载具, or 珍宝.

  • 选择生物类别时,你必须选择现有的生物类别,例如人类或求生者。你不能选择多个生物类别,例如「人类/求生者」。你不能选择牌张类别(例如神器),也不能选择不是生物类别的副类别(例如魁渡、载具或珍宝)。

  • Replacement effects that modify creatures of a certain type as they enter will apply after you apply this effect. For example, if 战士 is the chosen creature type and you control 竹林美范 (a creature with "Each other 战士 creature you control enters with an additional +1/+1 counter on it."), a 符爪熊 would enter with an additional +1/+1 counter.

  • 会于「于生效时」此时点生效的替代性效应,则会在你先让此效应生效之后才生效。举例来说,如果你选择战士为生物类别,且你操控竹林美范(其具有「每个由你操控的其他战士生物进场时上面额外有一个+1/+1指示物。」),则符爪熊进场时上面会额外有一个+1/+1指示物。


显化惧象
法术
显化惧象。(检视你牌库顶的两张牌。将其中一张牌面朝下地放进战场,当成2/2生物,另一张则置入你的坟墓场。如果该牌是生物牌,则可随时支付其法术力费用使其翻回正面。)

  • 显化惧象.
  • 显化惧象

玛丽娜樊卓尔的秘录
传奇神器
当玛丽娜樊卓尔的秘录进场时,若它经你施放,则抓五张牌。
你的手牌数量没有上限,且不会因总生命为0或更少而输掉这盘游戏。
每当你获得生命时,抓等量的牌。
每当你失去生命时,弃等量的牌。然后如果你没有手牌,则你输掉这盘游戏。

  • You have no maximum hand size regardless of what your life total is.
  • 无论你的总生命是多少,你都没有手牌上限。

残暴拟偶马文
传奇神器生物~玩具
残暴拟偶马文具有由你操控且名称与此生物不同的生物之所有起动式异能。

  • Marvin gains only activated abilities. It doesn't gain triggered abilities or static abilities. Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and may have colons in their reminder text.

  • 马文只会获得起动式异能。它不会获得触发式异能或静止式异能。起动式异能会包含冒号。通常会写成「[费用]:[效应]。」有些关键字也属于起动式异能;它们的规则提示中会包含冒号。

  • If an activated ability of a creature you control that doesn't have the same name as Marvin references the card it's printed on by name, treat Marvin's version of that ability as though it referenced Marvin instead. For example, say you control Marvin as well as 洪坑沉溺客 (which has the ability "{1}{U}, {T}: Shuffle 洪坑沉溺客 and target creature with a stun counter on it into their owners' libraries."). You would treat Marvin's version of the ability as though it said "{1}{U}, {T}: Shuffle 残暴拟偶马文 and target creature with a stun counter on it into their owners' libraries."

  • 如果某个由你操控、且名称与马文不同的生物之起动式异能提及其印制之牌张的名称,则将马文版本的该异能视同提及马文本身。举例来说,假设你操控马文,以及洪坑沉溺客(其具有异能「{一}{蓝},{横置}:将洪坑沉溺客与目标其上有晕眩指示物的生物洗入其拥有者的牌库。」)。你会将马文版本的该异能视同其上写着「{一}{蓝},{横置}:将残暴拟偶马文与目标其上有晕眩指示物的生物洗入其拥有者的牌库。」

  • Once one of Marvin's abilities has been activated, it doesn't matter if the other creature you control with that ability leaves the battlefield; the ability still resolves.

  • 一旦起动了马文的其中一个异能,则就算该异能所标示的另一个由你操控的生物离开战场,该异能仍会结算。


肉钩大屠杀二
传奇结界
当肉钩大屠杀二进场时,每位牌手各牺牲X个生物。
每当一个由你操控的生物死去时,你可以支付3点生命。若你如此作,则将该牌在你的操控下移回,且上面有一个终命指示物。
每当一个由对手操控的生物死去时,该牌手可以支付3点生命。若其未如此作,则将该牌在你的操控下移回,且上面有一个终命指示物。

  • If a creature that dies leaves the graveyard before 肉钩大屠杀二's second or third ability (as appropriate) resolves, that creature won't return to the battlefield whether or not life was paid.

  • 如果某个死去的生物在肉钩大屠杀二的第二或第三个异能(视情况而定)结算前就已离开坟墓场,则无论是否支付生命,该生物都不会移回战场。

  • When a token creature dies, 肉钩大屠杀二's second or third ability (as appropriate) will trigger. The appropriate player has the option to pay 3 life, but regardless of their choice, the token won't return to the battlefield.

  • 当衍生生物死去时,肉钩大屠杀二的第二或第三异能(视情况而定)会触发。该牌手可以选择是否要支付3点生命,但无论其选择为何,该衍生物都不会移回战场。

  • Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.

  • 终结指示物会在任何永久物上生效,而非仅限生物。如果其上有终结指示物的永久物将从战场进入坟墓场,则改为将其放逐。

  • Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.

  • 终结指示物不会阻止永久物从战场进入坟墓场以外的其他区域。举例来说,如果某个其上有终结指示物的永久物将从战场进入其拥有者的手上,则它会如常如此作。

  • Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.

  • 终结指示物不是关键字指示物,且终结指示物不会让其上之永久物获得任何异能。如果该永久物失去了所有异能,然后将进入坟墓场,则它仍会改为被放逐。

  • Multiple finality counters on a single permanent are redundant.

  • 同一个永久物上的多个终结指示物没有意义。


沼气恶魔
生物~恶魔
飞行
当沼气恶魔进场时,你可以弃任意数量的牌。当你如此作时,至多该数量的目标生物各得-2/-2直到回合结束。

  • You don't choose targets for 沼气恶魔's last ability at the time it triggers. Rather, a second "reflexive" ability triggers when you discard cards this way. You choose targets for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
  • 你并非在沼气恶魔的最后一个异能触发时,就为其选择目标。而是当你以此法弃牌时,会触发另一个「自身」异能。于该异能进入堆叠时,你需为其选择目标。每位牌手都可以如常回应此触发式异能。

午夜破坏
法术
派出三个1/1红色怪灵衍生生物。由你操控的怪灵获得威慑、系命与敏捷异能直到回合结束。(具威慑异能的生物只能被两个或更多生物阻挡。)

  • 午夜破坏 affects only 怪灵 you control at the time it resolves, including the 怪灵 tokens it creates. 怪灵 you begin to control later in the turn won't gain menace, lifelink, or haste.
  • 午夜破坏只影响它结算时由你操控的怪灵,包括它派出的怪灵衍生物。于该回合稍后时段才受你操控的怪灵不会获得威慑、系命或敏捷异能。

剥忆惧魇
传奇结界生物~梦魇
剥忆惧魇不能被阻挡。
如果某个由你操控的来源将向任一对手造成伤害,则防止该伤害且每位对手各磨等量的牌。

  • If you somehow control more than one of 剥忆惧魇, the multiple replacement effects will have no effect. Damage dealt to an opponent by a source you control will be replaced only once with that opponent milling that many cards.
  • 如果你因故操控数个剥忆惧魇,则这些替代性效应不会生效。由你操控之来源对对手造成的伤害,只会替代一次,改为对手磨等量的牌。

饰镜房间 // 破碎境域
结界~隔间
(你可以施放任意一边。该扇偏门会在战场上解锁。你可以支付已上锁之偏门的法术力费用来解锁之,但仅限法术时机。)
如果由你操控的永久物之触发式异能触发,则该异能额外触发一次。
(你可以施放任意一边。该扇偏门会在战场上解锁。你可以支付已上锁之偏门的法术力费用来解锁之,但仅限法术时机。)
当你解锁此偏门时,派出一个衍生物,此衍生物为目标由你操控之生物的复制品,但它额外具有映影此类别。

  • Except for the stated exception, the token created by 饰镜房间's ability copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or 灵气 and 武具 attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.

  • 除所注特例外,饰镜房间所派出的衍生物只会复制原版生物上所印制的东西而已(除非该生物也复制了其他东西或是个衍生物;后文将详述)。它不会复制下列状态:该生物是否为横置,它上面有没有指示物、结附了灵气和武具,或是其他改变了其力量、防御力、类别、颜色等等的非复制效应。

  • If the copied creature has {X} in its mana cost, X is 0.

  • 如果所复制的生物法术力费用中包含{X},则X为0。

  • If the copied creature is a token, the token that's created copies the original characteristics of that token as stated by the effect that created that token, with the stated exception.

  • 如果所复制的生物是个衍生物,则派出的衍生物会复制派出该衍生物的效应原本所注明的特征,但具有所注记的例外情况。

  • If the copied creature is copying something else, then the token enters as whatever that creature copied, with the stated exception.

  • 如果所复制的生物本身已经复制了别的东西,则该衍生物进场时,会是所选的生物复制的样子,但具有所注释的特例。

  • Any enters abilities of the copied creature will trigger when the token enters. Any "as [this creature] enters" or "[this creature] enters with" abilities of the copied creature will also work.

  • 当此衍生物进场时,所复制的生物之任何进场异能都会触发。所复制的生物上面任何「于[此生物]进场时」或「[此生物]进场时上面有…」的异能也都会生效。

  • Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." Some keyword abilities are triggered abilities and will have "when," "whenever," or "at the beginning of" in their reminder text.

  • 触发式异能会包含「当~」,「每当~」或「在~时」等字眼。此类异能的格式通常为「[触发条件],[效应]」。有些关键字异能也属于触发式异能,其规则提示中会包含「当~」、「每当~」或「在~开始时」等字眼。

  • Replacement effects are unaffected by 破碎境域's ability. For example, a 1/1 creature that enters under your control "with a +1/+1 counter on it" won't receive an additional +1/+1 counter.

  • 替代性效应不受破碎境域之异能影响。举例来说,1/1生物在你操控下进场时「上面有一个+1/+1指示物」,也不会额外得到一个+1/+1指示物。

  • Abilities that apply "as [this creature] enters" or "as [this creature] is turned face up" are also unaffected by 破碎境域's ability.

  • 注记于「于[此生物]进场时」或「于[此生物]翻回正面时」生效的异能也不会受到破碎境域之异能影响。

  • 破碎境域's ability doesn't copy the triggered ability; it just causes the ability to trigger an additional time. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to put counters on a permanent, are also made individually.

  • 破碎境域的异能并非复制该触发式异能;它只是让该异能额外触发一次。对于你在异能进入堆叠时作出的选择,例如选择模式和目标,你是在这两个异能进堆叠时分别作决定。对于在异能结算时作出的选择,例如是否要在永久物上放置指示物,也是在这两个异能结算时分别作决定。

  • If a triggered ability is linked to a second ability, additional instances of that triggered ability are also linked to that second ability. If the second ability refers to "the exiled card," it refers to all cards exiled by instances of the triggered ability.

  • 如果某触发式异能与另一个异能有连结关系,则该触发式异能的其他触发也与后者异能有连结关系。如果后者异能提到「所放逐的牌」,则它指的是所有因该触发式异能的触发而放逐的牌。

  • In some cases involving linked abilities, an ability requires information about "the exiled card." When this happens, the ability gets multiple answers. If these answers are being used to determine the value of a variable, the sum is used. For example, if 精英奥术师's enters-the-battlefield ability triggers twice, two cards are exiled. The value of X in the activation cost of 精英奥术师's other ability is the sum of the two cards' mana values. As the ability resolves, you create copies of both cards and can cast none, one, or both of the copies in any order.

  • 在某些涉及连结异能的情形中,异能需要「所放逐的牌」的信息。当此类异能出现时,会得到多个答案。如果这些答案用于确定某个可变值的数值,则会将这些数值相加。举例来说,如果精英奥术师的进战场异能触发了两次,则会放逐两张牌。精英奥术师的另一个异能之起动费用中X的数值为这两张牌法术力值的总和。于该异能结算时,你会得到这两张牌的复制品,且你可以选择不施放、施放其中一个或施放两个复制品,且顺序不限。

  • Abilities that apply "when [this creature] is turned face up" will trigger an additional time due to 破碎境域's ability.

  • 会在「当[此生物]翻回正面时」生效的异能,会因破碎境域的异能而额外触发一次。


巨物突现
法术
选择一个由你操控的生物或从你手上展示一张生物牌,以作为施放此咒语的额外费用。
巨物突现对目标生物造成伤害,其数量等同于你选择之生物或你展示之牌的力量。

  • If you chose a creature on the battlefield, use that creature's power when 巨物突现 resolves to determine how much damage is dealt. If that creature is no longer on the battlefield when 巨物突现 resolves, use that creature's power as it last existed on the battlefield to determine how much damage is dealt.
  • 如果你选择了战场上的某个生物,则于巨物突现结算时,利用该生物的力量来决定造成的伤害数量。如果当巨物突现结算时,该生物已不在战场上,则利用该生物最后在战场上时的力量来决定造成的伤害数量。

希望之光尼科
传奇生物~人类/法术师
当希望之光尼科进场时,派出两个碎片衍生物。(碎片衍生物是具有「{2},牺牲此结界:占卜1,然后抓一张牌」的结界。)
{2},{T}:放逐目标由你操控的非传奇生物。直到下一个结束步骤开始,由你操控的碎片均成为它的复制品。在下一个结束步骤开始时,将它在其拥有者的操控下移回战场。

  • If the target creature is an illegal target as 尼科's last ability tries to resolve, it won't resolve and none of its effects will happen. 碎片 you control won't become copies of the creature.

  • 如果于尼科的最后一个异能试图结算时,该目标生物已经是不合法目标,则它不会结算,且其所有效应都不会生效。由你操控的碎片不会成为该生物的复制品。

  • If 碎片 you control do become copies of the creature, they'll use the copiable values of the creature as it last existed on the battlefield. They don't copy whether that creature was tapped or untapped, whether it had any counters on it, whether it had any 灵气 and/or 武具 attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on.

  • 如果碎片受你操控且成为该生物的复制品,则它们会利用该生物最后在战场上时的可复制特征值。它们不会复制下列状态:该生物是否为横置,它上面有没有指示物、结附了灵气和/或武具,或是其他改变了其力量、防御力、类别、颜色等等的非复制效应。

  • If the creature that was exiled was copying something else, the 碎片 that become copies of that creature will use the copiable values of that creature. In most cases, they will be copies of whatever that creature was copying. If it was copying a permanent or card with {X} in its mana cost, X is 0.

  • 如果所放逐的生物本身已经复制了别的东西,则成为该生物复制品的碎片会利用该生物的可复制特征值。在大多数情况下,它们会成为该生物所复制的东西的复制品。如果它复制的是法术力费用中包含{X}的永久物或牌,则X为0。


机敏求生家诺林
传奇生物~人类/懦夫
机敏求生家诺林不能进行阻挡。
每当一个由你操控的生物被阻挡时,你可以将它放逐。本回合中,你可以从放逐区使用该牌。

  • Norin's last ability triggers before combat damage is dealt. If you choose to exile the creature, it won't deal or receive combat damage.

  • 诺林的最后一个异能会在造成战斗伤害之前触发。如果你选择放逐该生物,则它不会造成或受到战斗伤害。

  • You pay all costs and follow all timing rules for cards played this way. For example, if a card exiled with Norin's last ability is a creature card without flash, you may cast that creature spell only during your main phase while the stack is empty.

  • 以此法使用牌时,你仍需支付所有费用且遵循所有时机规则。举例来说,如果以诺林最后一个异能放逐的牌是没有闪现异能的生物牌,则你只能在你的行动阶段中且堆叠为空的时候施放该生物咒语。


进退无路
结界
闪现
当进退无路进场时,目标由对手操控的生物得-3/-3直到回合结束。
由对手操控的生物能视同不具辟邪异能地指定为咒语或异能的目标。这些生物的守护异能不会触发。

  • If a spell or ability you control targets a creature an opponent controls with hexproof and 进退无路 leaves the battlefield while that spell or ability is on the stack, that creature becomes an illegal target for that spell or ability. This includes 进退无路's own triggered ability.

  • 如果某个由你操控的咒语或异能指定了一个由对手操控且具辟邪异能的生物为目标,且于该咒语或异能仍在堆叠上时,进退无路离开战场,则该生物会成为该咒语或异能的非法目标。这包括进退无路本身的触发式异能。

  • If a spell or ability targeting a creature an opponent controls with a ward ability is on the stack, causing 进退无路 to leave the battlefield won't cause that ward ability to trigger.

  • 如果某个以由对手操控且具守护异能之生物为目标的咒语或异能已在堆叠上,则此时再让进退无路离开战场,也不会触发其守护异能。

  • Ward abilities of creatures your opponents control won't trigger as long as 进退无路 is on the battlefield. It doesn't matter whether they have hexproof.

  • 只要进退无路在战场上,所有由对手操控的生物之守护异能都不会触发。至于这些生物是否具有辟邪异能则并不重要。


健忘读书人
生物~人类/法术师
在你的结束步骤开始时,你可以抓一张牌。若你如此作,则除非本回合中有永久物在你的操控下牌面朝下地进战场或本回合中你曾将一个永久物翻回正面,否则弃一张牌。

  • Once 健忘读书人's ability begins to resolve, it's too late to put any permanents onto the battlefield face down under your control or turn any permanents face up to prevent yourself from having to discard a card if you choose to draw a card.
  • 一旦健忘读书人的异能开始结算,此时再试图将任何永久物在你的操控下牌面朝下地放进战场,或将任何永久物翻回正面,以防止自己在选择抓一张牌时必须弃牌,已经来不及了。

杂食捕蝇草
生物~植物
躁狂~每当杂食捕蝇草进场或攻击时,若你坟墓场中牌的牌张类别有四种或更多,则将两个+1/+1指示物分配给一个或两个目标生物。然后如果你坟墓场中牌的牌张类别有六种或更多,则将这些生物上的+1/+1指示物数量加倍。

  • To double the number of +1/+1 counters on a permanent, put a number of +1/+1 counters on it equal to the number it already has. Other effects that interact with putting counters on it will interact with this effect accordingly.
  • 将永久物上的+1/+1指示物数量加倍之流程为:在其上放置等同于其上已有数量的+1/+1指示物。其他与在其上放置指示物互动的效应,也会如此与此效应互动。

麦田的孤儿
生物~人类
每当麦田的孤儿攻击时,横置任意数量由你操控且未横置的生物。每以此法横置一个生物,麦田的孤儿便得+1/+1直到回合结束。

  • You can tap any untapped creatures you control, including creatures you haven't controlled continuously since the beginning of your most recent turn, for 麦田的孤儿's ability.

  • 你可以横置任意由你操控且未横置的生物,包括你并未在自己最近的一回合开始时持续操控的生物,好利用麦田的孤儿的异能。

  • If 麦田的孤儿 is untapped as its ability is resolving (for example, if it has vigilance), it can be tapped for its own ability.

  • 如果于麦田的孤儿的异能结算时它未横置(举例来说,如果它具有警戒异能),则它可以为其本身的异能横置。


缚骨扭木妖
神器生物~稻草人
系命
躁狂~在你的结束步骤开始时,若你坟墓场中牌的牌张类别有四种或更多,则每位对手各可以牺牲一个非地永久物或弃一张牌。然后缚骨扭木妖向每位未以此法牺牲永久物或弃牌的对手各造成等同于其力量的伤害。

  • While resolving 缚骨扭木妖's last ability, the next opponent in turn order chooses a card to be discarded without revealing it, chooses a nonland permanent to be sacrificed, or chooses to do neither. Then each other opponent in turn order does the same. Then all of the actions occur simultaneously. Opponents will know what choices opponents earlier in the turn order made, although cards chosen to be discarded this way won't be revealed until they're discarded at the end of the process.

  • 在结算缚骨扭木妖的最后一个异能时,依照回合顺序轮到的对手选择一张要弃掉的牌(但不需展示),选择一个要牺牲的非地永久物,或选择两者都不作。然后其他对手按照回合顺序依次作出选择。然后所有动作同时发生。对手会知道在回合顺序中自己之前的对手作出的选择,但以此法选择弃掉的牌要等到流程结束时才会展示。

  • Use 缚骨扭木妖's power as its last ability resolves to determine how much damage it deals to each opponent who didn't sacrifice a permanent or discard a card this way. If 缚骨扭木妖 is no longer on the battlefield at that time, use its power as it last existed on the battlefield.

  • 于缚骨扭木妖的最后一个异能结算时,才会利用其力量来决定它对每位未以此法牺牲永久物或弃牌的对手造成多少伤害。如果此时缚骨扭木妖已不在战场上,则利用其最后在战场上时的力量来决定。


蔓生狂信者
生物~妖精/德鲁伊
{T}:加一点任意颜色的法术力。
{T}:加两点任意颜色的单色法术力。此法术力只能用来将永久物翻回正面。

  • Mana produced by 蔓生狂信者's last ability can be used to pay morph or disguise costs when turning a face-down permanent face up or to pay costs associated with turning a manifested or cloaked permanent face up.
  • 蔓生狂信者的最后一个异能所产生的法术力,可以用来支付将牌面朝下的永久物翻回正面时所需的变身或伪装费用,也可以用来支付将显化或伪装永久物翻回正面时所需的费用。

灾沼霸主
结界生物~圣者/惊惧兽
隐现5~{1}{B}(如果你支付此咒语的隐现费用来施放之,则它进场时上面有五个计时指示物,且直到移去最后一个为止都不是生物。在你的结束步骤开始时,从其上移去一个计时指示物。)
每当灾沼霸主进场或攻击时,磨四张牌,然后你可以将一张非圣者生物牌或鹏洛客牌从你的坟墓场移回你手上。

  • You may return any non-圣者 creature card or any planeswalker card from your graveyard to your hand with 灾沼霸主's last ability, not just one you milled while resolving that ability.
  • 你可以利用灾沼霸主的最后一个异能将任何非圣者的生物牌或任何鹏洛客牌从你的坟墓场移回你手上,而不仅限于你在结算该异能时磨掉的那一张。

凶林霸主
结界生物~圣者/惊惧兽
隐现4~{1}{G}{G}(如果你支付此咒语的隐现费用来施放之,则它进场时上面有四个计时指示物,且直到移去最后一个为止都不是生物。在你的结束步骤开始时,从其上移去一个计时指示物。)
每当凶林霸主进场或攻击时,派出一个已横置,无色,名称为到处的衍生地,且是所有基本地类别。

  • The Everywhere token created by 凶林霸主's last ability has the land types 平原, 海岛, 沼泽, 山脉, and 树林. It also has the mana ability of each basic land type (for example, 树林 have "{T}: Add {G}"). It does not have the basic supertype.
  • 凶林霸主最后一个异能所派出的处处都是的衍生物具有平原、海岛、沼泽、山脉和树林这几种地类别。它也具有每种基本地类别的法术力异能(例如,树林具有「{横置}:加{绿}」)。它不具有基本此超类别。

画家绘室 // 受损画廊
结界~隔间
(你可以施放任意一边。该扇偏门会在战场上解锁。你可以支付已上锁之偏门的法术力费用来解锁之,但仅限法术时机。)
每当你攻击时,由你操控且进行攻击的生物得+1/+0直到回合结束。
(你可以施放任意一边。该扇偏门会在战场上解锁。你可以支付已上锁之偏门的法术力费用来解锁之,但仅限法术时机。)
当你解锁此偏门时,放逐你牌库顶的两张牌。直到你下一个回合的回合结束,你可以使用这些牌。

  • You pay all costs and follow all timing rules for cards played with the permission granted by 画家绘室. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty.
  • 你使用画家绘室赋予的许可来使用牌时,仍需支付所有费用且遵循所有时机规则。举例来说,如果所放逐的牌中有地牌,则你只能在你的行动阶段中且堆叠为空的时候使用之。

超常分析员
生物~人类/侦探
每当你显化惧象时,将一张你以此法置入你坟墓场的牌置于你手上。

  • If you didn't put any cards into your graveyard when you manifested dread (perhaps because your opponent controls 虚空地脉), 超常分析员's ability will still trigger, but you won't be able to put any cards into your hand when it resolves. Similarly, if a card put into your graveyard when you manifested dread leaves your graveyard before 超常分析员's ability resolves, you won't be able to put that card in your hand.
  • 如果你显化惧惧时没有将任何牌置入你的坟墓场(也许是因为对手操控虚空地脉),则超常分析员的异能仍会触发,但当其结算时,你无法将任何牌置于你手上。类似地,如果在你显化惧惧时置入你坟墓场的牌在超常分析员的异能结算前就已离开你的坟墓场,则你无法将该牌置于你手上。

拼布兽伴
神器生物~野兽
躁狂~除非你坟墓场中牌的牌张类别有四种或更多,否则拼布兽伴不能进行攻击或阻挡。
在你的维持开始时,你可以磨一张牌。(你可以将你的牌库顶牌置入你的坟墓场。)

  • Once 拼布兽伴 is attacking or blocking, reducing the number of card types among cards in your graveyard won't remove 拼布兽伴 from combat.
  • 一旦拼布兽伴已进行攻击或阻挡,此时再减少你坟墓场中牌的牌张类别数量,也不会将拼布兽伴移出战斗。

窥透幕帘
瞬间
弃掉你的手牌。然后抓X张牌,X为你坟墓场中牌的牌张类别数量。

  • The value of X is determined only as 窥透幕帘 resolves, after you discard your hand. Since 窥透幕帘 is still on the stack while it's resolving, it won't count itself.
  • X的数值于窥透幕帘结算时决定,此时你已弃掉你的手牌。由于窥透幕帘在结算过程中仍在堆叠上,因此它不会将自己计算在内。

人气自傲客
生物~人类/浪客
{1}{B},牺牲另一个生物或结界:人气自傲客获得不灭异能直到回合结束。将它横置。(伤害与注明「消灭」的效应不会将它消灭。)
每当你牺牲一个永久物时,目标对手失去1点生命且你获得1点生命。

  • If you sacrifice a permanent as part of casting a spell or activating an ability, 人气自傲客's last ability will resolve before that spell or ability. It will resolve even if that spell or ability is countered.

  • 如果你是在施放咒语或起动异能的过程中牺牲永久物,则人气自傲客的最后一个异能会比该咒语或异能先一步结算。就算该咒语或异能被反击,此异能仍会结算。

  • If you sacrifice 人气自傲客, its last ability will trigger. If you sacrifice other permanents at the same time, its last ability will trigger for each of those permanents as well.

  • 如果你牺牲人气自傲客,则其最后一个异能会触发。如果你同时牺牲其他永久物,则每有一个此类永久物,其最后一个异能也会触发一次。


破布玩伴
神器生物~玩具
{1},{T}:目标力量等于或小于2的生物本回合不能被阻挡。

  • Once 破布玩伴's ability has resolved, raising the affected creature's power above 2 won't cause it to be able to be blocked this turn.

  • 一旦破布玩伴的异能已结算,此时再将受影响的生物的力量提升至2以上,也不会使其能被阻挡。

  • Once a creature with power 2 or less has been blocked, activating 破布玩伴's ability targeting that creature won't cause it to stop being blocked once the ability resolves.

  • 一旦某个力量等于或小于2的生物已被阻挡,则在该生物上目标破布玩伴的异能也不会使其在该异能结算时不再受阻挡。


召群锐器人
生物~人类/小丑/狂战士
敏捷
每当你攻击时,派出一个1/1红色怪灵衍生生物。

  • Attacking with any creatures will cause 召群锐器人's last ability to trigger. 召群锐器人 doesn't have to be among them.
  • 以任意生物攻击都会触发召群锐器人的最后一个异能。召群锐器人不一定要参与攻击。

尖头锐器人
生物~人类/杀手
尖头锐器人于你的回合中具有先攻异能。
每当任一对手抓一张牌时,尖头锐器人对其造成1点伤害。

  • If a spell or ability causes an opponent to put cards into their hand without specifically using the word "draw," it's not a card drawn.
  • 如果某咒语或异能令对手将牌置于其手上,但用词不包括「抓」,则这不算作抓牌。

迫任榜样
生物~人类/求生者
生还~在你的第二个行动阶段开始时,若迫任榜样已横置,则在其上放置一个飞行,系命或+1/+1指示物。
每当迫任榜样或另一个由你操控的生物死去时,若其上有指示物,则将这些指示物放置在至多一个目标生物上。

  • If 迫任榜样 dies at the same time as one or more other creatures with counters on them, its last ability will trigger for each of those creatures.

  • 如果迫任榜样与一个或数个其上有指示物的其他生物同时死去,则每有一个此类生物,其最后一个异能便会触发一次。

  • 迫任榜样's last ability doesn't cause you to move counters from the creature that died onto the target creature. Rather, you put the same number of each kind of counter the creature that died had when it died onto the target creature. Other effects that interact with putting counters onto that creature will interact with this effect accordingly.

  • 迫任榜样的最后一个异能不会让你将死去的生物上的指示物移到该目标生物上。而是你在该目标生物上放置与死去的生物上原本所具有之各类指示物数量相同的指示物。其他会与在该生物上放置指示物互动的效应,也会如此与此效应互动。

  • In some unusual cases, you may end up putting the appropriate counters on more than one permanent. For example, if you control 欧佐晶岩 when 迫任榜样 dies, you'll put the appropriate number of each kind of counter onto both 欧佐晶岩 and the target creature.

  • 在一些不寻常的情况下,你可能会在数个永久物上放置相应的指示物。举例来说,如果于迫任榜样死去时你操控欧佐晶岩,则你会在欧佐晶岩和该目标生物上各放置相应数量的指示物。

  • If the creature that died had -1/-1 counters on it when it died, 迫任榜样's last ability will include those as well. This may result in the target creature also dying.

  • 如果死去的生物死去时其上有-1/-1指示物,则迫任榜样的最后一个异能也会将这些指示物计算在内。这可能会导致该目标生物也死去。


复生教众
生物~人类/僧侣
躁狂~{2}{B}{B}:将复生教众从你的坟墓场移回战场,且上面有一个终命指示物。只能于你坟墓场中牌的牌张类别有四种或更多时起动,且仅限法术时机。(如果其上有终命指示物的生物将死去,则改为放逐之。)

  • Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.

  • 终结指示物会在任何永久物上生效,而非仅限生物。如果其上有终结指示物的永久物将从战场进入坟墓场,则改为将其放逐。

  • Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.

  • 终结指示物不会阻止永久物从战场进入坟墓场以外的其他区域。举例来说,如果某个其上有终结指示物的永久物将从战场进入其拥有者的手上,则它会如常如此作。

  • Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.

  • 终结指示物不是关键字指示物,且终结指示物不会让其上之永久物获得任何异能。如果该永久物失去了所有异能,然后将进入坟墓场,则它仍会改为被放逐。

  • Multiple finality counters on a single permanent are redundant.

  • 同一个永久物上的多个终结指示物没有意义。


孽种猎人莉普
传奇生物~人类/求生者
生还~在你的第二个行动阶段开始时,若孽种猎人莉普已横置,则展示你牌库顶的X张牌,X为其力量。将其中任意数量力量各不相同的生物和/或载具牌置于你手上。将其余的牌以随机顺序置于你牌库底。

  • The value of X is determined only once, as Rip's ability resolves.

  • X的数值,只于裂普的异能结算时确定一次。

  • If Rip leaves the battlefield before its ability resolves—and it was still tapped as it left—use its power as it last existed on the battlefield to determine the value of X.

  • 如果裂隙在其异能结算前就已离开战场(且离开时仍为横置),则利用其最后在战场上时的力量来决定X的数值。


飞蛾仪式
法术
将目标生物牌从你的坟墓场移回战场,且上面有一个终命指示物。(如果其上有终命指示物的生物将死去,则改为放逐之。)
返照{3}{W}{W}{B}(你可以从你坟墓场中施放此牌,并支付其返照费用,然后将它放逐。)

  • Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.

  • 终结指示物会在任何永久物上生效,而非仅限生物。如果其上有终结指示物的永久物将从战场进入坟墓场,则改为将其放逐。

  • Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.

  • 终结指示物不会阻止永久物从战场进入坟墓场以外的其他区域。举例来说,如果某个其上有终结指示物的永久物将从战场进入其拥有者的手上,则它会如常如此作。

  • Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.

  • 终结指示物不是关键字指示物,且终结指示物不会让其上之永久物获得任何异能。如果该永久物失去其所有异能,然后将进入坟墓场,则它仍会改为被放逐。

  • Multiple finality counters on a single permanent are redundant.

  • 同一个永久物上的多个终结指示物没有意义。


热火熔炉间 // 蒸汽桑拿室
结界~隔间
(你可以施放任意一边。该扇偏门会在战场上解锁。你可以支付已上锁之偏门的法术力费用来解锁之,但仅限法术时机。)
当你解锁此偏门时,此隔间向目标由对手操控的生物造成等同于你手牌数量的伤害。
(你可以施放任意一边。该扇偏门会在战场上解锁。你可以支付已上锁之偏门的法术力费用来解锁之,但仅限法术时机。)
你的手牌数量没有上限。
在你的结束步骤开始时,抓一张牌。

  • If multiple effects modify your hand size, apply them in timestamp order. For example, if you 解锁 蒸汽桑拿室 and then put 虚空满盈 (an enchantment that says your maximum hand size is two) onto the battlefield, your maximum hand size would be two. However, if 虚空满盈 entered first and then you 已解锁 蒸汽桑拿室, you would have no maximum hand size.

  • 如果有多个效应会影响你的手牌上限,则按照时间印记顺序生效。举例来说,如果你先解锁蒸汽桑拿室,然后再将虚空满盈(注记着你的手牌上限为二的结界)放进战场,则你的手牌上限会是二。不过,如果是先将虚空满盈放进战场,然后再已解锁蒸汽桑拿室,则你就没有手牌上限。

  • Your maximum hand size is checked only during the cleanup step of your turn. At other times, you may have more cards in hand than your maximum hand size.

  • 只有在你的回合清除步骤中,才会检查你的手牌上限。在其他时段,你可以有多于手牌上限数量的手牌。


夺命过山车
传奇结界
躁狂~如果某个由你操控的来源于你坟墓场中牌的牌张类别有四种或更多时将对任一永久物或牌手造成非战斗伤害,则改为它造成两倍的伤害。
当夺命过山车进场时,它对至多X个目标生物各造成X点伤害。

  • The damage is dealt by the same source as the original source of damage. The doubled damage isn't dealt by 夺命过山车 unless it was the original source of damage.

  • 这份伤害仍是由原本的伤害来源造成。除非夺命过山车本身就是原本的伤害来源,否则这份加倍的伤害不会由它造成。

  • If another effect (or effects) modifies how much damage a source you control would deal while you have delirium—by preventing some of it, for example—the player being dealt damage or the controller of the permanent being dealt damage chooses the order in which any such effects apply. If all of the damage is prevented, the effect of 夺命过山车's first ability no longer applies.

  • 如果某个由你操控的来源将造成的伤害数量受到其他效应(或多个效应)的影响(例如防止部分伤害),则由受到伤害的牌手或受到伤害之永久物的操控者来决定这些效应的生效顺序。如果所有伤害都被防止,则夺命过山车的第一个异能便不再生效。

  • If damage dealt by a source you control is being divided or assigned among multiple permanents and/or players while you have delirium, that damage is divided or assigned before doubling. For example, if you attack with a 5/5 creature with trample and it's blocked by a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. Those amounts are then doubled to 4 and 6, respectively.

  • 如果由你操控的来源造成之伤害需分配给数个永久物和/或牌手,且你具有躁狂异能,则该伤害会先分配后再加倍。举例来说,如果你以一个5/5具践踏异能的生物攻击,且它被一个2/2生物阻挡,则你可以将2点伤害分配给阻挡者,3点伤害分配给防御牌手。然后这些数值会分别加倍为4和6。


知根求生者
生物~人类/求生者
敏捷
生还~在你的第二个行动阶段开始时,若知根求生者已横置,则在至多一个目标由你操控的地上放置三个+1/+1指示物。该地成为0/0元素生物,且仍具有原本类别。它获得敏捷异能直到你的下一个回合。

  • 知根求生者's last ability doesn't have a duration, which means the land remains a creature indefinitely.
  • 知根求生者的最后一个异能没有时限,这意味着该地会一直是生物。

细身救星
生物~寇族/求生者
生还~在你的第二个行动阶段开始时,若细身救星已横置,则将目标法术力值等于或小于3的生物牌从你坟墓场移回你手上。

  • If the mana cost of a card in your graveyard includes {X}, X is 0 for the purpose of determining its mana value.
  • 如果你坟墓场中某张牌的法术力费用包括{X},则在确定其法术力值时,X为0。

锯刃剥皮人
生物~人类/杀手
威慑
{2},牺牲另一个生物或结界:在锯刃剥皮人上放置一个+1/+1指示物。
在你的结束步骤开始时,若你本回合中牺牲过一个或数个永久物,则锯刃剥皮人对任意一个目标造成等量的伤害。

  • If you haven't sacrificed any permanents during your turn by the time your end step begins, 锯刃剥皮人's last ability won't trigger at all. You won't be able to sacrifice anything during your end step in time to have the ability trigger.
  • 如果到了你的结束步骤开始时,你在你的回合中还未牺牲任何永久物,则锯刃剥皮人的最后一个异能根本不会触发。你无法在结束步骤中及时牺牲任何东西,好让此异能触发。

焦热龙炎
瞬间
焦热龙炎对目标生物或鹏洛客造成3点伤害。如果本回合中该生物或鹏洛客将死去,则改为将它放逐。

  • 焦热龙炎's replacement effect will exile the target creature or planeswalker if it would die this turn for any reason, not just due to lethal damage.
  • 只要该目标生物或鹏洛客在本回合中因故将死去,焦热龙炎的替代性效应就会将其放逐,而非仅限于因致命伤害而死去者。

尖鸣宿敌
生物~精怪
敏捷
每当尖鸣宿敌受到伤害时,它对任意另一个目标造成等量的伤害。如果以此法对某牌手造成伤害,则该牌手在本盘游戏接下来的时段不能获得生命。

  • If lethal damage is dealt to 尖鸣宿敌, its last ability still triggers.

  • 如果尖鸣宿敌受到致命伤害,其最后一个异能仍会触发。

  • If 尖鸣宿敌 is dealt damage by multiple sources at once, such as by two creatures blocking it, its last ability triggers once and one target is dealt that much damage.

  • 如果尖鸣宿敌同时受到数个来源的伤害(例如被两个生物阻挡),则其最后一个异能也只会触发一次,且会对一个目标造成等量的伤害。

  • Once 尖鸣宿敌's last ability causes it to deal damage to a player, that player won't be able to gain life for the rest of the game. It doesn't matter if 尖鸣宿敌 remains on the battlefield or not.

  • 一旦尖鸣宿敌的最后一个异能使其对某牌手造成伤害,则该牌手在本盘游戏的剩余时段内都不能获得生命。尖鸣宿敌是否留在战场上并不重要。

  • Spells and abilities that cause a player affected by 尖鸣宿敌's last ability to gain life still resolve. That player won't gain life, but any other effects of that spell or ability will happen.

  • 会令受尖鸣宿敌最后一个异能影响的牌手获得生命之咒语和异能仍会结算。该牌手不会获得生命,但该咒语或异能的其他效应仍会生效。

  • If an effect says to set a player's life total to a number that's higher than their current life total while they're affected by 尖鸣宿敌's last ability, their life total won't change.

  • 如果某效应要将某牌手的总生命设定为比其当前总生命更高的数值,且该牌手正受尖鸣宿敌最后一个异能影响,则其总生命不会改变。


鬼魂庇护
结界~灵气
结附于由你操控的生物
当鬼魂庇护进场时,放逐目标由对手操控的非地永久物,直到鬼魂庇护离开战场为止。
所结附的生物得+1/+0且具有系命与守护{2}。

  • If 鬼魂庇护 leaves the battlefield before its triggered ability resolves, the target permanent won't be exiled at all.

  • 如果鬼魂庇护在其触发式异能结算前就已离开战场,则该目标永久物根本不会被放逐。

  • 灵气 attached to the exiled permanent will be put into their owners' graveyards. Any 武具 will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

  • 所放逐的永久物上之灵气会被置入其拥有者的坟墓场。武具则会被卸装并留在战场上。所放逐的永久物上之任何指示物都会消失。当该牌移回战场时,它会是一个全新物件,与先前所放逐的牌毫无关联。

  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.

  • 如果以此法放逐了某个衍生物,则它会消失且不会返回战场。


静寂伏廊怪
结界生物~惊惧兽
静寂伏廊怪不能被阻挡。
每当静寂伏廊怪对任一牌手造成战斗伤害时,选择一项,且不得是此前选过的~
·在静寂伏廊怪上放置两个+1/+1指示物。
·抓一张牌。
·静寂伏廊怪成为另一个目标由你操控之生物的复制品。

  • The phrase "that hasn't been chosen" refers only to that specific 静寂伏廊怪. If 静寂伏廊怪 leaves the battlefield and then returns to the battlefield later, it will be a new object with no memory of the modes that were chosen when it was last on the battlefield.

  • 「且未被选择」此短语,仅指该特定的静寂伏廊怪。如果静寂伏廊怪离开战场,然后再返回战场,则它会是一个全新物件,对其上次在战场时所选的模式毫无印象。

  • 静寂伏廊怪 copies exactly what was printed on the target creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or 灵气 and 武具 attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.

  • 静寂伏廊怪所复制的,就只有该目标生物上所印制的东西而已(除非该生物也复制了其他东西或是个衍生物;后文将详述)。它不会复制下列状态:该生物是否为横置,它上面有没有指示物、结附了灵气和武具,或是其他改变了其力量、防御力、类别、颜色等等的非复制效应。

  • If the copied creature is a token, 静寂伏廊怪 copies the original characteristics of that token as stated by the effect that created that token.

  • 如果所复制的生物是个衍生物,则静寂伏廊怪会复制派出该衍生物的效应原本所注明的特征。

  • If the copied creature is copying something else, then 静寂伏廊怪 becomes a copy of whatever that creature copied.

  • 如果所复制的生物本身已经复制了别的东西,则静寂伏廊怪会是所选的生物复制品。

  • When 静寂伏廊怪 becomes a copy of the target creature, it's neither entering nor leaving the battlefield. Any enters-the-battlefield or leaves-the-battlefield abilities won't trigger.

  • 当静寂伏廊怪成为目标生物的复制品时,它既不是进战场,也不是离开战场。任何进战场或离开战场的异能都不会触发。

  • If the third mode is chosen for 静寂伏廊怪's last ability but the target creature is an illegal target as the ability tries to resolve, it won't resolve and none of its effects will happen.

  • 如果你为静寂伏廊怪的最后一个异能选择了第三项模式,但于该异能试图结算时,该目标生物已经是不合法目标,则它不会结算,且其所有效应都不会生效。

  • While 静寂伏廊怪 is a copy of another creature, it won't have any of its previous abilities.

  • 于静寂伏廊怪成为另一个生物的复制品期间,它不会具有任何前述生物的异能。


烟缭憩间 // 雾漫沙龙
结界~隔间
(你可以施放任意一边。该扇偏门会在战场上解锁。你可以支付已上锁之偏门的法术力费用来解锁之,但仅限法术时机。)
当你解锁此偏门时,派出一个X/X蓝色,具飞行异能的精怪衍生生物,X为由你操控之隔间中的已解锁偏门数量。
(你可以施放任意一边。该扇偏门会在战场上解锁。你可以支付已上锁之偏门的法术力费用来解锁之,但仅限法术时机。)
在你的第一个行动阶段开始时,加{R}{R}。此法术力只能用来施放隔间咒语和解锁偏门。

  • The value of X is calculated only once, as 雾漫沙龙's ability resolves. Changes in the number of 已解锁 偏门 among 隔间 you control that occur after the ability resolves won't affect the power or toughness of the token.
  • X的数值,只于雾漫沙龙的异能结算时计算一次。于该异能结算后,由你操控的隔间中已解锁偏门数量发生的变化,不会影响该衍生物的力量或防御力。

裂肤娃娃
神器生物~玩具
当裂肤娃娃进场时,抓一张牌。然后除非你操控另一个力量等于或小于2的生物,否则弃一张牌。

  • Once 裂肤娃娃's ability begins to resolve, players can't take actions in between the time you draw a card and the time you would discard a card. Notably, they can't try to remove creatures you control with power 2 or less to force you to discard.
  • 一旦裂肤娃娃的异能开始结算,则在你抓一张牌和你弃一张牌之间,没有牌手能有所行动。特别一提,他们不能试图去除由你操控且力量等于或小于2的生物,好让你弃牌。

孢生感染
结界~灵气
结附于生物
当孢生感染进场时,目标牌手牺牲一个所结附之生物以外的生物。
当所结附的生物受到伤害时,将它消灭。

  • 孢生感染's second ability can target any player, not just the controller of the enchanted creature.
  • 孢生感染的第二个异能可以指定任意一位牌手为目标,而不仅限于所结附生物的操控者。

勿露头,勿出声
结界~灵气
结附于生物
当勿露头,勿出声进场时,横置所结附的生物。
所结附的生物于其操控者的重置步骤中不能重置。
{4}{U}{U}:将所结附的生物洗入其拥有者的牌库,然后你显化惧象。只能于法术时机起动。

  • Only the controller of 勿露头,勿出声 may activate its last ability.
  • 只有勿露头,勿出声的操控者能起动其最后一个异能。

手术疗室 // 医院病房
结界~隔间
(你可以施放任意一边。该扇偏门会在战场上解锁。你可以支付已上锁之偏门的法术力费用来解锁之,但仅限法术时机。)
每当你攻击时,在目标进行攻击的生物上放置一个+1/+1指示物。
(你可以施放任意一边。该扇偏门会在战场上解锁。你可以支付已上锁之偏门的法术力费用来解锁之,但仅限法术时机。)
当你解锁此偏门时,将目标法术力值等于或小于3的生物牌从你坟墓场移回战场。

  • If the mana cost of a card in your graveyard includes {X}, X is 0 for the purpose of determining its mana value.
  • 如果你坟墓场中某张牌的法术力费用包括{X},则在确定其法术力值时,X为0。

多美代的传说
传奇结界~传纪
(于此传纪进场时及于你抓牌步骤后,加一个学问指示物。到IV后牺牲之。)
I, II, III — 磨两张牌。如果以此法磨掉两张具共通牌张类别的牌,则抓一张牌并重复此流程。
IV — 从你的坟墓场中放逐任意数量目标瞬间,法术和/或多美代鹏洛客牌。复制它们。你可以施放任意数量的复制品。

  • When the first, second, or third chapter ability of 多美代的传说 resolves, the ability will continue until you mill a set of two cards that share no card types or you mill one or fewer cards. You can't just pause the story whenever you want to. (And why would you? It's quite the story.)

  • 当多美代的传说的第一个、第二个或第三个章节异能结算时,该异能会持续,直到你磨掉一组两张不具相同牌张类别的牌,或你磨掉一张或更少的牌为止。你不能随意暂停故事。(而且你为何要暂停?这可是个精彩的故事。)

  • The card types in Magic include artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. 传奇, basic, and snow are supertypes, not card types; 惊惧兽 and 隔间 are subtypes, not card types.

  • 万智牌的牌张类别包括神器、战役、生物、结界、瞬间、亲缘、地、鹏洛客和法术。传奇、基本和雪境属于超类别,不是牌张类别;惊惧兽和隔间属于副类别,不是牌张类别。

  • You cast the copies while the last chapter ability of 多美代的传说 is resolving and still on the stack. You can't wait to cast them later in the turn.

  • 你是在多美代的传说最后一个章节异能结算、且其仍在堆叠上时施放这些复制品。你不能等到本回合内稍后时段再施放。

  • Because you're paying the spells' costs, if one of the copied spells has {X} in its mana cost, you may choose its value as normal.

  • 由于你是支付该咒语的费用,因此如果所复制的咒语之法术力费用中包含{X},你可以如常选择X的数值。

  • If you don't want to cast some (or all) of the copies, you may choose not to. Any copies that you didn't cast cease to exist the next time state-based actions are checked.

  • 如果你不想施放某些(或全部)复制品,你可以选择不施放。你未施放的复制品会在下一次检查状态动作时消失。


兽伴挚友托比
传奇生物~人类/法术师
当兽伴挚友托比进场时,派出一个4/4白色野兽衍生生物,且具有「此生物不能单独进行攻击或阻挡。」
只要你操控四个或更多衍生生物,由你操控的衍生生物便具有飞行异能。

  • If you control more than one creature with "This creature can't attack or block alone" they can attack or block together, even if no other creatures attack or block.

  • 如果你操控数个具有「此生物不能单独攻击或阻挡」的生物,则它们可以一起攻击或阻挡,就算没有其他生物一起攻击或阻挡也是一样。

  • Although the 野兽 token can't attack alone, other attacking creatures don't have to attack the same player, planeswalker, or battle. For example, the 野兽 token could attack an opponent and another creature could attack a planeswalker. Similarly, other blocking creatures don't have to block the same creature that the 野兽 token blocks.

  • 虽然野兽衍生物不能单独攻击,但其他进行攻击的生物不一定要与它攻击同一牌手、鹏洛客或战役。举例来说,野兽衍生物可以攻击某位对手,而另一个生物则可以攻击某个鹏洛客。类似地,进行阻挡的其他生物也不一定要与野兽衍生物阻挡同一个生物。

  • Once the 野兽 token has attacked or blocked, removing all of your other attacking or blocking creatures won't cause it to stop attacking or blocking.

  • 一旦野兽衍生物已进行攻击或阻挡,此时再移除你所有其他进行攻击或阻挡的生物,也不会使其停止攻击或阻挡。

  • If an effect says the 野兽 token attacks or blocks "if able" and you control one or more other creatures that are able to attack or block, you must attack or block with the 野兽 token and at least one other creature.

  • 如果有效应令野兽衍生物「若能」攻击或阻挡,且你操控一个或数个能够攻击或阻挡的其他生物,则你必须用野兽衍生物和至少一个其他生物攻击或阻挡。

  • In a 双头巨人 game, the 野兽 token can attack or block with a creature controlled by your teammate, even if no other creatures you control are attacking or blocking.

  • 在双头巨人游戏中,野兽衍生物可以与由你队友操控的生物一起攻击或阻挡,就算由你操控的其他生物并未一起攻击或阻挡也是一样。


受困屏中
结界
守护{2}(每当此结界成为由对手操控之咒语或异能的目标时,除非该牌手支付{2},否则反击之。)
当受困屏中进场时,放逐目标由对手操控的神器,生物或结界,直到受困屏中离开战场为止。

  • If 受困屏中 leaves the battlefield before its last ability resolves, the target permanent won't be exiled at all.

  • 如果受困屏中在其最后一个异能结算前就已离开战场,则该目标永久物根本不会被放逐。

  • 灵气 attached to the exiled permanent will be put into their owners' graveyards. Any 武具 will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

  • 所放逐的永久物上之灵气会被置入其拥有者的坟墓场。武具则会被卸装并留在战场上。所放逐的永久物上之任何指示物都会消失。当该牌移回战场时,它会是一个全新物件,与先前所放逐的牌毫无关联。

  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.

  • 如果以此法放逐了某个衍生物,则它会消失且不会返回战场。


苦痛试炼
法术
选择两个目标由同一对手操控的生物。该牌手选择其中一个生物。苦痛试炼对该生物造成5点伤害,另一个生物本回合不能进行阻挡。

  • If one of the two target creatures is an illegal target when 苦痛试炼 resolves, the remaining creature's controller must choose the remaining creature. 苦痛试炼 will deal 5 damage to that creature.
  • 如果当苦痛试炼结算时,其中一个目标生物已经是不合法目标,则剩余生物的操控者必须选择剩余生物。苦痛试炼会对该生物造成5点伤害。

抽肢娃娃
神器生物~蜘蛛/玩具
{T}:加一点任意颜色的法术力。在抽肢娃娃上放置一个巢窝指示物。
{T},牺牲抽肢娃娃:抽肢娃娃上每有一个指示物,便派出一个2/2绿色,具延势异能的蜘蛛衍生生物。只能于法术时机起动。

  • 抽肢娃娃's first ability is a mana ability. It doesn't use the stack and can't be responded to.
  • 抽肢娃娃的第一个异能属于法术力异能。它不用到堆叠,且不能被回应。

猛击英杰泰瓦
传奇生物~妖精/战士
横置另一个由你操控且未横置的生物:猛击英杰泰瓦获得不灭异能直到回合结束。将它横置。
{3}{G}{G}:由你操控的生物得+X/+X直到回合结束,X为由你操控之生物中的最大力量。

  • You can activate 泰瓦's first ability even if 泰瓦 is already tapped.

  • 就算泰瓦已横置,你也能起动其第一个异能。

  • The value of X is calculated only once, as 泰瓦's last ability resolves.

  • X的数值,只于泰瓦的最后一个异能结算时计算一次。


无法尖叫
结界~灵气
结附于生物
所结附的生物失去所有异能,是基础力量与防御力为0/2的玩具神器生物,且仍具有原本类别。
只要所结附的生物为牌面朝下,它便不能翻回正面。

  • If the affected permanent gains an ability after 无法尖叫 becomes attached to it, it will keep that ability.

  • 如果受影响的永久物在无法尖叫结附于其上之后才获得某异能,则它仍会具有该异能。

  • 无法尖叫's second ability overwrites all previous effects that set the creature's base power and toughness to specific values. Any power- or toughness-setting effects that start to apply afterward will overwrite this effect.

  • 所有先前将该生物之基础力量与防御力设定为某特定值的效应,都会被无法尖叫的第二个异能盖掉。其他将其力量或防御力设定为某特定值的效应,如果是在此效应之后生效,则将会盖过此效应。

  • Effects that modify a creature's power and toughness, such as the effect of 突发惊吓, will apply to that creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch its power and toughness.

  • 会更改生物之力量和防御力的效应,例如突发惊吓,则不论其效应是在何时开始,都会对该生物生效。而会改变其力量和/或防御力的指示物,以及将其力量和防御力互换的效应,也会如此生效。


不死疾步妖
生物~灵俑
践踏,敏捷
如果本回合中有非灵俑的生物死去,你可以从你的坟墓场施放不死疾步妖。如果你如此作,则不死疾步妖进场时上面有一个+1/+1指示物。

  • You still pay all costs and obey timing restrictions when casting 不死疾步妖 from your graveyard with the permission from its last ability.

  • 你在利用不死疾步妖最后一个异能的许可来从你坟墓场中施放它时,仍需支付所有费用且遵守时机限制。

  • If 不死疾步妖 is countered or dies after being cast from your graveyard, it will return to your graveyard. It may be cast this way again.

  • 如果不死疾步妖被反击,或是从你坟墓场中施放后死去,则它会移回你的坟墓场。你可以再以此法施放之。

  • Once you begin casting a spell from your graveyard, it immediately moves to the stack. Players can't take any actions until you've finished casting the spell.

  • 一旦你开始从你的坟墓场施放咒语,它便会立即进入堆叠。直到你完成施放该咒语,牌手都不能有所行动。


皮囊之下
法术
显化惧象。(检视你牌库顶的两张牌。将其中一张牌面朝下地放进战场,当成2/2生物,另一张则置入你的坟墓场。如果该牌是生物牌,则可随时支付其法术力费用使其翻回正面。)
你可以将一张永久物牌从你的坟墓场移回你手上。

  • The permanent card can be one you milled while manifesting dread, but it doesn't have to be.
  • 该永久物牌可以是你于显化恐惧时磨掉的牌,但不一定非得是。

不明浮空船
神器~载具
飞行
当不明浮空船进场时,放逐至多一个目标防御力等于或小于5的生物。
当不明浮空船离开战场时,所放逐之牌的拥有者显化惧象。
搭载1

  • If 不明浮空船 leaves the battlefield before its second ability resolves, the ability still exiles the target creature.

  • 如果不明浮空船在其第二个异能结算前就已离开战场,则该异能仍会放逐该目标生物。

  • If there's no exiled card when 不明浮空船's third ability resolves (most likely because its second ability hasn't resolved yet), the ability won't do anything.

  • 如果当不明浮空船的第三个异能结算时,所放逐的牌为空(最有可能的原因是其第二个异能还未结算),则该异能没有效果。

  • If 不明浮空船's second ability exiled more than one card (possibly because another effect caused it to trigger an additional time), each player who owns one or more of the exiled cards 显化惧象.

  • 如果不明浮空船的第二个异能放逐了多张牌(可能是因为有其他效应让其触发了额外一次),则每位拥有所放逐之牌的牌手都会显化惧象。


丧胆之攫
法术
将至多一个目标非地永久物移回其拥有者手上。显化惧象。(检视你牌库顶的两张牌。将其中一张牌面朝下地放进战场,当成2/2生物,另一张则置入你的坟墓场。如果该牌是生物牌,则可随时支付其法术力费用使其翻回正面。)

  • If the target nonland permanent is an illegal target when 丧胆之攫 tries to resolve, it won't resolve and none of its effects will happen. You won't 显化惧象.
  • 如果在丧胆之攫试图结算时,该目标非地永久物已经是不合法目标,则它不会结算,且其所有效应都不会生效。你不会显化惧象。

误时失灵
瞬间
选择一项~
·消灭目标神器。
·为仅指定单一目标的目标咒语或异能更改目标。
·一个或两个目标生物本回合不能进行阻挡。

  • You don't choose the new target for the spell or ability targeted with 误时失灵's second mode until 误时失灵 resolves. You must change the target if possible. However, you can't change the target to an illegal target. If there are no legal targets to choose from, the target isn't changed. It doesn't matter if the original target has somehow become illegal itself.

  • 你是在误时失灵结算时,才需为其第二个模式所指定的咒语或异能选择新的目标。你必须改变目标(如有可能)。不过,你不能改变为不合法的目标。如果没有合法的目标可供选择,则目标不会改变。就算原本的目标因故已成为不合法目标,也不影响此事。

  • If a spell or ability targets multiple things, you can't target it with 误时失灵's second mode, even if all but one of those targets have become illegal.

  • 如果某咒语或异能指定了数个目标,则就算该咒语或异能的所有目标都已成为不合法目标之一,你也不能将其指定为误时失灵第二项模式的目标。

  • The effect of 误时失灵's last mode won't cause creatures that are already blocking to stop blocking.

  • 误时失灵最后一个模式的效应,不会使已经进行阻挡的生物停止阻挡。


违愿重塑
瞬间
消灭目标生物。其操控者显化惧象。(该牌手检视其牌库顶的两张牌,然后将其中一张牌面朝下地放进战场,当成2/2生物,另一张则置入其坟墓场。如果该牌是生物牌,则可随时支付其法术力费用来翻回正面。)

  • If the target creature is an illegal target as 违愿重塑 tries to resolve, it won't resolve and none of its effects will happen. The creature's controller won't 显化惧象.
  • 如果于违愿重塑试图结算时,该目标生物已经是不合法目标,则它不会结算,且其所有效应都不会生效。该生物的操控者不会显化惧象。

受迫灵人
生物~人类/法术师
警戒
异景~每当一个由你操控的结界进场和每当你完全解锁一个隔间时,在受迫灵人上放置一个夺身指示物。
当受迫灵人死去时,派出一个X/X蓝色,具飞行异能的精怪衍生生物,X为受迫灵人上的指示物数量。

  • In the unusual case where 受迫灵人 has +1/+1 counters on it and then receives an amount of -1/-1 counters that causes it to die, use the total number of counters that were on 受迫灵人 when it died, including all of the +1/+1 and -1/-1 counters, to determine the value of X.
  • 在一个不寻常的情况下:受迫灵人上有+1/+1指示物,然后又获得了会使其死去的-1/-1指示物,此时利用受迫灵人死去时其上所有指示物的总数量(包括所有+1/+1和-1/-1指示物)来决定X的数值。

噬惧魔瓦伽沃
传奇生物~长老/恶魔
飞行,系命
守护~牺牲三个非地永久物。
如果某张不由你操控的牌将从任何区域进入对手的坟墓场,则改为将它放逐。
于你的回合中,你可以使用以瓦伽沃放逐的牌。如果你以此法施放咒语,则支付等同于其法术力值的生命,而不支付其法术力费用。

  • You follow all timing rules for spells cast and lands played using the permission granted by Valgavoth's last ability.

  • 你利用瓦尔戈沃斯最后一个异能所赋予的许可来施放咒语和使用地时,仍须遵循所有时机规则。

  • The spells you cast using the permission granted by Valgavoth's last ability have an alternative cost that's paying life equal to their mana value. You can't choose to pay their mana cost and may not pay any other alternative costs. You may still pay for additional costs, such as kicker costs, and you may pay mana for those as normal. If the spell has mandatory additional costs, you must pay those.

  • 你施放的咒语之替代性费用为支付等同于其法术力值的生命。你不能选择支付其法术力费用,也不能支付其他替代性费用。你仍能支付额外费用,例如增幅费用,且你可以如常支付法术力来支付之。如果该咒语含有强制性的额外费用,则你必须支付之。


瓦伽沃的信徒
生物~人类/僧侣
{3}{B},牺牲瓦伽沃的信徒:将目标生物牌从你的坟墓场移回战场。只能于法术时机起动。

  • Since targets are chosen before costs are paid, 瓦伽沃的信徒 isn't a legal target for its own ability because it won't be in the graveyard at that time.
  • 由于是在支付费用之前就要选择目标,因此瓦伽沃的信徒不能指定为其本身异能的目标,因为在该时刻它还不在坟墓场中。

瓦伽沃的猛攻
法术
显化惧象X次,然后在这些生物上各放置X个+1/+1指示物。(显化惧象的流程是检视你牌库顶的两张牌,然后将其中一张牌面朝下地放进战场,当成2/2生物,另一张则置入你的坟墓场。如果该牌是生物牌,则可随时支付其法术力费用使其翻回正面。)

  • If an effect instructs a player to manifest multiple cards from their library, those cards are manifested one at a time. Players can't take actions in between. However, an ability that triggers "Whenever one or more creatures enter" would trigger once for each event.

  • 如果有效应让牌手从其牌库中显化多张牌,则这些牌是逐一显化。牌手不能在此过程中有所行动。不过,注记于「每当一个或数个生物进场时」触发的异能,会因每个此类事件而触发一次。

  • Players can't take actions in between the time you 显化惧象 X times and the time you put +1/+1 counters on them. Notably, they can't try to remove the face-down creatures before counters are placed on them.

  • 在你显化惧象X次与在其上放置+1/+1指示物之间,没有牌手能有所行动。特别一提,他们无法在其上放置指示物之前,就试图去除牌面朝下的生物。


消失眼前
瞬间
目标非地永久物的拥有者将它置于其牌库顶或牌库底。刺探1。(检视你牌库顶的牌。你可以将其置入你的坟墓场。)

  • If the target nonland permanent is an illegal target when 消失眼前 tries to resolve, it won't resolve and none of its effects will happen. You won't surveil.
  • 如果在消失眼前试图结算时,该目标非地永久物已经是不合法目标,则它不会结算,且其所有效应都不会生效。你不会刺探。

复仇夺身
法术
获得目标生物的操控权直到回合结束。将它重置。它获得敏捷异能直到回合结束。你可以弃一张牌。若你如此作,则抓一张牌。

  • If the target creature is an illegal target when 复仇夺身 tries to resolve, it won't resolve and none of its effects will happen. You won't have the option to discard a card in order to draw a card.

  • 如果当复仇夺身试图结算时,该目标生物已经是不合法目标,则它不会结算,且其所有效应都不会生效。你不能选择弃一张牌来抓一张牌。

  • 复仇夺身 can target any creature, even one that's untapped or one you already control.

  • 复仇夺身可以指定任何生物为目标,包括未横置的,或是已由你操控者。

  • Gaining control of a creature doesn't cause you to gain control of any 灵气 or 武具 attached to it.

  • 就算获得某生物之操控权,也不会让你获得其上任何灵气或武具之操控权。


恶毒小丑
生物~人类/小丑
每当另一个由你操控且力量等于或小于2的生物进场时,恶毒小丑得+2/+0直到回合结束。

  • 恶毒小丑's ability checks the power of the other creature only at the moment it enters. If a creature enters with counters, those counters are included. If a creature's power is 2 or less when it enters but becomes greater than 2 while 恶毒小丑's ability is still on the stack, 恶毒小丑 will still get +2/+0 until end of turn when its ability resolves.
  • 恶毒小丑的异能只在其他生物进战场的那一刻检查其力量。如果某生物进战场时上面有指示物,则也会将这些指示物计算在内。如果某生物进战场时力量为2以下,但在恶毒小丑的异能仍在堆叠上时其力量因故变为2以上,则恶毒小丑在其异能结算时仍会得+2/+0直到回合结束。

瓦伽沃总管维克托
传奇生物~人类/邪术师
异景~每当一个由你操控的结界进场和每当你完全解锁一个隔间时,如果这是此异能在本回合第一次的结算,则刺探2。如果是第二次的结算,则每位对手各弃一张牌。如果是第三次的结算,则将一张生物牌在你的操控下从坟墓场放进战场。

  • Victor's ability has no effect beyond the third time it resolves in a turn.
  • 维克多的异能在其于同一回合中结算三次之后便不再生效。

猛恶毁肢魔
生物~恶魔
牺牲一个生物或结界,以作为施放此咒语的额外费用。
飞行,践踏
当猛恶毁肢魔进场时,每位对手各牺牲一个非衍生物的结界,然后各牺牲一个非衍生物的生物。

  • While resolving 猛恶毁肢魔's last ability, the next opponent in turn order chooses a nontoken enchantment they control, then each other opponent in turn order does the same. Then each of the chosen nontoken enchantments are sacrificed simultaneously. Finally, repeat this process for nontoken creatures.
  • 在结算猛恶毁肢魔的最后一个异能时,由依照回合顺序接下来轮到的对手选择一个由其操控且非衍生物的结界,然后其他对手按照回合顺序依次比照办理。然后同时牺牲所有被选择的非衍生物的结界。最后对非衍生物的生物重复此流程。

衣帽独间 // 遭忘地窖
结界~隔间
(你可以施放任意一边。该扇偏门会在战场上解锁。你可以支付已上锁之偏门的法术力费用来解锁之,但仅限法术时机。)
当你解锁此偏门时,本回合中,你可以从你的坟墓场施放咒语,且本回合中,如果某牌将从任何区域进入你的坟墓场,则改为将它放逐。
(你可以施放任意一边。该扇偏门会在战场上解锁。你可以支付已上锁之偏门的法术力费用来解锁之,但仅限法术时机。)
你可以从你的坟墓场使用地。

  • 衣帽独间's ability doesn't change the times when you can play those land cards. You can still play only one land per turn, and only during your main phase when you have priority and the stack is empty.

  • 衣帽独间的异能不会改变你能使用地牌的时机。你每回合仍只能使用一个地,且只能在你的行动阶段中、你拥有优先权且堆叠为空的时候使用。

  • 衣帽独间's ability doesn't allow you to activate abilities (such as cycling) of land cards in your graveyard.

  • 衣帽独间的异能不会让你能够起动在你坟墓场中地牌上的异能(例如循环)。

  • Cards that would be put into your graveyard on the turn 遭忘地窖's ability resolves are exiled even if you didn't play them this turn.

  • 在遭忘地窖的异能结算时,会进入你坟墓场的牌,就算你本回合中未使用过,也会被放逐。

  • 遭忘地窖's ability won't stop tokens from going to your graveyard as normal (and ceasing to exist shortly thereafter, also as normal).

  • 遭忘地窖的异能不会阻止衍生物如常进入你的坟墓场(然后如常在不久后消失)。

  • You pay all costs and follow all timing rules for spells cast from your graveyard with the permission granted by 遭忘地窖's ability. You may pay alternative costs, such as 隐现 costs, rather than the spell's mana cost. You may pay optional additional costs, such as kicker, and if there are any mandatory additional costs, those must be paid to cast the spell.

  • 你施放从你坟墓场中施放的咒语时,仍须支付所有费用并遵循所有时机规则,但你可以利用遭忘地窖的异能所赋予的许可来施放。你可以支付替代性费用,例如隐现费用,而不是支付该咒语的法术力费用。你可以支付可选的额外费用,例如增幅;如果有强制性的额外费用,则必须支付之,才能施放该咒语。


狂怒华尔滋
法术
目标由你操控的生物对每个其他生物各造成伤害,其数量等同于前者的力量。直到回合结束,每当一个由你操控的生物死去时,放逐你的牌库顶牌。直到你下一个回合的回合结束,你可以使用该牌。

  • If the target creature is an illegal target when 狂怒华尔滋 tries to resolve, it won't resolve and none of its effects will happen. No damage will be dealt, and the delayed triggered ability won't trigger whenever a creature you control dies this turn.

  • 如果在狂怒华尔滋试图结算时,该目标生物已经是不合法目标,则它不会结算,且其所有效应都不会生效。不会造成伤害,且在本回合中每当一个由你操控的生物死去时,该延迟触发式异能都不会触发。

  • The creature is the source of the damage, not 狂怒华尔滋.

  • 造成伤害的是该生物,而非狂怒华尔滋。

  • Use the power of the target creature as 狂怒华尔滋 resolves to determine how much damage that creature deals to each other creature.

  • 于狂怒华尔滋结算时,利用该目标生物的力量来决定它对每个其他生物造成多少伤害。

  • You pay all costs and follow all timing rules for cards played with the permission granted by 狂怒华尔滋's delayed triggered ability. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty.

  • 你使用狂怒华尔滋的延迟触发式异能所赋予的许可来使用牌时,仍须支付所有费用且遵循所有时机规则。举例来说,如果所放逐的牌中有地牌,则你只能在你的行动阶段中且堆叠为空的时候使用之。


救星飘萍
传奇生物~人类/武士/贵族
闪现
召集(此咒语能用你的生物来协助施放。你于施放此咒语时每横置一个生物,就能为此咒语支付{1}或一点该生物颜色之法术力。)
连击
由你操控且已横置的其他生物具有辟邪异能。

  • You can't tap more creatures to cast this spell using convoke than are required to pay its total cost.
  • 你在利用召集异能施放此咒语时,所横置的生物数量不得多于支付其总费用所需的数量。

愤世向导温特
传奇生物~人类/邪术师
守护{2}
在你的维持开始时,每位牌手各抓两张牌。
躁狂~只要你坟墓场中牌的牌张类别有四种或更多,每位对手的手牌上限便均等同于七减去前述牌张类别数量。

  • If multiple effects modify a player's hand size, apply them in timestamp order. For example, if you put Winter onto the battlefield and then your opponent plays 圣物塔 (a land with "You have no maximum hand size"), that opponent would have no maximum hand size no matter when you started having delirium. However, if the permanents entered in the opposite order, that opponent's maximum hand size would be seven minus the number of card types among cards in your graveyard if you had delirium. At any time you didn't have delirium, they would have no maximum hand size.

  • 如果有数个效应会影响牌手的手牌上限,则按照时间印记顺序生效。举例来说,如果你将冬季放进战场,然后你的对手使用圣物塔(具有「你没有手牌上限」的地),则无论你何时开始具狂躁,该对手都没有手牌上限。不过,如果这些永久物进战场的顺序相反,则如果你具狂躁,则该对手的手牌上限为七减去你坟墓场中牌的类别数量;如果你在某段时间内不具狂躁,则该对手没有手牌上限。

  • A player's maximum hand size is checked only during the cleanup step of their turn. At other times, they may have more cards in hand than their maximum hand size.

  • 牌手的手牌上限只会在其回合的清除步骤中检查。在其他时段,其手牌数量可以多于其手牌上限。


温特干预
瞬间
温特干预对目标生物造成2点伤害。你获得2点生命。

  • If the target creature is an illegal target as 温特干预 tries to resolve, it won't resolve and none of its effects will happen. You won't gain life.
  • 如果于温特干预试图结算时,该目标生物已经是不合法目标,则它不会结算,且其所有效应都不会生效。你不会获得生命。

凋萎折磨
瞬间
消灭目标生物或结界。你失去2点生命。

  • If the target creature or enchantment is an illegal target as 凋萎折磨 tries to resolve, it won't resolve and none of its effects will happen. You won't lose life.
  • 如果于凋萎折磨试图结算时,该目标生物或结界已经是不合法目标,则它不会结算,且其所有效应都不会生效。你不会失去生命。

好问琦梦
传奇生物~人类/法术师
在你的结束步骤开始时,若由你操控的地数量为质数、且本回合中有地在你的操控下进战场,则派出传奇衍生生物不可分的质灵,其为0/0,绿蓝双色的分灵,然后在其上放置该数量的+1/+1指示物。(2、3、5、7、11、13、17、19、23、29和31是质数。)

  • There are a few more prime numbers, but we couldn't fit them all on the card. (Some of them would take up more 隔间 than we have in the text box by themselves, but you probably won't control that many lands.)

  • 还有一些质数,但我们无法将它们全部印在牌上。(其中一些单独就会占用比文字栏多的隔间,但你可能不会操控那么多地。)

  • In case you do end up with more than 31 lands, the remaining prime numbers below 100 are 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89, and 97.

  • 如果你确实会有多于31个地,则100以下的剩余质数有37、41、43、47、53、59、61、67、71、73、79、83、89和97。

  • If a land hasn't entered the battlefield under your control during your turn by the time your end step begins, Zimone's ability won't trigger at all. You won't be able to put a land onto the battlefield under your control during your end step in time to have the ability trigger.

  • 如果在你的结束步骤开始时,你的回合中都没有地在你的操控下进战场,则齐梦的异能根本不会触发。你无法在结束步骤中及时将地在你的操控下放进战场,好让该异能触发。

  • If you don't control a prime number of lands as Zimone's ability tries to resolve, it won't resolve.

  • 如果于齐莫妮的异能试图结算时,你并未操控质数数量的地,则该异能不会结算。

特别来宾单卡解惑

征召军伍
瞬间
检视你牌库顶的六张牌。将其中至多两张法术力值等于或小于3的生物牌放进战场。将其余的牌以任意顺序置于你牌库底。

  • Each of the creature cards can have mana value 3 or less. It's not the total mana value of the two cards.
  • 每张生物牌的法术力值都须为3或更少。并非两张牌的法术力值总和须为3或更少。

征用
法术
议争~由你开始,每位牌手各投票选择「时间」或「金钱」。「时间」每有一票,便于本回合后进行额外的一个回合。对每票「金钱」而言,你选择一个由投该票者拥有的永久物并获得其操控权。放逐征用。

  • Votes are cast in turn order, and each player will know the votes of players who voted beforehand.

  • 投票依照回合顺序进行,每位牌手都能知道在他之前投票的牌手的投票结果。

  • Each player must vote for one of the available options. They can't abstain.

  • 每位牌手必须为其中一个可选项投票。他们不能选择不投票。

  • No player votes until Expropriate resolves. Any responses to the spell must be made without knowing the outcome of the vote.

  • 直到「征用」结算之前,没有牌手会投票。牌手在回应此咒语时,无法得知投票结果。


癫狂巫咒
结界~灵气/诅咒
结附于牌手
每当所结附的牌手施放非生物咒语时,你掷一颗d6。癫狂巫咒对该牌手造成等同于掷骰结果的伤害。然后你随机选择另一位对手并将癫狂巫咒贴附于其上。

  • Dice are identified by the number of faces each one has. For example, a d6 is a six-sided die.

  • 骰子的种类以其面数来区分。举例来说,d6是指六面骰。

  • Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.

  • 所用的骰子必须具有相同的可能性,且掷骰的方式必须公正。虽然推荐使用实体骰子,但也允许使用数字替代品,只要其具有与原掷骰指示相同数量的可能性即可。


恶毒复生
瞬间
({G/P}可用{G}或2点生命来支付。)
将目标牌从坟墓场置于其拥有者的牌库顶。

  • A card with 非瑞人 mana symbols in its mana cost is each color that appears in that mana cost, regardless of how that cost may have been paid.

  • 法术力费用中包含非瑞人法术力符号的牌,其颜色为该法术力费用中所包含的颜色,且与该费用的支付方式无关。

  • To calculate the mana value of a card with 非瑞人 mana symbols in its cost, count each 非瑞人 mana symbol as 1.

  • 计算费用中包含非瑞人法术力符号之牌的法术力值时,每个非瑞人法术力符号算作1。

  • As you cast a spell or activate an ability with one or more 非瑞人 mana symbols in its cost, you choose how to pay for each 非瑞人 mana symbol at the same time you would choose modes or choose a value for X.

  • 于你施放费用中包含一个或数个非瑞人法术力符号的咒语或起动费用时,你是在选择模式或为X选择数值的同时,选择如何为每个非瑞人法术力符号支付费用。

  • If you're at 1 life or less, you can't pay 2 life.

  • 如果你的总生命为1或更少,则你无法支付2点生命。

  • 非瑞人 is not a color of mana.

  • 非瑞人不是法术力的颜色。


幻象身影
生物~虚影
你可以使幻象身影当成战场上任一生物的复制品来进场,但它额外具有虚影此类别,且具有「当此生物成为咒语或异能的目标时,将它牺牲。」

  • 幻象身影 copies exactly what was printed on the original creature (unless that creature is copying something else or is a token; see below) and it gains the 虚影 creature type and the triggered ability. It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or 灵气 attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.

  • 幻象身影所复制的,就只有原版生物上所印制的东西而已(除非该生物也复制了其他东西或是个衍生物;后文将详述),且它会获得虚影此生物类别和该触发式异能。它不会复制下列状态:该生物是否为横置,它上面有没有指示物、结附了灵气,或是其他改变了其力量、防御力、类别、颜色等等的非复制效应。

  • The 虚影 creature type and the triggered ability that 幻象身影 gains as part of its copy effect are both copiable values that other effects may copy.

  • 虚影此生物类别,以及幻象身影因其复制效应而获得的触发式异能,均为可供其他效应复制的可复制特征值。

  • If the chosen creature has {X} in its mana cost, X is considered to be 0.

  • 如果所选生物的法术力费用中包含{X},则X视为0。

  • If the chosen creature is copying something else (for example, if the chosen creature is another 幻象身影), then 幻象身影 enters as whatever the chosen creature copied.

  • 如果所选择的生物已经复制了别的东西(举例来说,如果所选生物是另一个幻象身影),则幻象身影进场时,会是所选生物所复制的样子。

  • If the chosen creature is a token, 幻象身影 copies the original characteristics of that token as stated by the effect that created the token. 幻象身影 is not a token in this case.

  • 如果所选择的生物是个衍生物,则幻象身影会复制派出该衍生物的效应原本所注明的特征。在此情况下,幻象身影不是衍生物。

  • Any enters-the-battlefield abilities of the copied creature will trigger when 幻象身影 enters. Any "as [this creature] enters" or "[this creature] enters with" abilities of the chosen creature will also work.

  • 当幻象身影进战场时,所复制的生物之任何进战场异能都会触发。所选择的生物上面任何「于[此生物]进战场时」或「[此生物]进战场时上面有…」的异能也都会生效。

  • If 幻象身影 somehow enters at the same time as another creature, 幻象身影 can't become a copy of that creature. You may choose only a creature that's already on the battlefield.

  • 如果幻象身影因故与另一个生物同时进战场,则幻象身影不能成为该生物的复制品。你只能选择已在战场上的生物。


牺牲
瞬间
牺牲一个生物,以作为施放此咒语的额外费用。
加若干{B},其数量等同于所牺牲生物的法术力值。

  • Use the creature's mana value as it last existed on the battlefield to determine how much {B} to add.
  • 利用该生物最后在战场上时的法术力值,来决定要加多少{黑}。

护灵师
生物~人类/僧侣
每当另一个生物进场时,你获得1点生命。

  • If 护灵师 enters at the same time as one or more other creatures, its ability will trigger for each of those other creatures.
  • 如果护灵师与一个或数个其他生物同时进战场,则每有一个此类其他生物,其异能便会触发一次。

不洁热火
瞬间
不洁热火对目标生物或鹏洛客造成2点伤害。
躁狂~如果你坟墓场中牌的牌张类别有四种或更多,则改为不洁热火造成6点伤害。

  • 不洁热火 checks your graveyard as it resolves to determine if it deals 2 or 6 damage. At that time, 不洁热火 isn't in the graveyard yet.
  • 不洁热火于结算时检查你的坟墓场,以确定它是造成2点还是6点伤害。在该时刻,不洁热火还不在坟墓场中。

指挥官单卡解惑

洞帘师阿米娜图
传奇生物~人类/法术师
在你的维持开始时,刺探2。(检视你牌库顶的两张牌,然后将其中任意数量置入你坟墓场,其余则以任意顺序置于你牌库顶。)
你手上的每张结界牌均具有奇迹异能。其奇迹费用等同于其法术力费用减{4}。(当你抓一张牌时,如果它是你于本回合抓的第一张牌,你可以支付其奇迹费用来施放它。)

  • It's important to reveal a card with miracle before it is mixed with the other cards in your hand.

  • 在将手牌与其他牌混合之前,先展示出具奇迹异能的牌是很重要的。

  • You can reveal and cast a card with miracle on any turn, not just your own, if it's the first card you've drawn that turn.

  • 如果你在某回合中抓到的第一张牌是具奇迹异能的牌,则你可以在任何回合(不只是你自己的回合)中展示并施放之。

  • Multiple card draws are always treated as a sequence of individual card draws. For example, if you haven't drawn any cards yet during a turn and cast a spell that instructs you to draw three cards, you'll draw them one at a time. Only the first card drawn this way may be revealed and cast using its miracle ability.

  • 多次抓牌始终视为一系列单独的抓牌。举例来说,如果你在回合中还未抓过牌,且施放一个令你抓三张牌的咒语,则你是逐一抓起这三张牌。只有以此法抓起的第一张牌可以展示并利用其奇迹异能来施放。

  • If an effect puts a card into your hand without using the word "draw," the card wasn't drawn.

  • 如果有效应将牌置于你手上,但未使用「抓」此字眼,则该牌并非被抓起。

  • You don't have to reveal a drawn card with miracle if you don't wish to cast it at that time.

  • 如果你不想在该时刻施放某张具奇迹异能的牌,则你不必展示之。

  • You can cast a card for its miracle cost only as the miracle triggered ability resolves. If you don't want to cast it at that time (or you can't cast it, perhaps because there are no legal targets available), you won't be able to cast it later for the miracle cost.

  • 你只能于奇迹触发式异能结算时,以其奇迹费用来施放该牌。如果你不想在该时刻施放(或你不能施放,可能是因为没有合法目标),则你就无法在稍后时段以奇迹费用来施放之。

  • You cast the card with miracle during the resolution of the triggered ability. Ignore any timing rules based on the card's type.

  • 你是在该触发式异能结算的过程中施放具奇迹异能的牌。忽略其牌张类别所受之使用时机限制。

  • Miracle is an alternative cost to cast the spell with miracle. It can't be combined with other alternative costs, such as casting a spell "without paying its mana cost." You may, however, pay additional costs, such as kicker. If the spell has any mandatory additional costs, those must be paid to cast the spell.

  • 奇迹是施放具奇迹异能之咒语的替代性费用。你不能将奇迹与其他替代性费用结合起来,例如以「不需支付其法术力费用」的方式来施放咒语。不过,你可以支付额外费用,例如增幅。如果该咒语含有任何强制性的额外费用,则必须支付之,才能施放此咒语。

  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a miracle cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

  • 要计算咒语的总费用,先从要支付的法术力费用或替代性费用开始(例如奇迹费用),加上费用增加的数量,然后再减去费用减少的数量。无论施放咒语的总费用为何,该咒语的法术力值都不会改变。

  • If the card with miracle leaves your hand before the triggered ability resolves, you won't be able to cast it using its miracle ability.

  • 如果具奇迹异能的牌在该触发式异能结算前就已离开你的手牌,则你无法利用其奇迹异能来施放之。

  • You still draw the card whether you use the miracle ability or not. Any ability that triggers whenever you draw a card, for example, will trigger. If you don't cast the card using its miracle ability, it will remain in your hand.

  • 无论你是否利用奇迹异能,你都要抓这张牌。注记于「每当你抓一张牌时」触发的异能(举例来说),都会触发。如果你不利用其奇迹异能来施放,则它会留在你手上。


远古窖孽种
结界生物~惊惧兽
你施放之为恶魔,惊惧兽或梦魇的咒语减少{1}来施放。
每当你施放咒语时,若施放它时支付过的法术力小于其法术力值,则目标对手失去等同于该差距数量的生命。

  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

  • 要计算咒语的总费用,先从要支付的法术力费用或替代性费用开始,加上费用增加的数量,然后再减去费用减少的数量。无论施放咒语的总费用为何,该咒语的法术力值都不会改变。

  • 远古窖孽种's last ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

  • 远古窖孽种的最后一个异能会比触发它的咒语先一步结算。就算该咒语被反击,此异能仍会结算。

  • For spells with {X} in their mana costs, use the value chosen for X to determine the spell's mana value.

  • 对于法术力费用中包含{X}的咒语,则利用为X所选的值来确定该咒语的法术力值。

  • If the spell is no longer on the stack when 远古窖孽种's last ability resolves, use its mana value as it last existed on the stack.

  • 如果当远古窖孽种的最后一个异能结算时,该咒语已不在堆叠上,则利用其最后在堆叠上时的法术力值。


炙鞭怪灵
生物~怪灵
先攻,敏捷
每当任一牌手横置一个地以产生法术力时,若炙鞭怪灵已横置,则该牌手加一点该地已产生的类别之法术力。然后该地对该牌手造成1点伤害。

  • 炙鞭怪灵's last ability is a mana ability. It doesn't use the stack and can't be responded to.
  • 炙鞭怪灵的最后一个异能属于法术力异能。它不用到堆叠,且不能被回应。

化作黏菌
法术
消灭至多一个目标神器,至多一个目标生物和至多一个目标结界。
躁狂~然后如果你坟墓场中牌的牌张类别有四种或更多,则派出一个X/X绿色流浆衍生生物,X为以此法消灭的永久物之法术力值总和。

  • If you destroy some of your own permanents with 化作黏菌, they'll go to your graveyard in time for their types to be counted for the delirium ability.

  • 如果你以化作黏菌消灭了部分自己的永久物,则这些永久物会及时进入你的坟墓场,且其类别会被躁狂异能计算在内。

  • Use the mana value of the destroyed permanents as they last existed on the battlefield to determine the value of X.

  • 利用所消灭之永久物最后在战场上时的法术力值,来决定X的数值。


狭窄管道 // 房间迷宫
结界~隔间
(你可以施放任意一边。该偏门在战场上时解锁。你可以于法术时机支付已上锁偏门的法术力费用来解锁之。)
仅于你的每个回合中且限一次,你可以藉由「支付等同于其法术力值数量的生命,而不支付其法术力费用」之方式从你手上施放咒语。
(你可以施放任意一边。该偏门在战场上时解锁。你可以于法术时机支付已上锁偏门的法术力费用来解锁之。)
当你解锁此偏门时,此隔间向目标由对手操控的生物造成6点伤害。你获得等同于以此法所造成的过量伤害之生命。

  • Excess damage has been dealt to a creature if the damage dealt to it is greater than lethal damage. Usually, this means damage greater than its toughness, although damage already marked on the creature is taken into account.

  • 如果对某生物造成的伤害大于其致命伤害,则称该生物受到过量伤害。通常来说,这意味着造成的伤害大于其防御力,但也会考虑已标记在该生物上的伤害。

  • In some unusual cases, 狭窄管道 may have deathtouch. Even 1 damage dealt to a creature from a source with deathtouch is considered lethal damage, so any amount greater than that will cause excess damage to be dealt, even if the total amount of damage isn't greater than the creature's toughness.

  • 在一些不寻常的情况下,狭窄管道可能会具有死触异能。来自具死触异能之来源对生物造成的1点伤害便算作致命伤害,因此只要造成的伤害数量大于1点,就会造成过量伤害,就算总伤害数量并未超过该生物的防御力也是一样。

  • You follow all timing rules for spells cast with 房间迷宫's ability.

  • 你施放以房间迷宫之异能施放的咒语时,仍需遵循其时机规则。

  • The spells you cast using 房间迷宫's ability have an alternative cost that's paying life equal to their mana value. You can't choose to pay their mana cost and may not pay any other alternative costs. You may still pay for additional costs, such as kicker costs, and you may pay mana for those as normal. If the spell has mandatory additional costs, you must pay those.

  • 你利用房间迷宫的异能施放的咒语,其替代性费用为支付等同于其法术力值的生命。你不能选择支付其法术力费用,也不能支付其他的替代性费用。你仍能支付额外费用,例如增幅费用,且你可以如常支付法术力来支付之。如果该咒语含有强制性的额外费用,则你必须支付之。


监管兽伴
生物~野兽
延势
由你操控的无色生物进场时上面额外有两个+1/+1指示物。
每当监管兽伴进场或攻击时,显化惧象。(检视你牌库顶的两张牌。将其中一张牌面朝下地放进战场,当成2/2生物,另一张则置入你的坟墓场。如果该牌是生物牌,则可随时支付其法术力费用使其翻回正面。)

  • If 监管兽伴 enters under your control at the same time as one or more colorless creatures, those colorless creatures won't enter with additional +1/+1 counters. This is because a replacement effect created by an object entering can only apply to that object.

  • 如果监管兽伴与一个或数个无色生物同时在你的操控下进场,则这些无色生物不会额外带有+1/+1指示物。这是因为由物件进场而产生的替代性效应,只会对该物件生效。

  • The face-down card put onto the battlefield by 监管兽伴's last ability is a colorless creature you control entering the battlefield (unless an effect gives it a color) so it will enter with +1/+1 counters if 监管兽伴 is still on the battlefield.

  • 监管兽伴的最后一个异能所放进战场的牌面朝下之牌是由你操控的无色生物进战场(除非有效应赋予其颜色),因此如果监管兽伴仍在战场上,则该生物进战场时上面会有+1/+1指示物。


恶魔盟约
亲缘结界~恶魔
每当由你操控的一个或数个恶魔攻击一位牌手时,你抓一张牌且失去1点生命。
在你的结束步骤开始时,派出一个5/5黑色,具飞行异能的恶魔衍生生物,然后磨两张牌。如果以此法磨掉两张牌具完全共通牌张类别的牌,则牺牲恶魔盟约。

  • 恶魔盟约's first ability will trigger once for each player you attack with one or more 恶魔.

  • 每当你以一个或数个恶魔攻击任一牌手时,恶魔盟约的第一个异能便会触发一次。

  • 生物 that enter attacking are never declared as attackers, and as such, they won't cause 恶魔盟约's first ability to trigger.

  • 进攻性地进战场的生物从未宣告为攻击者,因此,它们不会触发恶魔盟约的第一个异能。

  • The card types in Magic include artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. 传奇, basic, and snow are supertypes, not card types; 惊惧兽 and 隔间 are subtypes, not card types.

  • 万智牌的牌张类别包括神器、战役、生物、结界、瞬间、亲缘、地、鹏洛客和法术。传奇、基本和雪境属于超类别,不是牌张类别;惊惧兽和隔间属于副类别,不是牌张类别。

  • 恶魔盟约's last ability will only cause you to sacrifice 恶魔盟约 if both cards have the exact same combination of card types. Supertypes and subtypes are not taken into account.

  • 恶魔盟约的最后一个异能,只会在这两张牌的牌张类别组合完全相同的情况下,才会让你牺牲恶魔盟约。不会考虑超类别和副类别。


迷惑选择
法术
为每位对手各进行以下流程~选择至多一个目标由该牌手操控的神器或结界。对每个以此法选择的永久物而言,其操控者可以将它放逐。然后如果战场上仍有一个或数个所选永久物,则你可以从你牌库中搜寻至多等量的地牌,将它们横置放进战场,然后洗牌。

  • When 迷惑选择 resolves, the next opponent in turn order that controls a permanent chosen with 迷惑选择 decides whether to exile that permanent. Then each other opponent in turn order does the same. Then all appropriate permanents are exiled simultaneously. Opponents will know what choices opponents earlier in the turn order made.
  • 当迷惑选择结算时,由回合顺序决定的下一位操控了以迷惑选择所选之永久物的对手决定是否要放逐该永久物。然后其他对手按照回合顺序依次作出决定。然后所有相应的永久物同时被放逐。对手会知道在回合顺序中自己之前的对手作出了什么选择。

瘫睡惧影
结界生物~梦魇
飞行
异景~每当瘫睡惧影或另一个由你操控的结界进场和每当你完全解锁隔间时,横置至多一个目标生物并在其上放置一个晕眩指示物。
不能从由对手操控的永久物上移去晕眩指示物。(这类永久物上若有晕眩指示物,便不能重置。)

  • While you control 瘫睡惧影, if a permanent an opponent controls with a stun counter would untap, it doesn't untap and the stun counter isn't removed.

  • 于你操控瘫睡惧影期间,如果某个由对手操控且上面有晕眩指示物的永久物将重置,则它不会重置,且不会移去其上的晕眩指示物。

  • If an ability tries to move a stun counter from a permanent an opponent controls to another permanent while you control 瘫睡惧影, that counter won't move. No stun counters will be removed from or put onto anything.

  • 如果某异能试图将由对手操控的永久物上的瘫痪指示物移动到另一个永久物上,且你操控瘫睡惧影,则该指示物不会移动。不会从任何东西上移除或放置瘫痪指示物。

  • While you control 瘫睡惧影, opponents can't use tapped permanents with stun counters on them to pay costs that include untapping a permanent. This includes costs that use the {Q} (untap) symbol.

  • 于你操控瘫睡惧影期间,对手不能利用已横置且其上有晕眩指示物的永久物来支付包括「重置一个永久物」在内的费用。这包括利用{Q}(重置)符号的费用。


无形创生
亲缘法术~变形兽
化形(此牌是所有生物类别。)
派出一个X/X无色,具化形与死触异能的变形兽衍生生物,X为你坟墓场中的地牌数量。
追溯(你可以从你的坟墓场施放此牌,但必须支付其所需费用并额外弃一张地牌。)

  • Changeling is a characteristic-defining ability. It functions in all zones.

  • 化身属于特征定义异能。它会在所有区域生效。

  • The subtype 变形兽 that appears on the type line is mostly there to reinforce the flavor. A spell or token with changeling is just as much an 妖精, a 矮人, a 裂片妖, a 山羊, a 懦夫, and a 灵俑 as it is a 变形兽.

  • 类别栏上出现的变形兽此副类别主要是为了强化风味。具化身异能的咒语或衍生物既是妖精、矮人、裂片妖、山羊、懦夫和灵俑,也是变形兽。

  • The value of X is determined only once, as 无形创生 resolves. The token's power and toughness won't change if the number of land cards in your graveyard later changes.

  • X的数值于无形创生结算时确定一次。就算你坟墓场中地牌的数量稍后发生变化,该衍生物的力量和防御力也不会改变。

  • Casting a card by using its retrace ability works just like casting any other spell, with two exceptions: You're casting it from your graveyard rather than your hand, and you must discard a land card in addition to any other costs.

  • 利用一张牌的追溯异能来施放它,与施放其他咒语没有太大区别,只有两个例外:你是从你的坟墓场中施放,而非从你的手上;你除了支付其他费用外,还必须弃一张地牌。

  • A retrace card cast from your graveyard follows the normal timing rules for its card type.

  • 从你坟墓场施放的追溯牌需遵循其牌张类别的正常时机规则。

  • When a retrace spell you cast from your graveyard resolves, fails to resolve, or is countered, it's put back into your graveyard. You may use the retrace ability to cast it again.

  • 当你从你的坟墓场中施放的追溯咒语结算、未能结算或被反击时,它会被置回你的坟墓场。你可以利用追溯异能再次施放它。

  • If the active player casts a spell that has retrace, that player may cast that card again after it resolves, before another player can remove the card from the graveyard. The active player has priority after the spell resolves, so they can immediately cast a new spell. Since casting a card with retrace from the graveyard moves that card onto the stack, no one else would have the chance to affect it while it's still in the graveyard.

  • 如果主动牌手施放了具追溯异能的咒语,则该牌手可以在该咒语结算后再度施放该牌,此时其他牌手还来不及将该牌移出坟墓场。主动牌手在该咒语结算后会获得优先权,因此他可以立即施放新的咒语。由于从坟墓场施放具追溯异能的牌会将该牌移到堆叠上,因此其他牌手没有机会在该牌还在坟墓场时就去影响它。


咯笑尖足偶
神器生物~玩具
不灭
每当咯笑尖足偶攻击,阻挡或成为咒语的目标时,它向每位对手各造成等同于其力量的伤害。
{5}:蛮化5。(如果此生物未蛮化,则在其上放置五个+1/+1指示物且它蛮化。)

  • If 咯笑尖足偶 is no longer on the battlefield when its second ability resolves, use its power as it last existed on the battlefield to determine how much damage it deals.

  • 如果咯笑尖足偶在其第二个异能结算时已不在战场上,则利用其最后在战场上时的力量来决定它会造成多少伤害。

  • Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.

  • 一旦某生物已蛮化,则它便不能再度蛮化。如果该生物在蛮化异能结算时已蛮化,则什么都不会发生。

  • Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.

  • 「蛮化」并非生物所具有的异能。它只是该生物的一个特征。如果该生物不再是生物或失去其异能,则它仍会是蛮化。


欢乐纵火犯
生物~人类/法术师
每当任一对手施放非生物咒语时,欢乐纵火犯对该牌手造成等同于其力量的伤害。
不息(当此生物死去时,若其上没有+1/+1指示物,则将它在其拥有者的操控下移回战场,且其上有一个+1/+1指示物。)

  • 欢乐纵火犯's first ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

  • 欢乐纵火犯的第一个异能会比触发它的咒语先一步结算。就算该咒语被反击,此异能仍会结算。

  • If 欢乐纵火犯 is no longer on the battlefield when its first ability resolves, use its power as it last existed on the battlefield to determine how much damage it deals.

  • 如果欢乐纵火犯在其第一个异能结算时已不在战场上,则利用其最后在战场上时的力量来决定它会造成多少点伤害。

  • Once undying returns the creature, it's considered a new object with no relation to the object that it was. 灵气 that were attached to it won't return to the battlefield. 武具 that was attached to it will remain unattached. Any counters that were on it won't be put on the new creature.

  • 一旦不息异能将生物移回战场,它便是一个全新的物件,与先前的物件毫无关联。贴附于其上的灵气不会返回战场。贴附于其上的武具也会保持未贴附。其上原有的任何指示物都不会放置在新生物上。


花斑解读者
生物~人类/法术师
当花斑解读者进场时,若你未操控牌面朝下的永久物,则将花斑解读者移回其拥有者手上并显化惧象。
每当由你操控的一个或数个无色生物对任一牌手造成战斗伤害时,抓一张牌。

  • 花斑解读者's first ability won't trigger at all if you control one or more face-down permanents when it enters. If it does trigger but you somehow control one or more face-down permanents when it resolves, the ability won't do anything. You won't return 花斑解读者 to your hand, and you won't 显化惧象.

  • 如果于花斑解读者进战场时,你操控一个或数个牌面朝下的永久物,则其第一个异能根本不会触发。如果该异能触发,但于其结算时你因故操控一个或数个牌面朝下的永久物,则该异能不会生效。你不会将花斑解读者移回你手上,且你也不会显化惧象。

  • If 花斑解读者 is no longer on the battlefield when its first ability resolves and you control no face-down permanents, you'll still 显化惧象.

  • 如果当花斑解读者的第一个异能结算时,它已不在战场上,且你操控的牌面朝下永久物数量为零,则你仍会显化惧象。


堕入死坑
结界
你可以随时检视你的牌库顶牌。
你可以从你的牌库顶施放咒语,但在其他费用以外,还须牺牲一个非地永久物。

  • While you control 堕入死坑, you can look at the top card of your library whenever you want (with one restriction; see below), even if you don't have priority. This action doesn't use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.

  • 于你操控堕入死坑期间,你可以随时检视你的牌库顶牌(有一处限制;后文将详述),就算你没有优先权也一样。此动作不用到堆叠。你知道该牌为何牌,就像你可以检视手牌一样,成为你可得知的牌张信息之一。

  • If the top card of your library changes while you're casting a spell, playing a land, activating an ability, or taking a special action, you can't look at the new top card until you finish doing so. This means that if you cast a spell from the top of your library, you can't look at the next one until you're done paying for that spell.

  • 如果在你施放咒语、使用地、起动异能或执行特殊动作的过程中,你的牌库顶牌发生变化,则你要等到完成上述动作之后,才能检视新的牌库顶牌。这意味着,如果你从你的牌库顶施放咒语,则你要等到支付完该咒语的费用之后,才能检视牌库顶的下一张牌。

  • You pay all costs and follow all timing rules for spells cast from the top of your library this way.

  • 你以此法从你的牌库顶施放咒语时,仍需支付所有费用并遵循所有时机规则。

  • While you control 堕入死坑, if the top card of your library has disguise or morph, you may cast it face down from the top of your library by paying {3} and sacrificing a nonland permanent.

  • 于你操控堕入死坑期间,如果你的牌库顶牌具有伪装或变身异能,则你可以支付{三}并牺牲一个非地永久物,从你的牌库顶以牌面朝下的方式施放之。


苦痛领主
传奇生物~人类/杀手
威慑
所有对手都不能获得生命。
每当任一牌手施放每回合中其第一个咒语时,你选择另一位目标牌手。苦痛领主对所选牌手造成伤害,其数量等同于该咒语的法术力值。

  • Spells and abilities that cause opponents to gain life still resolve while 苦痛领主 is on the battlefield. They won't gain life, but any other effects of that spell or ability will still happen.

  • 在苦痛领主在战场期间,令对手获得生命的咒语和异能仍会结算。对手不会获得生命,但该咒语或异能的其他效应仍会生效。

  • If an effect says to set an opponent's life total to a number that's higher than their current life total, that player's life total won't change.

  • 如果某效应将对手的总生命设定为一个比其当前总生命更高的数值,则该牌手的总生命不会改变。

  • 苦痛领主's last ability must target a player other than the one who cast the spell that caused the ability to trigger. That means that if it's just you and one other player in the game, you'll have to target yourself when that player casts their first spell each turn. (What did you expect? You summoned 苦痛领主!)

  • 苦痛领主的最后一个异能必须指定一位与施放触发该异能之咒语的牌手不同的牌手为目标。这意味着,如果游戏中就只有你和另一位牌手,则当该牌手在其回合中施放第一个咒语时,你必须指定自己为目标。(你以为会是你自己?你召唤了苦痛领主!)

  • If a spell has {X} in its mana cost, use the value chosen for X when determining that spell's mana value.

  • 如果某咒语的法术力费用中包含{X},则在确定该咒语的法术力值时,会用到为X所选的值。


通钥惧怪
传奇结界生物~惊惧兽
飞行
当通钥惧怪进场时,在其上放置X个+1/1指示物并磨两倍于X数量的牌。
你坟墓场中的每张结界牌均具有逸脱异能。其逸脱费用等同于该牌的法术力费用加上从你的坟墓场放逐三张其他牌。(你可以从你的坟墓场施放牌,并支付其逸脱费用。)

  • If 通钥惧怪 is no longer on the battlefield when its second ability resolves, you'll still mill twice X cards.

  • 如果当通钥惧怪的第二个异能结算时,它已不在战场上,则你仍会磨两次X张牌。

  • If a card has no mana cost, its escape cost is an unpayable cost, so you can't cast it for that cost.

  • 如果某张牌没有法术力费用,则其逸脱费用为无法支付的费用,因此你不能以该费用来施放它。

  • If you're casting a 隔间 with escape, you choose which half to cast, then pay the appropriate cost plus exiling three cards. The same is true for split cards, adventurer cards, and prototype cards.

  • 如果你施放具逸脱的隔间,则你先选择要施放哪一边,然后支付相应的费用并放逐三张牌。对连体牌、历险牌和试作牌而言也是如此。

  • If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost.

  • 如果你以逸脱施放的咒语具有「弃牌」或「牺牲永久物」等额外费用,则你可以通过以此法弃掉或牺牲的牌来支付其逸脱费用中对应的部分。

  • Escape's permission doesn't change when you may cast the spell from your graveyard.

  • 逸脱的许可不会改变你能从坟墓场中施放该咒语的时机。

  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and regardless of whether an alternative cost was paid.

  • 要计算咒语的总费用,先从要支付的法术力费用或替代性费用开始(例如逸脱费用),加上费用增加的数量,然后再减去费用减少的数量。无论施放咒语的总费用为何,也不论是否支付过替代性费用,该咒语的法术力值都不会改变。

  • After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters and will return to its owner's graveyard if it dies later. It can escape again.

  • 如果逸脱咒语结算后不是永久物咒语,则它会返回其拥有者的坟墓场。如果它是永久物咒语,则它会进入战场,且如果它稍后死去,则它会返回其拥有者的坟墓场。它可以再度逸脱。

  • If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

  • 如果某张牌具有数个让你可以施放它的异能(例如两个逸脱异能,或一个逸脱异能和一个返照异能),则由你来选择要让哪个生效。其他的不会生效。

  • If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.

  • 如果你是以其逸脱许可来施放咒语,则你不能选择去支付其他替代性费用或是以不支付其法术力费用的方式来施放之。如果它有任何额外费用,则你必须支付之。

  • If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

  • 如果具逸脱异能的牌在你的回合中进入你的坟墓场,则你能在对手有机会有所行动之前,立刻施放之(如果你能合法施放的话)。

  • Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.

  • 一旦你开始施放具逸脱的咒语,它便会立即进入堆叠。直到你完成施放该咒语,牌手都不能有所行动。


异变狂热
生物~人类/僧侣
系命
当异变狂热进场时,将至多一张目标生物牌从你的坟墓场移回战场,且上面有一个系命指示物。
奇迹{1}{B}(当你抓此牌时,如果它是你于本回合抓的第一张牌,你可以支付其奇迹费用来施放它。)

  • It's important to reveal a card with miracle before it is mixed with the other cards in your hand.

  • 在将手牌与其他牌混合之前,先展示出具奇迹异能的牌是很重要的。

  • You can reveal and cast a card with miracle on any turn, not just your own, if it's the first card you've drawn that turn.

  • 如果你在某回合中抓到的第一张牌是具奇迹异能的牌,则你可以在任何回合(不只是你自己的回合)中展示并施放之。

  • Multiple card draws are always treated as a sequence of individual card draws. For example, if you haven't drawn any cards yet during a turn and cast a spell that instructs you to draw three cards, you'll draw them one at a time. Only the first card drawn this way may be revealed and cast using its miracle ability.

  • 多次抓牌始终视为一系列单独的抓牌。举例来说,如果你在回合中还未抓过牌,且施放一个令你抓三张牌的咒语,则你是逐一抓起这三张牌。只有以此法抓起的第一张牌可以展示并利用其奇迹异能来施放。

  • If an effect puts a card into your hand without using the word "draw," the card wasn't drawn.

  • 如果有效应将牌置于你手上,但未使用「抓」此字眼,则该牌并非被抓起。

  • You don't have to reveal a drawn card with miracle if you don't wish to cast it at that time.

  • 如果你不想在该时刻施放某张具奇迹异能的牌,则你不必展示之。

  • You can cast a card for its miracle cost only as the miracle triggered ability resolves. If you don't want to cast it at that time (or you can't cast it, perhaps because there are no legal targets available), you won't be able to cast it later for the miracle cost.

  • 你只能于奇迹触发式异能结算时,以其奇迹费用来施放该牌。如果你不想在该时刻施放(或你不能施放,可能是因为没有合法目标),则你就无法在稍后时段以奇迹费用来施放之。

  • You cast the card with miracle during the resolution of the triggered ability. Ignore any timing rules based on the card's type.

  • 你是在该触发式异能结算的过程中施放具奇迹异能的牌。忽略其牌张类别所受之使用时机限制。

  • Miracle is an alternative cost to cast the spell with miracle. It can't be combined with other alternative costs, such as casting a spell "without paying its mana cost." You may, however, pay additional costs, such as kicker. If the spell has any mandatory additional costs, those must be paid to cast the spell.

  • 奇迹是施放具奇迹异能之咒语的替代性费用。你不能将奇迹与其他替代性费用结合起来,例如以「不需支付其法术力费用」的方式来施放咒语。不过,你可以支付额外费用,例如增幅。如果该咒语含有任何强制性的额外费用,则必须支付之,才能施放此咒语。

  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a miracle cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

  • 要计算咒语的总费用,先从要支付的法术力费用或替代性费用开始(例如奇迹费用),加上费用增加的数量,然后再减去费用减少的数量。无论施放咒语的总费用为何,该咒语的法术力值都不会改变。

  • If the card with miracle leaves your hand before the triggered ability resolves, you won't be able to cast it using its miracle ability.

  • 如果具奇迹异能的牌在该触发式异能结算前就已离开你的手牌,则你无法利用其奇迹异能来施放之。

  • You still draw the card whether you use the miracle ability or not. Any ability that triggers whenever you draw a card, for example, will trigger. If you don't cast the card using its miracle ability, it will remain in your hand.

  • 无论你是否利用奇迹异能,你都要抓这张牌。注记于「每当你抓一张牌时」触发的异能(举例来说),都会触发。如果你不利用其奇迹异能来施放,则它会留在你手上。


久滞缠蟒
生物~灵俑/蛇
在每位对手的维持开始时,该牌手失去1点生命且你在至多一个目标由其操控的生物上放置一个-1/-1指示物。
留存(当此生物死去时,若其上没有-1/-1指示物,则将它在其拥有者的操控下移回战场,且上面有一个-1/-1指示物。)

  • If the target creature is an illegal target as 久滞缠蟒's first ability tries to resolve, it won't resolve and none of its effects will happen. No player will lose life.

  • 如果于久滞缠蟒的第一个异能试图结算时,该目标生物已经是不合法目标,则它不会结算,且其所有效应都不会生效。没有牌手会失去生命。

  • If a card with persist is removed from the graveyard after it dies but before the ability trigger resolves, it won't be returned to the battlefield.

  • 如果具留存异能的牌在其死去后、留存异能触发但还未结算的时点,就已被移出坟墓场,则它不会被移回战场。

  • Once persist returns the creature, it's considered a new object with no relation to the object that it was. 灵气 that were attached to it won't return to the battlefield. 武具 that was attached to it will remain unattached. Any counters that were on it won't be put on the new creature.

  • 一旦留存将生物移回战场,则它会是一个全新物件,与先前的物件毫无关联。贴附于其上的灵气不会返回战场。贴附于其上的武具也会保持未贴附。其上原有的任何指示物都不会放在新生物上。

  • If a creature has +1/+1 counters and -1/-1 counters on it, state-based actions remove the same number of each so that it has only one kind of those counters on it. A creature's persist ability can bring it back again if its -1/-1 counters are removed this way.

  • 如果某生物上同时有+1/+1和-1/-1指示物,则状态动作会移除等量的两种指示物,直到该生物上只剩一种指示物为止。如果该生物的-1/-1指示物以此法被移除,则其上的留存异能便能将其再度移回。

  • If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature as it last existed on the battlefield, and it still had -1/-1 counters on it at that point.

  • 如果某个具留存异能的生物上面有+1/+1指示物,且它受到足量的-1/-1指示物影响,导致其因致命伤害而被消灭,或因防御力为0或更低而置入其拥有者的坟墓场,则留存异能不会触发,且该牌不会移回战场。这是因为留存异能会检查生物最后在战场上时的状态,而在该时点,其上仍有-1/-1指示物。


异象调查员
生物~人类/侦探
于异象调查员进场时,选择「相信」或「怀疑」。
·相信~每当一个由你操控且非衍生物的生物死去时,派出一个2/2黑色惊惧兽衍生结界生物。
·怀疑~在你的结束步骤开始时,你可以将一个由你拥有的非地永久物移回你手上。若你如此作,则抓一张牌。

  • If you somehow control 异象调查员 and no choice was made for it (perhaps because another permanent on the battlefield became a copy of it, or it was manifested and later turned face up), it has neither of the two triggered abilities, no matter how much you want to believe (or doubt).
  • 如果你因故操控异象调查员,且未为其作出选择(也许是因为战场上另一个永久物成为了它的复制品,或是它被显化且稍后翻回正面),则无论你多想相信(或多想怀疑),它都不具有这两个触发式异能。

重整命运
法术
将所有神器和结界牌从你的坟墓场移回战场。
奇迹{3}{W}(当你抓此牌时,如果它是你于本回合抓的第一张牌,你可以支付其奇迹费用来施放它。)

  • If an 灵气 is put onto the battlefield without being cast, the 灵气's controller-to-be chooses what it will enchant as it comes back onto the battlefield. An 灵气 put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the 灵气's enchant ability restricts what it can be attached to. If the 灵气 can't legally be attached to anything, it remains in its current zone.

  • 如果某个灵气未经施放便被放进战场,则该灵气的未来操控者于其回到战场时选择它要结附的对象。以此法放进战场的灵气并未以任何东西为目标(举例来说,所以它能结附在对手具辟邪的永久物上),但该灵气的结附异能会限制它能结附在什么上面。如果该灵气无法合法结附在任何东西上,则它会留在原本的区域。

  • If an 灵气 is being put onto the battlefield at the same time as a creature, that 灵气 can't enchant that creature.

  • 如果灵气与生物同时放进战场,则该灵气不能结附在该生物上。


嘎响草窝裂口
传奇神器生物~稻草人
威慑,延势
当嘎响草窝裂口进场和每当你使用具两种或更多牌张类别的牌时,每位牌手各派出一个已横置的2/2黑色,具飞行异能的鸟衍生生物。于本盘游戏接下来的时段,这些衍生物均已煽惑。(它们每次战斗若能攻击,则必须攻击,且若能攻击除你以外的牌手,则必须如此作。)

  • The card types in Magic include artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. 传奇, basic, and snow are supertypes, not card types; 惊惧兽 and 隔间 are subtypes, not card types.

  • 万智牌的牌张类别包括神器、战役、生物、结界、瞬间、亲缘、地、鹏洛客和法术。传奇、基本和雪境属于超类别,不是牌张类别;惊惧兽和隔间属于副类别,不是牌张类别。

  • If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.

  • 如果在某牌手的宣告攻击者步骤中,某个由该牌手操控且已煽惑的生物处于以下状况:该生物已横置;它正受某咒语或异能之影响而不能攻击;或它并未在该回合开始时持续受该牌手操控(且不具有敏捷异能),则它便不能攻击。如果要支付费用才能让某生物攻击某牌手,则这并不会强迫其操控者必须支付该费用,所以该生物不至于必须要攻击该牌手。

  • If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent controls, or a player who goaded it.

  • 如果该生物不符合上述任一例外,且能够攻击,则它必须在能攻击的情况下,攻击由其煽惑的咒语或异能之操控者以外的牌手。如果该生物不能攻击上述任一牌手,但仍能攻击,则它必须攻击由对手操控的鹏洛客、由对手操控的战役,或是煽惑它的牌手。

  • Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.

  • 「被煽惑」并非该生物所具有的异能。一旦它被煽惑,就算它失去所有异能,也必须如上述所述攻击。

  • Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.

  • 以已煽惑的生物攻击,并不会使其不再受煽惑。如果该回合中有额外的战斗阶段,或是另一位牌手在该生物受煽惑的期间内获得了其操控权,则该生物若能再度攻击,则必须如此作。

  • If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks.

  • 如果某个由你操控的生物已被多位对手煽惑,则它必须攻击其中一位未煽惑它的对手,因这能满足其最大煽惑要求。如果某个由你操控的生物已被每位对手煽惑,则该生物必须攻击某位对手(而非鹏洛客或战役),但你可以选择要攻击哪位对手。


凌虐藏物戏
法术
所有牌手依照回合的顺序,从接下来的对手开始,各选择一个不由你操控的生物。消灭这些生物。

  • Each player will know what choices players earlier in the turn order made.
  • 每位牌手都能知道回合顺序中前面牌手所作的选择。

降灵板
神器
丧心~在每个结束步骤开始时,若本回合中有生物死去,则在降灵板上放置一个灵魂指示物。
{T}:加X点任意颜色的单色法术力,X为降灵板上的灵魂指示物数量。此法术力只能用来施放瞬间,法术,恶魔和精怪咒语。

  • If no creatures have died in a turn by the time that turn's end step begins, 降灵板's first ability won't trigger at all. Causing a creature to die during the end step won't cause the ability to trigger.
  • 如果在某回合的结束步骤开始时,该回合中没有生物死去,则降灵板的第一个异能根本不会触发。在结束步骤中令生物死去,也不会触发此异能。

秘密机房 // 落尘客厅
结界~隔间
(你可以施放任意一边。该偏门在战场上时解锁。你可以于法术时机支付已上锁偏门的法术力费用来解锁之。)
每当你施放结界咒语时,在至多一个目标生物上放置若干+1/+1指示物,其数量等同于该咒语的法术力值。
(你可以施放任意一边。该偏门在战场上时解锁。你可以于法术时机支付已上锁偏门的法术力费用来解锁之。)
由你操控的非地永久物和由你操控的永久物咒语均额外具有结界此类别。

  • If a spell has {X} in its mana cost, use the value chosen for X when determining that spell's mana value.
  • 如果某咒语的法术力费用中包含{X},则在确定该咒语的法术力值时,会用到为X所选的值。

啸面林吞噬妖
生物~树妖
践踏
每当你以一个或数个生物攻击时,重置至多X个地,X为这些生物中的最大力量。

  • The value of X is calculated only once, as 啸面林吞噬妖's last ability resolves. This means that the value of X may be different than you had hoped when attackers were declared if attacking creatures have left the battlefield or their power has changed.

  • X的数值,只于啸面林吞噬妖的最后一个异能结算时计算一次。这意味着,如果进行攻击的生物已离开战场,或其力量发生变化,则X的数值可能与你宣告攻击者时所希望的数值不同。

  • 生物 that enter attacking were never declared as attackers, so 啸面林吞噬妖's last ability won't take them into account.

  • 「以正面朝上」此叙述是指生物的朝向。生物的朝向与其是否为攻击生物无关。


翱翔光照体
结界生物~鸟/烁光体
飞行
由你操控的其他结界生物具有飞行异能。
每当你攻击一位牌手时,派出一个1/1白色烁光体衍生结界生物,其为横置且正向该牌手进行攻击。

  • 翱翔光照体's last ability will trigger once for each player you attack.
  • 每有一位你攻击的牌手,翱翔光照体的最后一个异能便会触发一次。

尖刺长廊 // 酷刑深坑
结界~隔间
(你可以施放任意一边。该偏门在战场上时解锁。你可以于法术时机支付已上锁偏门的法术力费用来解锁之。)
当你解锁此偏门时,派出三个1/1红色魔鬼衍生生物,且具有「当此生物死去时,它对任意一个目标造成1点伤害。」
(你可以施放任意一边。该偏门在战场上时解锁。你可以于法术时机支付已上锁偏门的法术力费用来解锁之。)
如果某个由你操控的来源将向任一对手造成非战斗伤害,则改为它造成原数量加2点伤害。

  • The additional 2 damage is dealt by the same source as the original source of damage. The additional damage isn't dealt by 酷刑深坑 unless 酷刑深坑 is the original source of damage.

  • 这额外的2点伤害,仍是由原本的伤害来源来造成。除非原本的伤害来源就是酷刑深坑,否则这额外的伤害不会由酷刑深坑来造成。

  • If another effect modifies how much noncombat damage the source would deal, including preventing some of it, the player being dealt damage chooses an order in which to apply those effects. If all of the damage is prevented, 酷刑深坑's effect no longer applies.

  • 如果有其他效应会影响该来源将造成之非战斗伤害的数量(包括防止其中一部分者),则由受到伤害的牌手来决定这些效应的生效顺序。如果所有伤害都已被防止,则酷刑深坑的效应不再生效。

  • If noncombat damage dealt by a source you control is being divided or assigned among multiple players, divide the original amount before adding 2. For example, if you cast a sorcery spell that deals 4 damage divided as you choose among any number of targets, you could have it deal 3 damage to one opponent and 1 damage to another opponent. Those amounts would then be increased to 5 damage and 3 damage, respectively.

  • 如果由你操控的来源造成之非战斗伤害需要在多位牌手之间分配,则你是先将原本的数值分配完毕后,再加2。举例来说,如果你施放一个对任意数量的目标造成4点伤害(分配方式由你决定)的法术咒语,则你可以让它对一位对手造成3点伤害,对另一位对手造成1点伤害。然后这两份伤害分别会增加到5点和3点。


明星选手
生物~人类/战士
威慑
每当明星选手攻击时,选择至多一个目标非地永久物。其操控者可以将之牺牲。若该牌手未如此作,则明星选手对其造成5点伤害。
急袭{3}{R}(如果你支付此咒语的急袭费用来施放之,则它获得敏捷与「当此生物死去时,抓一张牌。」在下一个结束步骤开始时,将它牺牲。)

  • If the target permanent is an illegal target as 明星选手's second ability tries to resolve, it won't resolve and none of its effects will happen. No player will be dealt damage, and no permanents will be sacked . . . er, sacrificed.

  • 如果于明星选手的第二个异能试图结算时,该目标永久物已经是不合法目标,则它不会结算,且其所有效应都不会生效。没有牌手会受到伤害,也没有永久物会被弃……呃,被牺牲。

  • If you choose to pay the blitz cost rather than the mana cost, you're still casting the spell. It goes on the stack and can be responded to and countered. You can cast a creature spell for its blitz cost only if you could cast that creature spell. Most of the time, this means during your main phase when the stack is empty.

  • 如果你选择支付该咒语的急袭费用而非其法术力费用,则你仍是在施放该咒语。它会进入堆叠,且可以被回应和反击。只有在你能够施放该生物咒语的时机下,你才能支付其急袭费用来施放之。大多数情况下,这意味着你只能在你的行动阶段中且堆叠为空的时候如此作。

  • If you pay the blitz cost to cast a creature spell, that permanent will be sacrificed only if it's still on the battlefield when that triggered ability resolves. If it dies or goes to another zone before then, it will stay where it is.

  • 如果你支付某生物咒语的急袭费用来施放之,则只有在该触发式异能结算时,该永久物仍在战场上,它才会被牺牲。如果它在此之前就已经死去或进入其他区域,则它会留在原处。

  • You don't have to attack with the creature with blitz unless another ability says you do.

  • 除非另有异能要求你必须如此作,否则你不一定要以具急袭的生物攻击。

  • If a creature enters as a copy of or becomes a copy of a creature whose blitz cost was paid, the copy won't have haste, won't be sacrificed, and its controller won't draw a card when it dies.

  • 如果某生物是作为某个已支付其急袭费用之生物的复制品来进场,或成为该生物的复制品,则该复制品不会具有敏捷,不会被牺牲,且其操控者在其死去时不会抓牌。

  • If the creature was cast using its blitz ability, the triggered ability that lets its controller draw a card triggers when it dies for any reason, not just when you sacrifice it during the end step.

  • 如果该生物是利用其急袭异能来施放,则当它因任何原因死去时,都会触发让其操控者抓一张牌的触发式异能,而不仅限于你在结束步骤中牺牲它的情况。


悬滞拘禁
瞬间
消灭目标由对手操控的生物。该牌手失去3点生命。放逐悬滞拘禁,且上面有三个计时指示物。
延缓3~{1}{B}(除了从你手上施放此牌,你可以支付{1}{B}并将它放逐,且上面有三个计时指示物。在你的维持开始时,从其上移去一个计时指示物。当移去最后一个时,你可以施放它且不需支付其法术力费用。)

  • Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that gives you the option to cast the card when the last time counter is removed.

  • 延缓此关键字代表三个异能。第一个是静止式异能,允许你从手上放逐该牌,并在其上放置指定数量的计时指示物(即横线前的数字),同时支付其延缓费用(横线后列出者)。第二个是触发式异能,在你的每个维持开始时从已延缓的牌上移去一个计时指示物。第三个是触发式异能,在移去最后一个计时指示物时让你选择是否施放该牌。

  • You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from 扰咒法师's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.

  • 你可以在你能够施放某牌的时机下,利用延缓异能来将其从你手上放逐。你能否如此作,以及能否如此作的时机,取决于该牌的牌张类别、会影响你能够施放该牌之时机的效应(例如闪现异能)以及其他会阻止你施放该牌的效应(例如扰咒法师的异能)。你能否实际完成施放该牌的所有步骤并不重要。举例来说,你可以将一张具有延缓异能、且没有法术力费用或需要指定目标的牌放逐,就算在该时刻没有合法目标也是一样。

  • Cards exiled with suspend are exiled face up.

  • 以延缓异能放逐的牌是牌面朝上地被放逐。

  • Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.

  • 放逐具延缓异能的牌并不算是施放该牌。此动作不用到堆叠,且不能回应。

  • If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled.

  • 如果该咒语需要指定目标,则是在咒语最终施放时选择目标,而非在咒语被放逐时。

  • If an effect refers to a "suspended card," that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.

  • 如果某效应提及「已延缓的牌」,则指符合下列条件的牌:(1)具有延缓异能,(2)在放逐区中,且(3)其上有一个或数个计时指示物。

  • If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep.

  • 如果延缓的第一个触发式异能(移除计时指示物者)被反击,则不会移除任何计时指示物。该异能会在该牌拥有者的下一个维持开始时再次触发。

  • When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it.

  • 当移去最后一个计时指示物时,延缓的第二个触发式异能(让你施放该牌的异能)触发。至于最后一个计时指示物为何被移去,或是因何效应被移去,则并不重要。

  • If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.

  • 如果第二个触发式异能被反击,则该牌不能施放。它会以没有其上计时指示物的状态继续放逐,且不再处于延缓状态。

  • As the second triggered ability of suspend resolves, you may cast the card. Timing permissions based on the card's type are ignored. If you choose not to (or can't) cast the card, it remains exiled with no time counters on it, and it's no longer suspended.

  • 于延缓的第二个触发式异能结算时,你可以施放该牌。不会受到牌张类别的施放时机限制。如果你选择不施放(或不能施放)该牌,则它会持续被放逐,且其上没有计时指示物,且不再视为已延缓。

  • If you cast a card "without paying its mana cost," such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.

  • 如果你以「不需支付其法术力费用」的方式来施放牌(例如利用延缓),则你无法选择支付替代性费用来施放之。不过,你可以支付额外费用。如果该牌含有任何强制性的额外费用,则你必须支付之,才能施放该牌。

  • The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid.

  • 对于以「不需支付其法术力费用」的方式来施放的咒语而言,其法术力值仍由其法术力费用决定,即使该费用并未支付也是如此。


熊身巨兽
生物~熊/突变体
践踏
在你回合的战斗开始时,磨一张牌并随机选择一位对手。熊身巨兽本次战斗若能攻击该牌手,则须如此作。直到回合结束,熊身巨兽获得不灭异能,且你坟墓场中的牌每有一种牌张类别,便得+1/+1。

  • If you can't mill a card, you'll still follow the rest of the instructions of 熊身巨兽's last ability.

  • 如果你无法磨牌,则你仍需遵循熊身巨兽最后一个异能的其余部分。

  • 熊身巨兽 must attack the chosen player if able, not a planeswalker they control or a battle they protect.

  • 熊身巨兽必须攻击所选择的牌手(如能),而非由其操控的鹏洛客或由其防卫的战役。

  • If, during your declare attackers step, 熊身巨兽 is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under your control continuously since your turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having 熊身巨兽 attack the chosen player, you aren't forced to pay that cost, so it doesn't have to attack that player in that case either.

  • 如果在你的宣告攻击者步骤中,熊身巨兽处于以下状况:它已横置;它正受某咒语或异能之影响而不能攻击;或它未在你回合开始时持续受你操控(且不具有敏捷),则它便不能攻击。如果要支付费用才能让熊身巨兽攻击所选牌手,则这并不会强迫你必须支付该费用,所以这种情况下,它也不至于必须要攻击该牌手。

  • If 熊身巨兽 isn't forced to attack the chosen player for one of the above reasons but can still attack, you may choose to have it attack another player, a planeswalker, a battle, or nothing at all.

  • 如果熊身巨兽因上述原因未被强迫攻击所选牌手,但仍能攻击,则你可以选择让它去攻击另一位牌手、鹏洛客、战役,或根本不攻击。

  • If your turn has multiple combat phases, 熊身巨兽's last ability triggers at the beginning of each of them. Ignore any choices made for its last ability during previous combat phases.

  • 如果你的回合有数个战斗阶段,则熊身巨兽的最后一个异能会在每个战斗阶段开始时触发。忽略在之前的战斗阶段中为其最后一个异能作出的选择。

  • The card types in Magic include artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. 传奇, basic, and snow are supertypes, not card types; 惊惧兽 and 隔间 are subtypes, not card types.

  • 万智牌的牌张类别包括神器、战役、生物、结界、瞬间、亲缘、地、鹏洛客和法术。传奇、基本和雪境属于超类别,不是牌张类别;惊惧兽和隔间属于副类别,不是牌张类别。


搅魂魔瓦伽沃
传奇生物~长老/恶魔
飞行
守护~支付2点生命。
每当任一对手于其每个回合中首度失去生命时,你在搅魂魔瓦伽沃上放置一个+1/+1指示物且抓一张牌。

  • If Valgavoth somehow enters the battlefield during an opponent's turn and that opponent had lost life earlier in the turn, its last ability won't trigger if that opponent loses life later in the turn.
  • 如果瓦尔戈夫因故在对手的回合中进战场,且该对手在该回合稍早时段中曾失去过生命,则如果该对手在该回合稍后时段中再失去生命,其最后一个异能也不会触发。

自利温特
传奇生物~人类/邪术师
死触
每当温特攻击时,磨三张牌。
躁狂~在你的结束步骤开始时,你可以从你的坟墓场中放逐任意数量牌张类别总数达四种或更多的牌。若你如此作,则将这些牌其中一张永久物牌放进战场,且上面有一个终命指示物。

  • If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.

  • 如果其上有终命指示物的永久物将从战场进入坟墓场,则改为将其放逐。

  • Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.

  • 终结指示物不会阻止永久物从战场进入坟墓场以外的其他区域。举例来说,如果某个其上有终结指示物的永久物将从战场进入其拥有者的手上,则它会如常如此作。

  • Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.

  • 终结指示物不是关键字指示物,且终结指示物不会让其上之永久物获得任何异能。如果该永久物失去了所有异能,然后将进入坟墓场,则它仍会改为被放逐。

  • Multiple finality counters on a single permanent are redundant.

  • 同一个永久物上的多个终结指示物没有意义。


琦梦的假设
瞬间
你可以在一个生物上放置一个+1/+1指示物。然后选择奇数或偶数。将所有力量为该种数值的生物移回其拥有者手上。(零是偶数。)

  • You choose odd or even while 琦梦的假设 is resolving. Players can't take any actions between the time you make that choice and the time creatures are returned to their owners' hands.
  • 你是于琦梦的假设结算时选择奇数或偶数。在你作出该选择与生物移回其拥有者手上之间,没有牌手能有所行动。

魔王邪计牌单卡解惑

精心挑选出场斗士
邪计
当你发动此邪计时,目标对手选择一位牌手。直到你的下一个回合,只有你和所选牌手能够施放咒语和以生物攻击。

  • The effect doesn't wear off until just before your next untap step (even if an effect will cause that untap step to be skipped).

  • 该效应会持续到你的下一个重置步骤开始前一刻才会消失(就算有其他效应会使该重置步骤被跳过也是一样)。

  • The player is chosen as the ability resolves. Once a player is chosen, it's too late for other players to respond by casting spells.

  • 于该异能结算时,才选择牌手。一旦牌手被选中,其他牌手就已来不及通过施放咒语来回应。

  • The targeted opponent may choose themselves.

  • 该目标对手可以选择自己。

  • The targeted opponent may choose you. In that case, only you can cast spells and attack with creatures before your next turn begins.

  • 该目标对手可以选择你。在此情况下,只有你能在你的下一个回合开始前施放咒语和用生物攻击。

  • Players other than you and the chosen player may still perform game actions besides casting spells and attacking with creatures: They may block with creatures, activate abilities, perform special actions, and so on.

  • 除了你和所选牌手之外,其他牌手仍能执行施放咒语和用生物攻击以外的游戏动作:他们可以用生物阻挡,起动异能,执行特殊动作等等。


各种死法任君自选
邪计
当你发动此邪计时,检视你牌库顶的四张牌,并分成牌面朝下与牌面朝上各一堆。由任一对手选择其中一堆。将该堆牌置于你手上,其余则以任意顺序置于你的牌库底。

  • You choose one opponent to make the final choice of which pile is put into your hand, but all players may discuss and advise this choice.

  • 你选择一位对手来作出最终决定,但所有牌手都可以讨论并建议。

  • You don't have to reveal the cards in the face-down pile, no matter which zone they're put into. Resist the urge to gloat at the heroes if their decision serves your master plan (at least until they're done making decisions).

  • 无论这些牌被置入哪个区域,你都不需要展示牌面朝下的那一堆。若你发现英雄的决定正好符合你的主计划,别急着得意忘形(至少等到他们作完决定之后再说)。

  • The split doesn't have to be even. The piles can be split with a single card in one pile and three cards in another. A pile can even have zero cards in it—in this case, an opponent chooses whether to put all the cards into your hand or into your library.

  • 你分配的数量不必相同。你可以将一堆分为一张牌,另一堆分为三张牌。你甚至可以将一堆分为零张牌~在此情况下,对手选择是将所有牌置于你手上,还是置于你牌库顶。


黑暗翅翼予你败亡
长效邪计
(长效邪计会保持牌面朝上,直到遭撤废为止。)
每当你攻击时,派出一个5/5黑色,具飞行异能的恶魔衍生生物,其为横置且正进行攻击。
在每个结束步骤开始时,若本回合中有两个或更多生物在你的操控下死去,则撤废此邪计。

  • If one or fewer creatures have died under your control during the turn by the time that turn's end step begins, 黑暗翅翼予你败亡's last ability won't trigger at all. Causing creatures to die during the end step won't cause the ability to trigger.
  • 如果在该回合的结束步骤开始时,由你操控的生物死去的数量为一个或更少,则黑暗翅翼予你败亡的最后一个异能根本不会触发。在结束步骤中令生物死去不会触发该异能。

我即暮悲邸
长效邪计
(长效邪计会保持牌面朝上,直到遭撤废为止。)
在你的结束步骤开始时,你可以从你手上施放一个咒语,且不需支付其法术力费用。若你如此作,则撤废此邪计。

  • the resolution of the ability. Timing restrictions based on the card's types are ignored.

  • 该异能的结算。忽略牌张类别的使用时机限制。

  • If you cast a spell for another cost "rather than pay its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, such as that of 恶心眼球怪, those must be paid to cast the spell.

  • 如果你以「不支付其法术力费用」的方式来施放咒语,则你无法选择支付其替代性费用来施放之。不过,你可以支付额外费用。如果该咒语含有任何强制性的额外费用(例如恶心眼球怪),则必须支付之,才能施放该咒语。

  • If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

  • 如果某咒语的法术力费用中包含{X},则你在以「不需支付其法术力费用」的方式施放它时必须将X的值选为0。


我绝不是孤孑一身
邪计
当你发动此邪计时,派出一个衍生物,此衍生物为你指挥官的复制品,但它不是传奇。

  • This effect can find your commander in all zones, including your library or hand and the stack.

  • 此效应能在所有区域找到你的指挥官,包括你的牌库、手牌和堆叠。

  • The token created won't be considered your commander. Similarly, spells that are copies of your commander aren't considered your commander.

  • 所派出的衍生物不会被视为你的指挥官。类似地,复制了你的指挥官之咒语也不会被视为你的指挥官。

  • Except for the stated exception, the token created by 我绝不是孤孑一身's ability copies exactly what was printed on the original card and nothing else (unless the original is copying something else; see below). It doesn't copy whether that commander is tapped or untapped, whether it has any counters on it or 灵气 and 武具 attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.

  • 除所注明的特例外,由我绝不是孤孑一身之异能派出的衍生物只会复制原版牌上所印制的东西而已(除非该原版牌也复制了其他东西;后文将详述)。它不会复制下列状态:该指挥官是否为横置,它上面有没有指示物、结附了灵气和武具,或是其他改变了其力量、防御力、类别、颜色等等的非复制效应。

  • If the copied commander has {X} in its mana cost, X is 0 unless it's a spell on the stack. In that situation, X is the value chosen for the spell.

  • 如果所复制的指挥官之法术力费用中包含{X},则除非它是堆叠上的咒语,否则X为0。在该情况下,X为为该咒语所选的值。

  • If the copied commander is copying something else, then the token enters as whatever that creature copied, with the stated exception.

  • 如果所复制的指挥官本身已经复制了别的东西,则该衍生物进场时,会是所选的生物复制的样子,但具有所注释的特例。

  • Any enters abilities of the copied commander will trigger when the token enters. Any "as [this creature] enters" or "[this creature] enters with" abilities of the copied commander will also work.

  • 当此衍生物进战场时,所复制的指挥官之任何进战场异能都会触发。所复制的指挥官上面任何「于[此生物]进战场时」或「[此生物]进战场时上面有…」的异能也都会生效。


幽身飘渺虚不可触
长效邪计
(长效邪计会保持牌面朝上,直到遭撤废为止。)
你和由你操控的永久物具有辟邪异能。
当你受到战斗伤害时,派出一个4/4无色,具警戒异能的稻草人衍生神器生物,然后撤废此邪计。

  • The last ability triggers only once whenever you're dealt combat damage, no matter how many creatures deal combat damage to you at the same time.
  • 无论有多少个生物同时对你造成战斗伤害,该异能都只会在你受到战斗伤害时触发一次。

一声令下屠杀开始
邪计
当你发动此邪计时,派出三个1/1红色魔鬼衍生生物,且具有「当此生物死去时,它对任意一个目标造成1点伤害。」它们获得敏捷异能直到回合结束。本回合中,如果某个由你操控的来源将造成伤害,则改为它造成原数量加1点伤害。

  • If damage dealt by a source you control is being divided or assigned among multiple permanents and/or players, that damage is divided or assigned before adding 1. For example, if you attack with a 5/5 creature with trample and it's blocked by a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. Those amounts are then modified to 3 and 4, respectively.
  • 如果由你操控的来源造成的伤害需要在数个永久物和/或牌手之间分配,则是在分配伤害之后,再加1。举例来说,如果你以一个5/5具践踏异能的生物攻击,且它被一个2/2生物阻挡,则你可以将2点伤害分配给阻挡者,3点伤害分配给防御牌手。然后这两个数值分别改为3和4。

我将细品你的苦痛
邪计
当你发动此邪计时,选择三项。你可以多次选择同一项。
·消灭目标生物。
·目标牌手抓一张牌。
·目标牌手获得5点生命。

  • No matter which combination of modes you choose, you always follow the instructions in the order they are written.

  • 无论你选择哪种模式组合,你都始终要按照牌面上叙述的顺序依次执行。

  • If the same mode is chosen more than once, you choose their relative order as the ability triggers. For example, if you choose the first mode more than once, you choose the relative order to destroy the target creatures.

  • 如果多次选择同一模式,则你在异能触发时决定这些模式的相对顺序。举例来说,如果你多次选择第一项模式,则你决定要以何种顺序来消灭目标生物。

  • If all targets for the chosen modes become illegal before the ability resolves, the ability won't resolve and none of its effects will happen. If at least one target is still legal, the ability will resolve but will have no effect on any illegal targets.

  • 如果在该异能结算前,所选模式的所有目标均已成为不合法目标,则该异能不会结算,且其所有效应都不会生效。如果至少有一个目标仍合法,则该异能会结算,但对任何不合法目标都没有效果。


屈膝于我军团之威
邪计
当你发动此邪计时,选择一项~
·派出一个4/4无色,具警戒异能的稻草人衍生神器生物。
·直到回合结束,由你操控的生物得+3/+3且获得警戒与践踏异能。

  • The second mode affects only creatures you control at the time it resolves. 生物 you begin to control later in the turn won't get +3/+3, vigilance, or trample.
  • 第二项模式只影响它结算时由你操控的生物。于该回合稍后时段才受你操控的生物不会得+3/+3、警戒或践踏异能。

吾言方为唯一真理
长效邪计
(长效邪计会保持牌面朝上,直到遭撤废为止。)
每当任一牌手施放咒语时,你抓一张牌。
在你的维持开始时,若你上回合中抓过牌,则撤废此邪计。

  • The first ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • 第一个异能会比触发它的咒语先一步结算。就算该咒语被反击,此异能仍会结算。

我的妙举扑面而来
邪计
当你发动此邪计时,获得所有由对手操控的非地永久物之操控权直到回合结束。重置这些永久物。它们获得敏捷异能直到回合结束。对每个此类永久物而言,它本回合中若能攻击其拥有者,则须如此作。

  • Each of those permanents attacks its owner if able, not necessarily the player you gained control of it from.

  • 这些永久物会尽量攻击其拥有者,而不一定是你获得其操控权之前的那位牌手。

  • Each of those permanents that is a creature at the time your declare attackers step begins must attack its owner if able. This includes permanents that became creatures after you gained control of them. Any of those permanents that aren't creatures at that time can't attack.

  • 在你的宣告攻击者步骤开始时,这些永久物中若有是生物者,则其拥有者必须尽可能地让其攻击。这包括在你获得其操控权后才成为生物的永久物。在该时刻不属于生物的永久物不能攻击。

  • If, during your declare attackers step, one of the permanents you gained control of this way that's a creature is tapped or is affected by a spell or ability that says it can't attack, then it doesn't attack. If there's a cost associated with having that creature attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.

  • 如果在你的宣告攻击者步骤中,某个你以此法获得操控权且为生物的永久物处于以下状况:该永久物已横置;或它正受某咒语或异能之影响而不能攻击,则它便不能攻击。如果要支付费用才能让该生物攻击,则这并不会强迫你必须支付该费用,所以这种情况下,该生物也不至于必须要攻击。

  • If one of those creatures can't attack its owner that turn due to a spell or ability (such as 趋吉避凶), you may have it attack another player, attack a planeswalker an opponent controls, attack a battle an opponent protects, or not attack at all. If there's a cost with having that creature attack its owner, you aren't forced to pay that cost, so you may have it attack another player, attack a planeswalker an opponent controls, attack a battle an opponent protects, or not attack at all.

  • 如果这些生物中有某个因咒语或异能(例如趋吉避凶)而不能在其拥有者本回合中攻击,则你可以让它攻击另一位牌手,攻击由对手操控的鹏洛客,攻击由对手防卫的战役,或完全不攻击。如果要支付费用才能让该生物攻击其拥有者,则这并不会强迫你必须支付该费用,所以你可以让它攻击另一位牌手,攻击由对手操控的鹏洛客,攻击由对手防卫的战役,或完全不攻击。


我的笑声余音绕梁
长效邪计
(长效邪计会保持牌面朝上,直到遭撤废为止。)
每当你发动一个非长效邪计时,你可以撤废此邪计。若你如此作,则将前者邪计再发动一次。

  • You may resolve the new non-ongoing 邪计's triggered ability before you decide whether to set it in motion again.
  • 你可以先结算新的非持续式邪计的触发式异能,然后再决定是否要将其再度发动。

我的根须深不可测
长效邪计
(长效邪计会保持牌面朝上,直到遭撤废为止。)
你在自己的每个回合中可以额外使用一个地。
在你的结束步骤开始时,若你操控六个或更多地,则抓两张牌,然后撤废此邪计。

  • The effect of 我的根须深不可测 that allows you to play an additional land is cumulative with similar effects. For example, if 我的根须深不可测 is in your command zone face up and you control Exploration (an enchantment with "You may play an additional land on each of your turns."), you'll be able to play three lands during each of your turns.
  • 我的根须深不可测之让你额外使用地的效应,与其他类似效应可以累加。举例来说,如果我的根须深不可测以牌面朝上之状态在你的统帅区中,且你操控勘探(具有「你可以在你的每个回合中额外使用一个地。」的结界),则你每个回合中可以使用三个地。

我的意志不可抵挡
邪计
当你发动此邪计时,选择至多三个不由你操控的非地永久物。目标对手选择其中一个永久物。你获得其余永久物的操控权。

  • If the target opponent is an illegal target as the triggered ability tries to resolve, it won't resolve and none of its effects will happen.
  • 如果于该触发式异能试图结算时,该目标对手已经是不合法目标,则它不会结算,且其所有效应都不会生效。

我的翅翼包囊万物
邪计
当你发动此邪计时,选择一项~
·抓两张牌。
·直到回合结束,每当你施放瞬间或法术咒语时,将它复制。你可以为该复制品选择新的目标。

  • The copy created by the second mode will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.

  • 第二项模式所产生的复制品之目标将与原版咒语相同,除非你选择新的目标。你可以改变任意数量的目标,不论全部改变或部分改变都行。新的目标必须合法。

  • If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode or modes. You can't choose different ones.

  • 如果所复制的咒语具有模式(也就是说,它注记着「选择一项~」或类似者),则复制品的模式会与原版咒语相同。你不能选择其他的模式。

  • If the spell that's copied has an X whose value was determined as it was cast, the copy will have the same value of X.

  • 如果所复制的咒语包括了于施放时决定的X数值,则此复制品的X数值与原版咒语相同。

  • You can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.

  • 你不能选择去支付该复制品的任何额外费用。不过,会基于为原版咒语所支付的任何额外费用而产生的效应都会被复制,就好像每个复制品都支付过同样的费用一样。


没有秘密能逃我眼
邪计
当你发动此邪计时,从你的牌库顶开始放逐牌,直到放逐一张非地牌为止。你可以施放该牌,且不需支付其法术力费用。然后如果你操控六个或更多地,则将此流程再重复一次。

  • If you cast a spell for another cost "rather than pay its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, such as that of 恶心眼球怪, those must be paid to cast the spell.

  • 如果你以「不支付其法术力费用」的方式来施放咒语,则你无法选择支付其替代性费用来施放之。不过,你可以支付额外费用。如果该咒语含有任何强制性的额外费用(例如恶心眼球怪),则必须支付之,才能施放该咒语。

  • If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

  • 如果某咒语的法术力费用中包含{X},则你在以「不需支付其法术力费用」的方式施放它时必须将X的值选为0。


唯我知晓前路何存
邪计
当你发动此邪计时,对所有对手操控之永久物中的每种牌张类别而言,你可以将一张为该类别的永久物牌从你手上放进战场。

  • The card types in Magic include artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. 传奇, basic, and snow are supertypes, not card types; 惊惧兽 and 隔间 are subtypes, not card types. 邪计 are not permanents.
  • 万智牌的牌张类别包括神器、战役、生物、结界、瞬间、亲缘、地、鹏洛客和法术。传奇、基本和雪境属于超类别,不是牌张类别;惊惧兽和隔间属于副类别,不是牌张类别。邪计不是永久物。

伟大计划绵延千年
邪计
当你发动此邪计,下一次你将发动一个邪计时,改为发动三个邪计。

  • 邪计 may only be set in motion one at a time. If a player is instructed to set multiple 邪计 in motion, that player sets a 邪计 in motion that many times.
  • 邪计只能一次设定一个。如果牌手被指示设定多个邪计,则该牌手设定同样数量的邪计。

强大力量无可匹敌
邪计
当你发动此邪计时,抓三张牌。直到你的下一个回合,你的手牌数量没有上限。如果你操控六个或更多地,则你可以从你手上施放至多三个咒语,且不需支付其法术力费用。

  • The number of lands you control is checked as this 邪计's triggered ability resolves. You can't play a land during your turn before it resolves.

  • 于此邪计的触发式异能结算时,才会检查由你操控的地数量。在它结算前,你不能在你的回合中使用地。

  • If you control six or more lands, you'll draw three cards and get to cast three spells for free. No player may take any actions between the time you draw three cards and the time you finish casting free spells.

  • 如果你操控六个或更多地,则你会抓三张牌且能够免费施放三个咒语。在你抓三张牌与完成施放免费咒语之间,没有牌手能有所行动。

  • If you cast a spell for another cost "rather than pay its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, such as that of 恶心眼球怪, those must be paid to cast the spell.

  • 如果你以「不支付其法术力费用」的方式来施放咒语,则你无法选择支付其替代性费用来施放之。不过,你可以支付额外费用。如果该咒语含有任何强制性的额外费用(例如恶心眼球怪),则必须支付之,才能施放该咒语。

  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

  • 如果该牌的法术力费用中包含{X},则你在以「不需支付其法术力费用」的方式施放它时必须将X的值选为0。

  • You cast any of the three spells you wish to cast for free while this 邪计's ability is resolving. You'll have to pay the mana cost of any spells cast later in the turn, even if you cast fewer than three as you resolved this ability. The spells will be added to the stack in the order that you cast them.

  • 你是在结算此邪计的异能时,施放你想要施放的三张咒语之一,且不需支付费用。你在该回合稍后时段施放的咒语,则仍需支付其法术力费用,就算你在结算此异能时施放的咒语数量少于三张也是一样。你施放咒语的顺序便是它们进入堆叠的顺序。


预感你已穷途末路
邪计
当你发动此邪计时,展示你牌库顶的两张牌并置于你手上。当你以此法展示一张或数张非地牌时,此邪计对任意一个目标造成伤害,其数量等同于这些牌的法术力值总和。

  • You don't choose a target for 预感你已穷途末路 at the time its ability triggers. Rather, a second "reflexive" ability triggers when you reveal one or more nonland cards this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.

  • 在预感你已穷途末路的异能触发时,你不需为其选择目标。而是当你以此法展示一张或数张非地牌时,会触发另一个「自身」异能。于该异能进入堆叠时,你需为其选择一个目标。每位牌手都可以如常回应此触发式异能。

  • If the mana cost of a card revealed this way includes {X}, X is 0 for the purpose of determining its mana value.

  • 如果以此法展示的牌之法术力费用中包含{X},则在确定其法术力值时,X为0。


实界全都由我掌控
长效邪计
(长效邪计会保持牌面朝上,直到遭撤废为止。)
每当你施放咒语时,你可以撤废此邪计。若你如此作,则复制该咒语,且你可以为该复制品选择新的目标。(永久物咒语的复制品会成为衍生物。)

  • The triggered ability and the copy it creates will resolve before the spell that caused it to trigger. They resolve even if that spell is countered.

  • 该触发式异能及其产生的复制品会比触发它的咒语先一步结算。就算该咒语被反击,它们仍会结算。

  • The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.

  • 该复制品的目标将与原版咒语相同,除非你选择新的目标。你可以改变任意数量的目标,不论全部改变或部分改变都行。新的目标必须合法。

  • If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode or modes. You can't choose different ones.

  • 如果所复制的咒语具有模式(也就是说,它注记着「选择一项~」或类似者),则复制品的模式会与原版咒语相同。你不能选择其他的模式。

  • If the spell that's copied has an X whose value was determined as it was cast, the copy will have the same value of X.

  • 如果所复制的咒语包括了于施放时决定的X数值,则此复制品的X数值与原版咒语相同。

  • You can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.

  • 你不能选择去支付该复制品的任何额外费用。不过,会基于为原版咒语所支付的任何额外费用而产生的效应都会被复制,就好像每个复制品都支付过同样的费用一样。

  • As a copy of a permanent spell resolves, it's put onto the battlefield as a token rather than putting a copy of the spell onto the battlefield. The rules that apply to a permanent spell becoming a permanent apply to a copy of a spell becoming a token.

  • 于永久物咒语的复制品结算时,它是作为衍生物来放进战场,而非将该咒语的复制品放进战场。适用于永久物咒语成为永久物的规则同样适用于咒语的复制品成为衍生物。

  • The token that a resolving copy of a permanent spell becomes isn't "created". Abilities that refer to a token being created won't interact with the copy resolving.

  • 永久物咒语的复制品结算时所成的衍生物,并非「派出」。提及派出衍生物的异能不会与该复制品结算产生的衍生物互动。


亡命奔跑也是徒劳
邪计
当你发动此邪计时,选择任意数量法术力值各不相同的生物。消灭这些生物。

  • You don't choose creatures until the ability is resolving.
  • 你要等到该异能结算时,才选择生物。

何时才能吸取教训?
邪计
当你发动此邪计时,每位对手各放逐其牌库顶牌。你可以从以此法放逐的牌之中施放任意数量的咒语,且不需支付其法术力费用。

  • If you cast a spell for another cost "rather than pay its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, such as that of 恶心眼球怪, those must be paid to cast the spell.

  • 如果你以「不支付其法术力费用」的方式来施放咒语,则你无法选择支付其替代性费用来施放之。不过,你可以支付额外费用。如果该咒语含有任何强制性的额外费用(例如恶心眼球怪),则必须支付之,才能施放该咒语。

  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

  • 如果该牌的法术力费用中包含{X},则你在以「不需支付其法术力费用」的方式施放它时必须将X的值选为0。

  • You cast any of the exiled cards you wish to cast for free while this 邪计's ability is resolving. You can't wait until later in the turn. Any cards not cast this way remain exiled for the rest of the game. The spells will be added to the stack in the order that you cast them.

  • 你是在邪计的异能结算过程中,施放你希望免费施放的所有所放逐的牌。你不能等到该回合稍后时段再施放。以此法未施放的牌在本盘游戏剩余时段中都将持续被放逐。这些咒语会按照你施放的顺序进入堆叠。

  • If the owner of one of the exiled cards leaves the game, that card leaves the game as well.

  • 如果所放逐之牌的拥有者离开了游戏,则该牌也会离开游戏。


你不值得慈悲悯怀
邪计
当你发动此邪计时,每位对手各牺牲一个非地永久物。如果你操控六个或更多地,则改为每位对手各牺牲三个非地永久物。

  • When this 邪计's ability resolves, the next opponent in turn order chooses a nonland permanent (or three nonland permanents) they control to sacrifice. Then each other opponent in turn order does the same. Then all of the chosen permanents are sacrificed simultaneously. Opponents will know what choices opponents earlier in the turn order made.
  • 当此邪计的异能结算时,由依照回合顺序接下来轮到的对手选择一个(或三个)由其操控的非地永久物来牺牲。然后其他对手按照回合顺序依次比照办理。然后所有对手同时牺牲所选的永久物。对手会知道在回合顺序中早于自己的对手作了哪些选择。

你躲不开我的耳目
长效邪计
(长效邪计会保持牌面朝上,直到遭撤废为止。)
在你回合的战斗开始时,直到回合结束,至多一个目标生物得+2/+2且获得警戒异能。它本回合不能被阻挡。
在每位对手的结束步骤开始时,若该牌手的总生命少于其起始总生命的一半,则撤废此邪计。

  • In a game with shared life totals (such as a game of Commander Archenemy), effects that reference a player's life total use the team's shared life total.
  • 在共享总生命的游戏中(例如魔力风暴游戏),提及牌手生命的效应会使用队伍的共享总生命。

得我恩准方留活命
邪计
当你发动此邪计时,你可以重新调换任意数量的总生命。(受影响牌手或队伍的总生命会各自换成其他牌手或队伍原先的总生命。)

  • You choose which player or team gets which life total when the ability resolves.

  • 当该异能结算时,你选择哪位牌手或队伍获得哪份生命。

  • In a game with shared life totals (such as a game of Commander Archenemy), each team has a single life total.

  • 在共享总生命的游戏中(例如魔力风暴游戏),每个队伍只有一个总生命。

  • When life totals are redistributed, each player gains or loses the amount of life necessary to equal the other player's life total. For example, if one player has 10 life and the other has 17 life, the first player gains 7 life and the other one loses 7 life. Replacement effects may modify these gains and losses, and triggered abilities may trigger on them.

  • 当重新分配总生命时,每位牌手会获得或失去相应数量的生命,以使其总生命与另一位牌手相等。举例来说,如果一位牌手的总生命为10,另一位牌手的总生命为17,则前者会获得7点生命,后者会失去7点生命。替代性效应可以改变这些获得或失去的生命,且触发式异能也可能因此触发。


你将见识真实苦痛
邪计
当你发动此邪计时,它向每个由对手操控的非指挥官生物各造成伤害,其数量等同于你指挥官的法术力值。

  • If you have more than one commander (because of a partner ability, for example), you choose one of your commanders when the ability resolves to determine how much damage the ability deals.
  • 如果你有数个指挥官(例如因拍档异能),则在该异能结算时,你选择其中一个指挥官来决定该异能造成的伤害数量。

你之所失我之所得
邪计
当你发动此邪计时,每位牌手各磨三张牌。然后你将一张永久物牌在你的操控下从所磨掉之牌中放进战场。

  • If an 灵气 is put onto the battlefield without being cast, the 灵气's controller-to-be chooses what it will enchant as it comes back onto the battlefield. An 灵气 put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the 灵气's enchant ability restricts what it can be attached to. If the 灵气 can't legally be attached to anything, it remains in its current zone.
  • 如果某个灵气未经施放便被放进战场,则该灵气的未来操控者于其回到战场时选择它要结附的对象。以此法放进战场的灵气并未以任何东西为目标(举例来说,所以它能结附在对手具辟邪的永久物上),但该灵气的结附异能会限制它能结附的对象。如果该灵气无法合法结附在任何东西上,则它会留在原本的区域。

你的颜面也嘲笑你
邪计
当你发动此邪计时,选择至多两个目标由对手操控的生物。为每个前述生物各派出一个为其复制品的衍生物。如果你以此法派出的衍生物少于两个,则派出等同于该差距数量的4/4无色、具警戒异能的稻草人衍生神器生物。

  • Each of the tokens created copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or 灵气 and 武具 attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.

  • 所派出的衍生物只会复制原版生物上所印制的东西而已(除非该生物也复制了其他东西或是个衍生物;后文将详述)。它不会复制下列状态:该生物是否为横置,它上面有没有指示物、结附了灵气或武具,或是其他改变了其力量、防御力、类别、颜色等等的非复制效应。

  • If the copied creature has {X} in its mana cost, X is 0.

  • 如果所复制的生物法术力费用中包含{X},则X为0。

  • If the copied creature is a token, the token that's created copies the original characteristics of that token as stated by the effect that created that token.

  • 如果所复制的生物是个衍生物,则派出的衍生物会复制派出该衍生物的效应原本所注明的特征。

  • If the copied creature is copying something else, then the token enters as whatever that creature copied.

  • 如果所复制的生物本身已经复制了别的东西,则该衍生物进场时,会是所选的生物复制的样子。

  • Any enters abilities of the copied creature will trigger when the token enters. Any "as [this creature] enters" or "[this creature] enters with" abilities of the copied creature will also work.

  • 当此衍生物进场时,所复制的生物之任何进场异能都会触发。所复制的生物上面任何「于[此生物]进场时」或「[此生物]进场时上面有…」的异能也都会生效。


你的计划一文不值
邪计
当你发动此邪计时,任意数量的目标牌手各弃掉其手牌。每位对手各抓若干牌,其数量等同于自己所弃之牌数量减一。然后如果你以此法弃过牌,则抓七张牌。

  • Players who didn't discard cards this way won't draw any cards.
  • 未以此法弃牌的牌手不会抓牌。